fixes to sprinting through descend and diagonal

This commit is contained in:
Leijurv 2019-02-06 20:54:07 -08:00
parent bf9ee918f3
commit aa8773a67e
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GPG Key ID: 44A3EA646EADAC6A
2 changed files with 19 additions and 3 deletions

View File

@ -210,8 +210,8 @@ public class MovementDescend extends Movement {
}*/ }*/
} }
if (safeMode()) { if (safeMode()) {
double destX = (src.getX() + 0.5) * 0.19 + (dest.getX() + 0.5) * 0.81; double destX = (src.getX() + 0.5) * 0.17 + (dest.getX() + 0.5) * 0.83;
double destZ = (src.getZ() + 0.5) * 0.19 + (dest.getZ() + 0.5) * 0.81; double destZ = (src.getZ() + 0.5) * 0.17 + (dest.getZ() + 0.5) * 0.83;
EntityPlayerSP player = ctx.player(); EntityPlayerSP player = ctx.player();
state.setTarget(new MovementState.MovementTarget( state.setTarget(new MovementState.MovementTarget(
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F), new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
@ -245,6 +245,10 @@ public class MovementDescend extends Movement {
// (dest - src) + dest is offset 1 more in the same direction // (dest - src) + dest is offset 1 more in the same direction
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend // so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
BlockPos into = dest.subtract(src.down()).add(dest); BlockPos into = dest.subtract(src.down()).add(dest);
if (!MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2))) {
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
return true;
}
for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks for (int y = 0; y <= 2; y++) { // we could hit any of the three blocks
if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) { if (MovementHelper.avoidWalkingInto(BlockStateInterface.getBlock(ctx, into.up(y)))) {
return true; return true;

View File

@ -173,13 +173,25 @@ public class MovementDiagonal extends Movement {
state.setStatus(MovementStatus.SUCCESS); state.setStatus(MovementStatus.SUCCESS);
return state; return state;
} }
if (!MovementHelper.isLiquid(ctx, ctx.playerFeet())) { if (sprint()) {
state.setInput(Input.SPRINT, true); state.setInput(Input.SPRINT, true);
} }
MovementHelper.moveTowards(ctx, state, dest); MovementHelper.moveTowards(ctx, state, dest);
return state; return state;
} }
public boolean sprint() {
if (MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
return false;
}
for (int i = 0; i < 4; i++) {
if (!MovementHelper.canWalkThrough(ctx, positionsToBreak[i])) {
return false;
}
}
return true;
}
@Override @Override
protected boolean prepared(MovementState state) { protected boolean prepared(MovementState state) {
return true; return true;