max no bucket fall height setting, fixes #58

This commit is contained in:
leijurv 2018-08-20 07:11:15 -07:00
parent 92ec2a35c6
commit a16301b989
5 changed files with 19 additions and 3 deletions

View File

@ -122,6 +122,13 @@ public class Settings {
*/
public Setting<Integer> planningTickLookAhead = new Setting<>(100);
/**
* How far are you allowed to fall onto solid ground (without a water bucket)?
* 3 won't deal any damage. But if you just want to get down the mountain quickly and you have
* Feather Falling IV, you might set it a bit higher, like 4 or 5.
*/
public Setting<Integer> maxFallHeight = new Setting<>(3);
/**
* Pathing can never take longer than this
*/

View File

@ -38,6 +38,7 @@ public class CalculationContext implements Helper {
private final boolean canSprint;
private final double placeBlockCost;
private final boolean allowBreak;
private final int maxFallHeight;
public CalculationContext() {
this(new ToolSet());
@ -51,6 +52,7 @@ public class CalculationContext implements Helper {
this.canSprint = Baritone.settings().allowSprint.get() && player().getFoodStats().getFoodLevel() > 6;
this.placeBlockCost = Baritone.settings().blockPlacementPenalty.get();
this.allowBreak = Baritone.settings().allowBreak.get();
this.maxFallHeight = Baritone.settings().maxFallHeight.get();
// why cache these things here, why not let the movements just get directly from settings?
// because if some movements are calculated one way and others are calculated another way,
// then you get a wildly inconsistent path that isn't optimal for either scenario.
@ -79,4 +81,8 @@ public class CalculationContext implements Helper {
public boolean allowBreak() {
return allowBreak;
}
public int maxFallHeight(){
return maxFallHeight;
}
}

View File

@ -284,6 +284,8 @@ public interface MovementHelper extends ActionCosts, Helper {
for (int fallHeight = 3; true; fallHeight++) {
BlockPos onto = dest.down(fallHeight);
if (onto.getY() < 0) {
// when pathing in the end, where you could plausibly fall into the void
// this check prevents it from getting the block at y=-1 and crashing
break;
}
IBlockState ontoBlock = BlockStateInterface.get(onto);

View File

@ -17,6 +17,7 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.Baritone;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
@ -51,7 +52,7 @@ public class MovementFall extends Movement {
return COST_INF;
}
double placeBucketCost = 0.0;
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3) {
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > context.maxFallHeight()) {
if (!context.hasWaterBucket()) {
return COST_INF;
}
@ -88,7 +89,7 @@ public class MovementFall extends Movement {
}
BlockPos playerFeet = playerFeet();
Optional<Rotation> targetRotation = Optional.empty();
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > 3 && !playerFeet.equals(dest)) {
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeight.get() && !playerFeet.equals(dest)) {
if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { // TODO check if water bucket is on hotbar or main inventory
state.setStatus(MovementStatus.UNREACHABLE);
return state;

View File

@ -83,7 +83,7 @@ public class MovementTraverse extends Movement {
WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
}
}
if (MovementHelper.canWalkThrough(positionsToBreak[0]) && MovementHelper.canWalkThrough(positionsToBreak[1])) {
if (MovementHelper.canWalkThrough(positionsToBreak[0], pb0) && MovementHelper.canWalkThrough(positionsToBreak[1], pb1)) {
if (WC == WALK_ONE_BLOCK_COST && context.canSprint()) {
// if there's nothing in the way, and this isn't water or soul sand, and we aren't sneak placing
// we can sprint =D