tool set, fixes #227
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@ -400,7 +400,7 @@ public interface MovementHelper extends ActionCosts, Helper {
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* @param ts previously calculated ToolSet
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*/
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static void switchToBestToolFor(IBlockState b, ToolSet ts) {
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mc.player.inventory.currentItem = ts.getBestSlot(b);
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mc.player.inventory.currentItem = ts.getBestSlot(b.getBlock());
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}
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static boolean throwaway(boolean select) {
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@ -23,41 +23,41 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.enchantment.EnchantmentHelper;
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import net.minecraft.init.Enchantments;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.Item.ToolMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemTool;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.function.Function;
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/**
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* A cached list of the best tools on the hotbar for any block
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*
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* @author avecowa, Brady, leijurv
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* @author Avery, Brady, leijurv
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*/
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public class ToolSet implements Helper {
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/**
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* A cache mapping a {@link Block} to how long it will take to break
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* with this toolset, given the optimum tool is used.
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*/
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private Map<Block, Double> breakStrengthCache = new HashMap<>();
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private final Map<Block, Double> breakStrengthCache;
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/**
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* Calculate which tool on the hotbar is best for mining
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*
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* @param b the blockstate to be mined
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* @return a byte indicating the index in the tools array that worked best
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* My buddy leijurv owned me so we have this to not create a new lambda instance.
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*/
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public byte getBestSlot(IBlockState b) {
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byte best = 0;
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double value = -1;
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for (byte i = 0; i < 9; i++) {
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double v = calculateStrVsBlock(i, b);
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if (v > value || value == -1) {
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value = v;
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best = i;
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}
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private final Function<Block, Double> backendCalculation;
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public ToolSet() {
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breakStrengthCache = new HashMap<>();
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if (Baritone.settings().considerPotionEffects.get()) {
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double amplifier = potionAmplifier();
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Function<Double, Double> amplify = x -> amplifier * x;
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backendCalculation = amplify.compose(this::getBestDestructionTime);
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} else {
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backendCalculation = this::getBestDestructionTime;
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}
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return best;
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}
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/**
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@ -67,14 +67,64 @@ public class ToolSet implements Helper {
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* @return how long it would take in ticks
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*/
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public double getStrVsBlock(IBlockState state) {
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Double strength = this.breakStrengthCache.get(state.getBlock());
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if (strength != null) {
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// the function will take this path >99% of the time
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return strength;
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return breakStrengthCache.computeIfAbsent(state.getBlock(), backendCalculation);
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}
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/**
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* Evaluate the material cost of a possible tool. The priority matches the
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* listed order in the Item.ToolMaterial enum.
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*
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* @param itemStack a possibly empty ItemStack
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* @return values range from -1 to 4
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*/
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private int getMaterialCost(ItemStack itemStack) {
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if (itemStack.getItem() instanceof ItemTool) {
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ItemTool tool = (ItemTool) itemStack.getItem();
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return ToolMaterial.valueOf(tool.getToolMaterialName()).ordinal();
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} else {
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return -1;
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}
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double str = calculateStrVsBlock(getBestSlot(state), state);
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this.breakStrengthCache.put(state.getBlock(), str);
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return str;
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}
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/**
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* Calculate which tool on the hotbar is best for mining
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*
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* @param b the blockstate to be mined
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* @return A byte containing the index in the tools array that worked best
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*/
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public byte getBestSlot(Block b) {
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byte best = 0;
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double value = Double.NEGATIVE_INFINITY;
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int materialCost = Integer.MIN_VALUE;
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IBlockState blockState = b.getDefaultState();
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for (byte i = 0; i < 9; i++) {
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ItemStack itemStack = player().inventory.getStackInSlot(i);
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double v = calculateStrVsBlock(itemStack, blockState);
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if (v > value) {
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value = v;
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best = i;
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materialCost = getMaterialCost(itemStack);
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} else if (v == value) {
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int c = getMaterialCost(itemStack);
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if (c < materialCost) {
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value = v;
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best = i;
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materialCost = c;
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}
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}
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}
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return best;
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}
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/**
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* Calculate how effectively a block can be destroyed
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*
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* @param b the blockstate to be mined
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* @return A double containing the destruction ticks with the best tool
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*/
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private double getBestDestructionTime(Block b) {
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ItemStack stack = player().inventory.getStackInSlot(getBestSlot(b));
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return calculateStrVsBlock(stack, b.getDefaultState());
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}
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/**
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@ -84,49 +134,55 @@ public class ToolSet implements Helper {
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* @param state the blockstate to be mined
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* @return how long it would take in ticks
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*/
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private double calculateStrVsBlock(byte slot, IBlockState state) {
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// Calculate the slot with the best item
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ItemStack contents = player().inventory.getStackInSlot(slot);
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float blockHard = state.getBlockHardness(null, null);
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if (blockHard < 0) {
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private double calculateStrVsBlock(ItemStack item, IBlockState state) {
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float hardness = state.getBlockHardness(null, null);
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if (hardness < 0) {
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return -1;
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}
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float speed = contents.getDestroySpeed(state);
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float speed = item.getDestroySpeed(state);
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if (speed > 1) {
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int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, contents);
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if (effLevel > 0 && !contents.isEmpty()) {
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int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, item);
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if (effLevel > 0 && !item.isEmpty()) {
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speed += effLevel * effLevel + 1;
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}
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}
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if (Baritone.settings().considerPotionEffects.get()) {
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if (player().isPotionActive(MobEffects.HASTE)) {
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speed *= 1 + (player().getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
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}
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if (player().isPotionActive(MobEffects.MINING_FATIGUE)) {
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switch (player().getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
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case 0:
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speed *= 0.3;
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break;
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case 1:
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speed *= 0.09;
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break;
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case 2:
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speed *= 0.0027;
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break;
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default:
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speed *= 0.00081;
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break;
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}
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}
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}
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speed /= blockHard;
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if (state.getMaterial().isToolNotRequired() || (!contents.isEmpty() && contents.canHarvestBlock(state))) {
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return speed / 30;
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speed /= hardness;
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if (state.getMaterial().isToolNotRequired() || (!item.isEmpty() && item.canHarvestBlock(state))) {
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speed /= 30;
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} else {
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return speed / 100;
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speed /= 100;
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}
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return speed;
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}
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/**
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* Calculates any modifier to breaking time based on status effects.
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*
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* @return a double to scale block breaking speed.
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*/
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private double potionAmplifier() {
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double speed = 1;
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if (player().isPotionActive(MobEffects.HASTE)) {
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speed *= 1 + (player().getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
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}
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if (player().isPotionActive(MobEffects.MINING_FATIGUE)) {
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switch (player().getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
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case 0:
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speed *= 0.3;
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break;
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case 1:
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speed *= 0.09;
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break;
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case 2:
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speed *= 0.0027;
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break;
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default:
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speed *= 0.00081;
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break;
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}
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}
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return speed;
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}
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}
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