cutoff path up until movement failure, don't throw exception and fail entire path
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4a1951b027
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96da078219
@ -52,7 +52,9 @@ public interface IPath {
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* This path is actually going to be executed in the world. Do whatever additional processing is required.
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* This path is actually going to be executed in the world. Do whatever additional processing is required.
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* (as opposed to Path objects that are just constructed every frame for rendering)
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* (as opposed to Path objects that are just constructed every frame for rendering)
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*/
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*/
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default void postProcess() {}
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default IPath postProcess() {
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return this;
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}
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/**
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/**
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* Returns the number of positions in this path. Equivalent to {@code positions().size()}.
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* Returns the number of positions in this path. Equivalent to {@code positions().size()}.
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@ -25,6 +25,7 @@ import baritone.api.utils.BetterBlockPos;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Moves;
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import baritone.pathing.movement.Moves;
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import baritone.pathing.path.CutoffPath;
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import baritone.pathing.path.CutoffPath;
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import baritone.utils.Helper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.chunk.EmptyChunk;
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import net.minecraft.world.chunk.EmptyChunk;
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@ -59,6 +60,8 @@ class Path implements IPath {
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private final List<Movement> movements;
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private final List<Movement> movements;
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private final List<PathNode> nodes;
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private final Goal goal;
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private final Goal goal;
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private final int numNodes;
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private final int numNodes;
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@ -71,8 +74,9 @@ class Path implements IPath {
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this.numNodes = numNodes;
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this.numNodes = numNodes;
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this.path = new ArrayList<>();
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this.path = new ArrayList<>();
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this.movements = new ArrayList<>();
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this.movements = new ArrayList<>();
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this.nodes = new ArrayList<>();
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this.goal = goal;
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this.goal = goal;
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assemblePath(start, end);
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assemblePath(end);
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}
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}
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@Override
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@Override
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@ -81,62 +85,80 @@ class Path implements IPath {
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}
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}
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/**
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/**
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* Assembles this path given the start and end nodes.
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* Assembles this path given the end node.
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*
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*
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* @param start The start node
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* @param end The end node
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* @param end The end node
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*/
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*/
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private void assemblePath(PathNode start, PathNode end) {
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private void assemblePath(PathNode end) {
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if (!path.isEmpty() || !movements.isEmpty()) {
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if (!path.isEmpty() || !movements.isEmpty()) {
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throw new IllegalStateException();
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throw new IllegalStateException();
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}
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}
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PathNode current = end;
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PathNode current = end;
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LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
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LinkedList<BetterBlockPos> tempPath = new LinkedList<>();
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LinkedList<PathNode> tempNodes = new LinkedList();
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// Repeatedly inserting to the beginning of an arraylist is O(n^2)
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// Repeatedly inserting to the beginning of an arraylist is O(n^2)
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// Instead, do it into a linked list, then convert at the end
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// Instead, do it into a linked list, then convert at the end
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while (!current.equals(start)) {
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while (current != null) {
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tempNodes.addFirst(current);
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tempPath.addFirst(new BetterBlockPos(current.x, current.y, current.z));
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tempPath.addFirst(new BetterBlockPos(current.x, current.y, current.z));
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current = current.previous;
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current = current.previous;
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}
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}
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tempPath.addFirst(this.start);
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// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
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// Can't directly convert from the PathNode pseudo linked list to an array because we don't know how long it is
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// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
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// inserting into a LinkedList<E> keeps track of length, then when we addall (which calls .toArray) it's able
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// to performantly do that conversion since it knows the length.
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// to performantly do that conversion since it knows the length.
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path.addAll(tempPath);
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path.addAll(tempPath);
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nodes.addAll(tempNodes);
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}
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}
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private void assembleMovements() {
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private boolean assembleMovements() {
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if (path.isEmpty() || !movements.isEmpty()) {
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if (path.isEmpty() || !movements.isEmpty()) {
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throw new IllegalStateException();
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throw new IllegalStateException();
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}
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}
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for (int i = 0; i < path.size() - 1; i++) {
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for (int i = 0; i < path.size() - 1; i++) {
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movements.add(runBackwards(path.get(i), path.get(i + 1)));
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double cost = nodes.get(i + 1).cost - nodes.get(i).cost;
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Movement move = runBackwards(path.get(i), path.get(i + 1), cost);
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if (move == null) {
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return true;
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} else {
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movements.add(move);
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}
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}
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}
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return false;
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}
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}
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private static Movement runBackwards(BetterBlockPos src, BetterBlockPos dest) { // TODO this is horrifying
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private static Movement runBackwards(BetterBlockPos src, BetterBlockPos dest, double cost) {
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for (Moves moves : Moves.values()) {
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for (Moves moves : Moves.values()) {
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Movement move = moves.apply0(src);
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Movement move = moves.apply0(src);
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if (move.getDest().equals(dest)) {
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if (move.getDest().equals(dest)) {
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// TODO instead of recalculating here, could we take pathNode.cost - pathNode.prevNode.cost to get the cost as-calculated?
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// have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
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move.recalculateCost(); // have to calculate the cost at calculation time so we can accurately judge whether a cost increase happened between cached calculation and real execution
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move.override(cost);
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return move;
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return move;
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}
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}
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}
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}
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// this is no longer called from bestPathSoFar, now it's in postprocessing
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// this is no longer called from bestPathSoFar, now it's in postprocessing
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throw new IllegalStateException("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
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Helper.HELPER.logDebug("Movement became impossible during calculation " + src + " " + dest + " " + dest.subtract(src));
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return null;
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}
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}
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@Override
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@Override
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public void postProcess() {
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public IPath postProcess() {
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if (verified) {
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if (verified) {
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throw new IllegalStateException();
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throw new IllegalStateException();
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}
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}
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verified = true;
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verified = true;
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assembleMovements();
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boolean failed = assembleMovements();
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// more post processing here
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movements.forEach(Movement::checkLoadedChunk);
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movements.forEach(Movement::checkLoadedChunk);
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if (failed) { // at least one movement became impossible during calculation
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CutoffPath res = new CutoffPath(this, movements().size());
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if (res.movements().size() != movements.size()) {
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throw new IllegalStateException();
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}
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return res;
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}
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// more post processing here
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sanityCheck();
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sanityCheck();
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return this;
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}
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}
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@Override
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@Override
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@ -95,7 +95,7 @@ public abstract class Movement implements IMovement, Helper, MovementHelper {
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return getCost();
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return getCost();
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}
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}
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protected void override(double cost) {
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public void override(double cost) {
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this.cost = cost;
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this.cost = cost;
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}
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}
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