center pillar regardless of timing
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parent
089037663e
commit
9bd205f190
@ -35,18 +35,11 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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public class MovementPillar extends Movement {
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public class MovementPillar extends Movement {
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private int numTicks = 0;
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public MovementPillar(BetterBlockPos start, BetterBlockPos end) {
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public MovementPillar(BetterBlockPos start, BetterBlockPos end) {
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super(start, end, new BetterBlockPos[]{start.up(2)}, start);
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super(start, end, new BetterBlockPos[]{start.up(2)}, start);
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}
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}
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@Override
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public void reset() {
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super.reset();
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numTicks = 0;
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}
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@Override
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@Override
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protected double calculateCost(CalculationContext context) {
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protected double calculateCost(CalculationContext context) {
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return cost(context, src.x, src.y, src.z);
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return cost(context, src.x, src.y, src.z);
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@ -202,13 +195,10 @@ public class MovementPillar extends Movement {
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return state.setStatus(MovementStatus.UNREACHABLE);
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return state.setStatus(MovementStatus.UNREACHABLE);
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}
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}
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numTicks++;
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// If our Y coordinate is above our goal, stop jumping
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// If our Y coordinate is above our goal, stop jumping
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state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
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state.setInput(InputOverrideHandler.Input.JUMP, player().posY < dest.getY());
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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state.setInput(InputOverrideHandler.Input.SNEAK, true);
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// Otherwise jump
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if (numTicks > 20) {
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double diffX = player().posX - (dest.getX() + 0.5);
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double diffX = player().posX - (dest.getX() + 0.5);
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double diffZ = player().posZ - (dest.getZ() + 0.5);
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double diffZ = player().posZ - (dest.getZ() + 0.5);
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double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
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double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
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@ -219,7 +209,7 @@ public class MovementPillar extends Movement {
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// If it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
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// If it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
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state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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state.setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
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}
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}
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}
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if (!blockIsThere) {
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if (!blockIsThere) {
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Block fr = BlockStateInterface.get(src).getBlock();
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Block fr = BlockStateInterface.get(src).getBlock();
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