Merge branch 'skynet'
This commit is contained in:
commit
a7504caa67
@ -243,10 +243,10 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
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new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
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MovementParkour.generate(pos, EnumFacing.EAST),
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MovementParkour.generate(pos, EnumFacing.EAST, calcContext),
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MovementParkour.generate(pos, EnumFacing.WEST),
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MovementParkour.generate(pos, EnumFacing.WEST, calcContext),
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MovementParkour.generate(pos, EnumFacing.NORTH),
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MovementParkour.generate(pos, EnumFacing.NORTH, calcContext),
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MovementParkour.generate(pos, EnumFacing.SOUTH),
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MovementParkour.generate(pos, EnumFacing.SOUTH, calcContext),
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};
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};
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}
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}
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@ -18,20 +18,28 @@
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package baritone.pathing.movement.movements;
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package baritone.pathing.movement.movements;
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import baritone.Baritone;
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import baritone.Baritone;
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import baritone.behavior.impl.LookBehaviorUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.Utils;
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import baritone.utils.pathing.BetterBlockPos;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.init.Blocks;
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import net.minecraft.init.Blocks;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import java.util.Objects;
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public class MovementParkour extends Movement {
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public class MovementParkour extends Movement {
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protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
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final EnumFacing direction;
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final EnumFacing direction;
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final int dist;
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final int dist;
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@ -43,7 +51,7 @@ public class MovementParkour extends Movement {
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super.override(costFromJumpDistance(dist));
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super.override(costFromJumpDistance(dist));
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}
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}
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public static MovementParkour generate(BetterBlockPos src, EnumFacing dir) {
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public static MovementParkour generate(BetterBlockPos src, EnumFacing dir, CalculationContext context) {
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// MUST BE KEPT IN SYNC WITH calculateCost
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// MUST BE KEPT IN SYNC WITH calculateCost
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if (!Baritone.settings().allowParkour.get()) {
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if (!Baritone.settings().allowParkour.get()) {
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return null;
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return null;
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@ -85,6 +93,27 @@ public class MovementParkour extends Movement {
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return new MovementParkour(src, i, dir);
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return new MovementParkour(src, i, dir);
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}
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}
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}
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}
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BlockPos dest = src.offset(dir, 4);
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BlockPos positionToPlace = dest.down();
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IBlockState toPlace = BlockStateInterface.get(positionToPlace);
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if (!context.hasThrowaway()) {
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return null;
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}
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if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(positionToPlace, toPlace)) {
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return null;
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}
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for (int i = 0; i < 5; i++) {
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BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (against1.up().equals(src.offset(dir, 3))) { // we can't turn around that fast
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continue;
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}
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if (MovementHelper.canPlaceAgainst(against1)) {
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// holy jesus we gonna do it
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MovementParkour ret = new MovementParkour(src, 4, dir);
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ret.override(costFromJumpDistance(4) + context.placeBlockCost());
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return ret;
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}
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}
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return null;
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return null;
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}
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}
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@ -104,8 +133,30 @@ public class MovementParkour extends Movement {
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@Override
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@Override
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protected double calculateCost(CalculationContext context) {
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protected double calculateCost(CalculationContext context) {
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// MUST BE KEPT IN SYNC WITH generate
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// MUST BE KEPT IN SYNC WITH generate
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boolean placing = false;
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if (!MovementHelper.canWalkOn(dest.down())) {
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if (!MovementHelper.canWalkOn(dest.down())) {
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return COST_INF;
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if (dist != 4) {
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return COST_INF;
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}
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BlockPos positionToPlace = dest.down();
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IBlockState toPlace = BlockStateInterface.get(positionToPlace);
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if (!context.hasThrowaway()) {
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return COST_INF;
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}
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if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(positionToPlace, toPlace)) {
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return COST_INF;
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}
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for (int i = 0; i < 5; i++) {
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BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
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continue;
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}
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if (MovementHelper.canPlaceAgainst(against1)) {
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// holy jesus we gonna do it
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placing = true;
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break;
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}
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}
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}
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}
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Block walkOff = BlockStateInterface.get(src.down().offset(direction)).getBlock();
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Block walkOff = BlockStateInterface.get(src.down().offset(direction)).getBlock();
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if (MovementHelper.avoidWalkingInto(walkOff) && walkOff != Blocks.WATER && walkOff != Blocks.FLOWING_WATER) {
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if (MovementHelper.avoidWalkingInto(walkOff) && walkOff != Blocks.WATER && walkOff != Blocks.FLOWING_WATER) {
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@ -119,7 +170,7 @@ public class MovementParkour extends Movement {
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}
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}
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}
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}
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if (d.equals(dest)) {
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if (d.equals(dest)) {
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return costFromJumpDistance(i);
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return costFromJumpDistance(i) + (placing ? context.placeBlockCost() : 0);
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}
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}
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}
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}
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throw new IllegalStateException("invalid jump distance?");
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throw new IllegalStateException("invalid jump distance?");
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@ -146,6 +197,33 @@ public class MovementParkour extends Movement {
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}
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}
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} else if (!playerFeet().equals(src)) {
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} else if (!playerFeet().equals(src)) {
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if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) {
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if (playerFeet().equals(src.offset(direction)) || player().posY - playerFeet().getY() > 0.0001) {
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if (!MovementHelper.canWalkOn(dest.down())) {
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BlockPos positionToPlace = dest.down();
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for (int i = 0; i < 5; i++) {
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BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP[i]);
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if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
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continue;
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}
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if (MovementHelper.canPlaceAgainst(against1)) {
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if (!MovementHelper.throwaway(true)) {//get ready to place a throwaway block
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return state.setStatus(MovementState.MovementStatus.UNREACHABLE);
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}
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double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
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double faceY = (dest.getY() + against1.getY()) * 0.5D;
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double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
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state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true));
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EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
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LookBehaviorUtils.getSelectedBlock().ifPresent(selectedBlock -> {
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if (Objects.equals(selectedBlock, against1) && selectedBlock.offset(side).equals(dest.down())) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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});
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}
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}
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}
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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state.setInput(InputOverrideHandler.Input.JUMP, true);
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} else {
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} else {
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state.setInput(InputOverrideHandler.Input.SPRINT, false);
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state.setInput(InputOverrideHandler.Input.SPRINT, false);
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