anti-indrit-cringe
This commit is contained in:
parent
f0d2bae3d1
commit
9851623557
@ -62,19 +62,17 @@ public final class Settings {
|
||||
public final Setting<Boolean> allowInventory = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Allow player to decide if to use auto tool or not
|
||||
* Disable baritone's auto-tool at runtime, but still assume that another mod will provide auto tool functionality
|
||||
* <p>
|
||||
* Specifically, path calculation will still assume that an auto tool wil run at execution time, even though
|
||||
* Baritone itself will not do that.
|
||||
*/
|
||||
public final Setting<Boolean> autoTool = new Setting<>(true);
|
||||
public final Setting<Boolean> assumeExternalAutoTool = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* Should movement cost calculation ignore the cost of breaking blocks with current slot, and assume best possible
|
||||
* item in the hotbar?
|
||||
*
|
||||
* Only use this if actually necessary, make sure to put this back to original state (false), or it
|
||||
* might mess up pathing in some combinations with auto tool setting. (just fall back to original settings if any
|
||||
* problems occurs)
|
||||
* If this setting is on, no auto tool will occur at all, not at calculation time nor execution time
|
||||
*/
|
||||
public final Setting<Boolean> ignoreAutoToolMovementCost = new Setting<>(false);
|
||||
public final Setting<Boolean> disableAutoTool = new Setting<>(false);
|
||||
|
||||
/**
|
||||
* It doesn't actually take twenty ticks to place a block, this cost is so high
|
||||
|
@ -432,7 +432,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
* @param ts previously calculated ToolSet
|
||||
*/
|
||||
static void switchToBestToolFor(IPlayerContext ctx, IBlockState b, ToolSet ts, boolean preferSilkTouch) {
|
||||
if (Baritone.settings().autoTool.value) {
|
||||
if (!Baritone.settings().disableAutoTool.value && !Baritone.settings().assumeExternalAutoTool.value) {
|
||||
ctx.player().inventory.currentItem = ts.getBestSlot(b.getBlock(), preferSilkTouch);
|
||||
}
|
||||
}
|
||||
|
@ -111,9 +111,9 @@ public class ToolSet {
|
||||
|
||||
/*
|
||||
If we actually want know what efficiency our held item has instead of the best one
|
||||
possible, this lets us make pathing depending on the actual tool used (if auto tool is disabled)
|
||||
possible, this lets us make pathing depend on the actual tool to be used (if auto tool is disabled)
|
||||
*/
|
||||
if (!Baritone.settings().ignoreAutoToolMovementCost.value && pathingCalculation) {
|
||||
if (Baritone.settings().disableAutoTool.value && pathingCalculation) {
|
||||
return player.inventory.currentItem;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user