Create and use injection point on pre/post jump, fixes #146
Also removed ItemSlotEvent because @leijurv is retarded
This commit is contained in:
parent
d8790e1dc6
commit
a67e6fd163
@ -18,7 +18,7 @@
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package baritone.launch.mixins;
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package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.Baritone;
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import baritone.api.event.events.RelativeMoveEvent;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.event.events.type.EventState;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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@ -41,7 +41,7 @@ public class MixinEntity {
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private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRelativeMove(new RelativeMoveEvent(EventState.PRE));
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
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}
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}
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@Inject(
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@Inject(
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@ -51,6 +51,6 @@ public class MixinEntity {
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private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRelativeMove(new RelativeMoveEvent(EventState.POST));
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
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}
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}
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}
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}
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@ -0,0 +1,57 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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/**
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* @author Brady
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* @since 9/10/2018
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*/
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@Mixin(EntityLivingBase.class)
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public class MixinEntityLivingBase {
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@Inject(
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method = "jump",
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at = @At("HEAD")
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)
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private void preJump(CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.PRE, RotationMoveEvent.Type.JUMP));
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}
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@Inject(
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method = "jump",
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at = @At("RETURN")
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)
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private void postJump(CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (_this == Minecraft.getMinecraft().player)
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent(EventState.POST, RotationMoveEvent.Type.JUMP));
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}
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}
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@ -12,6 +12,7 @@
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"MixinBlockPos",
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"MixinBlockPos",
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"MixinChunkProviderServer",
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"MixinChunkProviderServer",
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"MixinEntity",
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"MixinEntity",
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"MixinEntityLivingBase",
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"MixinEntityPlayerSP",
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"MixinEntityPlayerSP",
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"MixinEntityRenderer",
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"MixinEntityRenderer",
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"MixinGameSettings",
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"MixinGameSettings",
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@ -190,10 +190,10 @@ public final class GameEventHandler implements IGameEventListener, Helper {
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}
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}
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@Override
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@Override
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public void onPlayerRelativeMove(RelativeMoveEvent event) {
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public void onPlayerRotationMove(RotationMoveEvent event) {
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listeners.forEach(l -> {
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listeners.forEach(l -> {
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if (canDispatch(l)) {
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if (canDispatch(l)) {
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l.onPlayerRelativeMove(event);
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l.onPlayerRotationMove(event);
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}
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}
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});
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});
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}
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}
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@ -1,56 +0,0 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone.api.event.events;
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import baritone.api.event.listener.IGameEventListener;
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/**
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* Called in some cases where a player's inventory has it's current slot queried.
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* <p>
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* @see IGameEventListener#onQueryItemSlotForBlocks()
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*
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* @author Brady
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* @since 8/20/2018
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*/
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public final class ItemSlotEvent {
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/**
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* The current slot index
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*/
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private int slot;
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public ItemSlotEvent(int slot) {
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this.slot = slot;
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}
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/**
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* Sets the new slot index that will be used
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*
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* @param slot The slot index
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*/
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public final void setSlot(int slot) {
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this.slot = slot;
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}
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/**
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* @return The current slot index
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*/
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public final int getSlot() {
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return this.slot;
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}
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}
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@ -18,20 +18,28 @@
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package baritone.api.event.events;
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package baritone.api.event.events;
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import baritone.api.event.events.type.EventState;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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/**
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/**
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* @author Brady
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* @author Brady
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* @since 8/21/2018
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* @since 8/21/2018
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*/
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*/
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public final class RelativeMoveEvent {
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public final class RotationMoveEvent {
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/**
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* The type of event
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*/
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private final Type type;
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/**
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/**
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* The state of the event
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* The state of the event
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*/
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*/
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private final EventState state;
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private final EventState state;
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public RelativeMoveEvent(EventState state) {
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public RotationMoveEvent(EventState state, Type type) {
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this.state = state;
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this.state = state;
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this.type = type;
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}
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}
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/**
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/**
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@ -40,4 +48,28 @@ public final class RelativeMoveEvent {
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public final EventState getState() {
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public final EventState getState() {
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return this.state;
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return this.state;
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}
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}
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/**
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* @return The type of the event
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*/
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public final Type getType() {
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return this.type;
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}
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public enum Type {
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/**
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* Called when the player's motion is updated.
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*
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* @see Entity#moveRelative(float, float, float, float)
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*/
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MOTION_UPDATE,
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/**
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* Called when the player jumps.
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*
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* @see EntityLivingBase#jump
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*/
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JUMP
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}
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}
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}
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@ -75,7 +75,7 @@ public interface AbstractGameEventListener extends IGameEventListener {
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default void onReceivePacket(PacketEvent event) {}
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default void onReceivePacket(PacketEvent event) {}
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@Override
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@Override
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default void onPlayerRelativeMove(RelativeMoveEvent event) {}
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default void onPlayerRotationMove(RotationMoveEvent event) {}
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@Override
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@Override
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default void onBlockInteract(BlockInteractEvent event) {}
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default void onBlockInteract(BlockInteractEvent event) {}
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@ -43,6 +43,7 @@ import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.renderer.EntityRenderer;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.client.settings.GameSettings;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.network.Packet;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.ITextComponent;
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@ -120,10 +121,12 @@ public interface IGameEventListener {
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/**
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/**
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* Run once per game tick from before and after the player's moveRelative method is called
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* Run once per game tick from before and after the player's moveRelative method is called
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* and before and after the player jumps.
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*
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*
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* @see Entity#moveRelative(float, float, float, float)
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* @see Entity#moveRelative(float, float, float, float)
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* @see EntityLivingBase#jump()
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*/
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*/
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void onPlayerRelativeMove(RelativeMoveEvent event);
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void onPlayerRotationMove(RotationMoveEvent event);
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/**
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/**
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* Called when the local player interacts with a block, whether it is breaking or opening/placing.
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* Called when the local player interacts with a block, whether it is breaking or opening/placing.
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@ -20,7 +20,7 @@ package baritone.behavior.impl;
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import baritone.Baritone;
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import baritone.Baritone;
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import baritone.Settings;
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import baritone.Settings;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.PlayerUpdateEvent;
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import baritone.api.event.events.RelativeMoveEvent;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.behavior.Behavior;
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import baritone.behavior.Behavior;
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import baritone.utils.Rotation;
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import baritone.utils.Rotation;
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@ -92,7 +92,7 @@ public class LookBehavior extends Behavior {
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}
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}
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@Override
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@Override
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public void onPlayerRelativeMove(RelativeMoveEvent event) {
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public void onPlayerRotationMove(RotationMoveEvent event) {
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if (this.target != null && !this.force) {
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if (this.target != null && !this.force) {
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switch (event.getState()) {
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switch (event.getState()) {
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case PRE:
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case PRE:
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@ -103,7 +103,8 @@ public class LookBehavior extends Behavior {
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player().rotationYaw = this.lastYaw;
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player().rotationYaw = this.lastYaw;
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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if (!Baritone.settings().antiCheatCompatibility.get()) {
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
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this.target = null;
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this.target = null;
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}
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}
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break;
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break;
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Reference in New Issue
Block a user