Add death waypoints when the player dies, fixes #75
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@ -21,6 +21,7 @@ import baritone.behavior.Behavior;
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import baritone.behavior.impl.LookBehavior;
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import baritone.behavior.impl.MemoryBehavior;
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import baritone.behavior.impl.PathingBehavior;
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import baritone.behavior.impl.LocationTrackingBehavior;
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import baritone.event.GameEventHandler;
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import baritone.utils.InputOverrideHandler;
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import net.minecraft.client.Minecraft;
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@ -70,6 +71,7 @@ public enum Baritone {
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registerBehavior(PathingBehavior.INSTANCE);
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registerBehavior(LookBehavior.INSTANCE);
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registerBehavior(MemoryBehavior.INSTANCE);
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registerBehavior(LocationTrackingBehavior.INSTANCE);
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}
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this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
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if (!Files.exists(dir.toPath())) {
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@ -0,0 +1,57 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.behavior.impl;
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import baritone.behavior.Behavior;
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import baritone.chunk.Waypoint;
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import baritone.chunk.WorldProvider;
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import baritone.event.events.BlockInteractEvent;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.BlockBed;
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/**
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* A collection of event methods that are used to interact with Baritone's
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* waypoint system. This class probably needs a better name.
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*
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* @see Waypoint
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*
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* @author Brady
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* @since 8/22/2018
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*/
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public final class LocationTrackingBehavior extends Behavior {
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public static final LocationTrackingBehavior INSTANCE = new LocationTrackingBehavior();
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private LocationTrackingBehavior() {}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.get(event.getPos()) instanceof BlockBed) {
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createWaypointAtPlayer("bed", Waypoint.Tag.BED);
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}
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}
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@Override
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public void onPlayerDeath() {
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createWaypointAtPlayer("death", Waypoint.Tag.DEATH);
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}
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private void createWaypointAtPlayer(String name, Waypoint.Tag tag) {
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WorldProvider.INSTANCE.getCurrentWorld().waypoints.addWaypoint(new Waypoint(name, tag, playerFeet()));
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}
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}
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@ -1,14 +1,9 @@
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package baritone.behavior.impl;
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import baritone.behavior.Behavior;
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import baritone.chunk.Waypoint;
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import baritone.chunk.WorldProvider;
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import baritone.event.events.BlockInteractEvent;
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import baritone.event.events.PacketEvent;
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import baritone.event.events.PlayerUpdateEvent;
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import baritone.event.events.type.EventState;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.BlockBed;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.client.CPacketCloseWindow;
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@ -109,13 +104,6 @@ public class MemoryBehavior extends Behavior {
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}
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}
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.get(event.getPos()) instanceof BlockBed) {
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WorldProvider.INSTANCE.getCurrentWorld().waypoints.addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, playerFeet()));
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}
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}
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private Optional<RememberedInventory> getInventoryFromWindow(int windowId) {
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return this.rememberedInventories.values().stream().filter(i -> i.windowId == windowId).findFirst();
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}
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@ -179,6 +179,11 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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dispatch(listener -> listener.onBlockInteract(event));
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}
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@Override
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public void onPlayerDeath() {
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dispatch(IGameEventListener::onPlayerDeath);
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}
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public final void registerEventListener(IGameEventListener listener) {
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this.listeners.add(listener);
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}
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@ -83,4 +83,7 @@ public interface AbstractGameEventListener extends IGameEventListener {
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@Override
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default void onBlockInteract(BlockInteractEvent event) {}
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@Override
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default void onPlayerDeath() {}
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}
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@ -39,6 +39,7 @@ import io.netty.util.concurrent.GenericFutureListener;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.client.gui.GuiGameOver;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.settings.GameSettings;
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@ -46,6 +47,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.util.text.ITextComponent;
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/**
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* @author Brady
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@ -140,4 +142,11 @@ public interface IGameEventListener {
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* @see Minecraft#rightClickMouse()
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*/
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void onBlockInteract(BlockInteractEvent event);
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/**
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* Called when the local player dies, as indicated by the creation of the {@link GuiGameOver} screen.
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*
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* @see GuiGameOver(ITextComponent)
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*/
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void onPlayerDeath();
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}
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37
src/main/java/baritone/launch/mixins/MixinGuiGameOver.java
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37
src/main/java/baritone/launch/mixins/MixinGuiGameOver.java
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@ -0,0 +1,37 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import net.minecraft.client.gui.GuiGameOver;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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/**
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* @author Brady
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* @since 8/22/2018
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*/
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@Mixin(GuiGameOver.class)
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public class MixinGuiGameOver {
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@Inject(method = "<init>", at = @At("RETURN"))
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private void onInit() {
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Baritone.INSTANCE.getGameEventHandler().onPlayerDeath();
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}
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}
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@ -13,6 +13,7 @@
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"MixinEntityRenderer",
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"MixinGameSettings",
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"MixinGuiContainer",
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"MixinGuiGameOver",
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"MixinGuiScreen",
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"MixinInventoryPlayer",
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"MixinKeyBinding",
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