vastly improve resilience to lagbacks, fixes #446

This commit is contained in:
Leijurv
2019-06-24 17:53:25 -07:00
parent f4d2ea7923
commit 9c64067d49
10 changed files with 132 additions and 34 deletions

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@@ -30,9 +30,7 @@ import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import java.util.ArrayList; import java.util.*;
import java.util.List;
import java.util.Optional;
public abstract class Movement implements IMovement, MovementHelper { public abstract class Movement implements IMovement, MovementHelper {
@@ -63,6 +61,8 @@ public abstract class Movement implements IMovement, MovementHelper {
public List<BlockPos> toPlaceCached = null; public List<BlockPos> toPlaceCached = null;
public List<BlockPos> toWalkIntoCached = null; public List<BlockPos> toWalkIntoCached = null;
private Set<BetterBlockPos> validPositionsCached = null;
private Boolean calculatedWhileLoaded; private Boolean calculatedWhileLoaded;
protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) { protected Movement(IBaritone baritone, BetterBlockPos src, BetterBlockPos dest, BetterBlockPos[] toBreak, BetterBlockPos toPlace) {
@@ -100,6 +100,16 @@ public abstract class Movement implements IMovement, MovementHelper {
this.cost = cost; this.cost = cost;
} }
protected abstract Set<BetterBlockPos> calculateValidPositions();
public Set<BetterBlockPos> getValidPositions() {
if (validPositionsCached == null) {
validPositionsCached = calculateValidPositions();
Objects.requireNonNull(validPositionsCached);
}
return validPositionsCached;
}
/** /**
* Handles the execution of the latest Movement * Handles the execution of the latest Movement
* State, and offers a Status to the calling class. * State, and offers a Status to the calling class.

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@@ -27,11 +27,14 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.BlockFalling; import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import java.util.Set;
public class MovementAscend extends Movement { public class MovementAscend extends Movement {
private int ticksWithoutPlacement = 0; private int ticksWithoutPlacement = 0;
@@ -51,6 +54,17 @@ public class MovementAscend extends Movement {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
BetterBlockPos prior = new BetterBlockPos(src.subtract(getDirection()).up()); // sometimes we back up to place the block, also sprint ascends, also skip descend to straight ascend
return ImmutableSet.of(src,
src.up(),
dest,
prior,
prior.up()
);
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState toPlace = context.get(destX, y, destZ); IBlockState toPlace = context.get(destX, y, destZ);
double additionalPlacementCost = 0; double additionalPlacementCost = 0;
@@ -143,6 +157,10 @@ public class MovementAscend extends Movement {
@Override @Override
public MovementState updateState(MovementState state) { public MovementState updateState(MovementState state) {
if (ctx.playerFeet().y < src.y) {
// this check should run even when in preparing state (breaking blocks)
return state.setStatus(MovementStatus.UNREACHABLE);
}
super.updateState(state); super.updateState(state);
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump // TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly) // for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
@@ -154,10 +172,6 @@ public class MovementAscend extends Movement {
return state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
} }
if (ctx.playerFeet().y < src.y) {
return state.setStatus(MovementStatus.UNREACHABLE);
}
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace); IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) { if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
ticksWithoutPlacement++; ticksWithoutPlacement++;

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@@ -29,6 +29,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling; import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
@@ -37,6 +38,8 @@ import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Set;
public class MovementDescend extends Movement { public class MovementDescend extends Movement {
private int numTicks = 0; private int numTicks = 0;
@@ -61,6 +64,11 @@ public class MovementDescend extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest.up(), dest);
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
double totalCost = 0; double totalCost = 0;
IBlockState destDown = context.get(destX, y - 1, destZ); IBlockState destDown = context.get(destX, y - 1, destZ);

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@@ -28,6 +28,7 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import baritone.utils.pathing.MutableMoveResult; import baritone.utils.pathing.MutableMoveResult;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@@ -36,6 +37,7 @@ import net.minecraft.util.math.BlockPos;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
import java.util.Set;
public class MovementDiagonal extends Movement { public class MovementDiagonal extends Movement {
@@ -64,6 +66,16 @@ public class MovementDiagonal extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
BetterBlockPos diagA = new BetterBlockPos(src.x, src.y, dest.z);
BetterBlockPos diagB = new BetterBlockPos(dest.x, src.y, src.z);
if (dest.y != src.y) { // only if allowDiagonalDescend
return ImmutableSet.of(src, dest.up(), diagA, diagB, dest, diagA.down(), diagB.down());
}
return ImmutableSet.of(src, dest, diagA, diagB);
}
public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) { public static void cost(CalculationContext context, int x, int y, int z, int destX, int destZ, MutableMoveResult res) {
IBlockState destInto = context.get(destX, y, destZ); IBlockState destInto = context.get(destX, y, destZ);
if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) { if (!MovementHelper.canWalkThrough(context.bsi, destX, y, destZ, destInto) || !MovementHelper.canWalkThrough(context.bsi, destX, y + 1, destZ)) {
@@ -171,8 +183,9 @@ public class MovementDiagonal extends Movement {
} }
if (ctx.playerFeet().equals(dest)) { if (ctx.playerFeet().equals(dest)) {
state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
return state; } else if (!getValidPositions().contains(ctx.playerFeet())) {
return state.setStatus(MovementStatus.UNREACHABLE);
} }
if (sprint()) { if (sprint()) {
state.setInput(Input.SPRINT, true); state.setInput(Input.SPRINT, true);
@@ -181,7 +194,7 @@ public class MovementDiagonal extends Movement {
return state; return state;
} }
public boolean sprint() { private boolean sprint() {
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) { if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.value) {
return false; return false;
} }

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@@ -24,10 +24,13 @@ import baritone.pathing.movement.CalculationContext;
import baritone.pathing.movement.Movement; import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import java.util.Set;
public class MovementDownward extends Movement { public class MovementDownward extends Movement {
private int numTicks = 0; private int numTicks = 0;
@@ -47,6 +50,11 @@ public class MovementDownward extends Movement {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
if (!context.allowDownward) { if (!context.allowDownward) {
return COST_INF; return COST_INF;
@@ -73,6 +81,8 @@ public class MovementDownward extends Movement {
if (ctx.playerFeet().equals(dest)) { if (ctx.playerFeet().equals(dest)) {
return state.setStatus(MovementStatus.SUCCESS); return state.setStatus(MovementStatus.SUCCESS);
} else if (!getValidPositions().contains(ctx.playerFeet())) {
return state.setStatus(MovementStatus.UNREACHABLE);
} }
double diffX = ctx.player().posX - (dest.getX() + 0.5); double diffX = ctx.player().posX - (dest.getX() + 0.5);
double diffZ = ctx.player().posZ - (dest.getZ() + 0.5); double diffZ = ctx.player().posZ - (dest.getZ() + 0.5);

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@@ -42,7 +42,9 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.Vec3i; import net.minecraft.util.math.Vec3i;
import java.util.HashSet;
import java.util.Optional; import java.util.Optional;
import java.util.Set;
public class MovementFall extends Movement { public class MovementFall extends Movement {
@@ -63,6 +65,16 @@ public class MovementFall extends Movement {
return result.cost; return result.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
Set<BetterBlockPos> set = new HashSet<>();
set.add(src);
for (int y = src.y - dest.y; y >= 0; y--) {
set.add(dest.up(y));
}
return set;
}
private boolean willPlaceBucket() { private boolean willPlaceBucket() {
CalculationContext context = new CalculationContext(baritone); CalculationContext context = new CalculationContext(baritone);
MutableMoveResult result = new MutableMoveResult(); MutableMoveResult result = new MutableMoveResult();

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@@ -34,6 +34,9 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import java.util.HashSet;
import java.util.Set;
public class MovementParkour extends Movement { public class MovementParkour extends Movement {
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{}; private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
@@ -174,6 +177,17 @@ public class MovementParkour extends Movement {
return res.cost; return res.cost;
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
Set<BetterBlockPos> set = new HashSet<>();
for (int i = 0; i <= dist; i++) {
for (int y = 0; y < 2; y++) {
set.add(src.offset(direction, i).up(y));
}
}
return set;
}
@Override @Override
public boolean safeToCancel(MovementState state) { public boolean safeToCancel(MovementState state) {
// once this movement is instantiated, the state is default to PREPPING // once this movement is instantiated, the state is default to PREPPING

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@@ -30,6 +30,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.*; import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
@@ -37,6 +38,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Objects; import java.util.Objects;
import java.util.Set;
public class MovementPillar extends Movement { public class MovementPillar extends Movement {
@@ -49,6 +51,11 @@ public class MovementPillar extends Movement {
return cost(context, src.x, src.y, src.z); return cost(context, src.x, src.y, src.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z) { public static double cost(CalculationContext context, int x, int y, int z) {
Block from = context.get(x, y, z).getBlock(); Block from = context.get(x, y, z).getBlock();
boolean ladder = from == Blocks.LADDER || from == Blocks.VINE; boolean ladder = from == Blocks.LADDER || from == Blocks.VINE;

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@@ -30,12 +30,15 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper; import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState; import baritone.pathing.movement.MovementState;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import com.google.common.collect.ImmutableSet;
import net.minecraft.block.*; import net.minecraft.block.*;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
import java.util.Set;
public class MovementTraverse extends Movement { public class MovementTraverse extends Movement {
/** /**
@@ -58,6 +61,11 @@ public class MovementTraverse extends Movement {
return cost(context, src.x, src.y, src.z, dest.x, dest.z); return cost(context, src.x, src.y, src.z, dest.x, dest.z);
} }
@Override
protected Set<BetterBlockPos> calculateValidPositions() {
return ImmutableSet.of(src, dest);
}
public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) { public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
IBlockState pb0 = context.get(destX, y + 1, destZ); IBlockState pb0 = context.get(destX, y + 1, destZ);
IBlockState pb1 = context.get(destX, y, destZ); IBlockState pb1 = context.get(destX, y, destZ);
@@ -205,8 +213,8 @@ public class MovementTraverse extends Movement {
if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) { if (pb0.getBlock() instanceof BlockFenceGate || pb1.getBlock() instanceof BlockFenceGate) {
BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0] BlockPos blocked = !MovementHelper.isGatePassable(ctx, positionsToBreak[0], src.up()) ? positionsToBreak[0]
: !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1] : !MovementHelper.isGatePassable(ctx, positionsToBreak[1], src) ? positionsToBreak[1]
: null; : null;
if (blocked != null) { if (blocked != null) {
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true)) return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
.setInput(Input.CLICK_RIGHT, true); .setInput(Input.CLICK_RIGHT, true);

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@@ -33,7 +33,6 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.movements.*; import baritone.pathing.movement.movements.*;
import baritone.utils.BlockStateInterface; import baritone.utils.BlockStateInterface;
import net.minecraft.block.BlockLiquid; import net.minecraft.block.BlockLiquid;
import net.minecraft.init.Blocks;
import net.minecraft.util.Tuple; import net.minecraft.util.Tuple;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d; import net.minecraft.util.math.Vec3d;
@@ -100,14 +99,13 @@ public class PathExecutor implements IPathExecutor, Helper {
if (pathPosition >= path.length()) { if (pathPosition >= path.length()) {
return true; // stop bugging me, I'm done return true; // stop bugging me, I'm done
} }
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition); Movement movement = (Movement) path.movements().get(pathPosition);
BetterBlockPos whereAmI = ctx.playerFeet(); BetterBlockPos whereAmI = ctx.playerFeet();
if (!whereShouldIBe.equals(whereAmI) && !Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip if (!movement.getValidPositions().contains(whereAmI)) {
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks for (int i = 0; i < pathPosition && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.positions().get(i))) { if (((Movement) path.movements().get(i)).getValidPositions().contains(whereAmI)) {
logDebug("Skipping back " + (pathPosition - i) + " steps, to " + i);
int previousPos = pathPosition; int previousPos = pathPosition;
pathPosition = Math.max(i - 1, 0); // previous step might not actually be done pathPosition = i;
for (int j = pathPosition; j <= previousPos; j++) { for (int j = pathPosition; j <= previousPos; j++) {
path.movements().get(j).reset(); path.movements().get(j).reset();
} }
@@ -173,10 +171,10 @@ public class PathExecutor implements IPathExecutor, Helper {
HashSet<BlockPos> newPlace = new HashSet<>(); HashSet<BlockPos> newPlace = new HashSet<>();
HashSet<BlockPos> newWalkInto = new HashSet<>(); HashSet<BlockPos> newWalkInto = new HashSet<>();
for (int i = pathPosition; i < path.movements().size(); i++) { for (int i = pathPosition; i < path.movements().size(); i++) {
Movement movement = (Movement) path.movements().get(i); Movement m = (Movement) path.movements().get(i);
newBreak.addAll(movement.toBreak(bsi)); newBreak.addAll(m.toBreak(bsi));
newPlace.addAll(movement.toPlace(bsi)); newPlace.addAll(m.toPlace(bsi));
newWalkInto.addAll(movement.toWalkInto(bsi)); newWalkInto.addAll(m.toWalkInto(bsi));
} }
toBreak = newBreak; toBreak = newBreak;
toPlace = newPlace; toPlace = newPlace;
@@ -187,11 +185,13 @@ public class PathExecutor implements IPathExecutor, Helper {
if (end - start > 0) { if (end - start > 0) {
System.out.println("Recalculating break and place took " + (end - start) + "ms"); System.out.println("Recalculating break and place took " + (end - start) + "ms");
}*/ }*/
IMovement movement = path.movements().get(pathPosition); if (pathPosition < path.movements().size() - 1) {
if (!behavior.baritone.bsi.worldContainsLoadedChunk(movement.getDest().x, movement.getDest().z)) { IMovement next = path.movements().get(pathPosition + 1);
logDebug("Pausing since destination is at edge of loaded chunks"); if (!behavior.baritone.bsi.worldContainsLoadedChunk(next.getDest().x, next.getDest().z)) {
clearKeys(); logDebug("Pausing since destination is at edge of loaded chunks");
return true; clearKeys();
return true;
}
} }
boolean canCancel = movement.safeToCancel(); boolean canCancel = movement.safeToCancel();
if (costEstimateIndex == null || costEstimateIndex != pathPosition) { if (costEstimateIndex == null || costEstimateIndex != pathPosition) {
@@ -206,7 +206,7 @@ public class PathExecutor implements IPathExecutor, Helper {
} }
} }
} }
double currentCost = ((Movement) movement).recalculateCost(behavior.secretInternalGetCalculationContext()); double currentCost = movement.recalculateCost(behavior.secretInternalGetCalculationContext());
if (currentCost >= ActionCosts.COST_INF && canCancel) { if (currentCost >= ActionCosts.COST_INF && canCancel) {
logDebug("Something has changed in the world and this movement has become impossible. Cancelling."); logDebug("Something has changed in the world and this movement has become impossible. Cancelling.");
cancel(); cancel();
@@ -258,11 +258,13 @@ public class PathExecutor implements IPathExecutor, Helper {
private Tuple<Double, BlockPos> closestPathPos(IPath path) { private Tuple<Double, BlockPos> closestPathPos(IPath path) {
double best = -1; double best = -1;
BlockPos bestPos = null; BlockPos bestPos = null;
for (BlockPos pos : path.positions()) { for (IMovement movement : path.movements()) {
double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos); for (BlockPos pos : ((Movement) movement).getValidPositions()) {
if (dist < best || best == -1) { double dist = VecUtils.entityDistanceToCenter(ctx.player(), pos);
best = dist; if (dist < best || best == -1) {
bestPos = pos; best = dist;
bestPos = pos;
}
} }
} }
return new Tuple<>(best, bestPos); return new Tuple<>(best, bestPos);