misc cleanup 3
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e75d0ff102
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af58304b38
@ -23,13 +23,18 @@ public final class TickEvent {
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private final EventState state;
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private final Type type;
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private final int count;
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private static int count;
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private static int overallTickCount;
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public TickEvent(EventState state, Type type) {
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this.state = state;
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this.type = type;
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count++;
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this.count = incrementCount();
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}
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private static synchronized int incrementCount() {
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return overallTickCount++;
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}
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public int getCount() {
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@ -168,7 +168,7 @@ public final class MineBehavior extends Behavior implements Helper {
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.filter(pos -> !mining.contains(BlockStateInterface.get(pos).getBlock()))
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.collect(Collectors.toList()));
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if (locs.size() > max) {
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locs = locs.subList(0, max);
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return locs.subList(0, max);
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}
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return locs;
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}
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10
src/main/java/baritone/cache/ChunkPacker.java
vendored
10
src/main/java/baritone/cache/ChunkPacker.java
vendored
@ -91,8 +91,7 @@ public final class ChunkPacker implements Helper {
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//System.out.println("Chunk packing took " + (end - start) + "ms for " + chunk.x + "," + chunk.z);
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String[] blockNames = new String[256];
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for (int z = 0; z < 16; z++) {
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https:
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//www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
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https://www.ibm.com/developerworks/library/j-perry-writing-good-java-code/index.html
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for (int x = 0; x < 16; x++) {
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for (int y = 255; y >= 0; y--) {
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int index = CachedChunk.getPositionIndex(x, y, z);
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@ -119,10 +118,7 @@ public final class ChunkPacker implements Helper {
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}
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public static Block stringToBlock(String name) {
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if (!name.contains(":")) {
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name = "minecraft:" + name;
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}
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return Block.getBlockFromName(name);
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return Block.getBlockFromName(name.contains(":") ? name : "minecraft:" + name);
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}
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private static PathingBlockType getPathingBlockType(IBlockState state) {
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@ -146,7 +142,7 @@ public final class ChunkPacker implements Helper {
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return PathingBlockType.SOLID;
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}
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static IBlockState pathingTypeToBlock(PathingBlockType type) {
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public static IBlockState pathingTypeToBlock(PathingBlockType type) {
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if (type != null) {
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switch (type) {
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case AIR:
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@ -38,22 +38,22 @@ class Path implements IPath {
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/**
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* The start position of this path
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*/
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final BetterBlockPos start;
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private final BetterBlockPos start;
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/**
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* The end position of this path
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*/
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final BetterBlockPos end;
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private final BetterBlockPos end;
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/**
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* The blocks on the path. Guaranteed that path.get(0) equals start and
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* path.get(path.size()-1) equals end
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*/
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final List<BetterBlockPos> path;
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private final List<BetterBlockPos> path;
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final List<Movement> movements;
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private final List<Movement> movements;
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final Goal goal;
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private final Goal goal;
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private final int numNodes;
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@ -17,9 +17,10 @@
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package baritone.pathing.goals;
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import net.minecraft.util.math.BlockPos;
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import java.util.Arrays;
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import java.util.Collection;
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import net.minecraft.util.math.BlockPos;
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/**
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* A composite of many goals, any one of which satisfies the composite.
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@ -33,7 +34,7 @@ public class GoalComposite implements Goal {
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/**
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* An array of goals that any one of must be satisfied
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*/
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public final Goal[] goals;
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private final Goal[] goals;
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public GoalComposite(Goal... goals) {
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this.goals = goals;
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@ -21,10 +21,10 @@ import baritone.utils.interfaces.IGoalRenderPos;
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import net.minecraft.util.math.BlockPos;
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public class GoalNear implements Goal, IGoalRenderPos {
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final int x;
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final int y;
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final int z;
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final int rangeSq;
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private final int x;
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private final int y;
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private final int z;
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private final int rangeSq;
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public GoalNear(BlockPos pos, int range) {
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this.x = pos.getX();
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@ -28,9 +28,9 @@ import java.util.Arrays;
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*/
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public class GoalRunAway implements Goal {
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public final BlockPos[] from;
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private final BlockPos[] from;
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final double distanceSq;
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private final double distanceSq;
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public GoalRunAway(double distance, BlockPos... from) {
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if (from.length == 0) {
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@ -45,7 +45,7 @@ public class GoalYLevel implements Goal {
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return calculate(level, pos.getY());
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}
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static double calculate(int goalY, int currentY) {
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public static double calculate(int goalY, int currentY) {
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if (currentY > goalY) {
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// need to descend
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return FALL_N_BLOCKS_COST[2] / 2 * (currentY - goalY);
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@ -57,16 +57,15 @@ public interface ActionCostsButOnlyTheOnesThatMakeMickeyDieInside {
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if (distance == 0) {
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return 0; // Avoid 0/0 NaN
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}
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double tmpDistance = distance;
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int tickCount = 0;
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while (true) {
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double fallDistance = velocity(tickCount);
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if (distance <= fallDistance) {
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return tickCount + distance / fallDistance;
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if (tmpDistance <= fallDistance) {
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return tickCount + tmpDistance / fallDistance;
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}
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distance -= fallDistance;
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tmpDistance -= fallDistance;
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tickCount++;
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}
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}
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}
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@ -72,10 +72,7 @@ public abstract class Movement implements Helper, MovementHelper {
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public double getCost(CalculationContext context) {
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if (cost == null) {
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if (context == null) {
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context = new CalculationContext();
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}
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cost = calculateCost(context);
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cost = calculateCost(context != null ? context : new CalculationContext());
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}
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return cost;
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}
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@ -438,7 +438,9 @@ public interface MovementHelper extends ActionCosts, Helper {
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if (canWalkThrough(onto, ontoBlock)) {
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continue;
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}
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if (canWalkOn(onto, ontoBlock)) {
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if (!canWalkOn(onto, ontoBlock)) {
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break;
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}
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if ((calcContext.hasWaterBucket() && fallHeight <= calcContext.maxFallHeightBucket() + 1) || fallHeight <= calcContext.maxFallHeightNoWater() + 1) {
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// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
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return new MovementFall(pos, onto.up());
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@ -446,8 +448,6 @@ public interface MovementHelper extends ActionCosts, Helper {
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return null;
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}
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}
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break;
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}
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return null;
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}
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}
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@ -31,6 +31,8 @@ import net.minecraft.util.math.BlockPos;
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public class MovementDescend extends Movement {
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private int numTicks = 0;
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public MovementDescend(BetterBlockPos start, BetterBlockPos end) {
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super(start, end, new BlockPos[]{end.up(2), end.up(), end}, end.down());
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}
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@ -63,8 +65,6 @@ public class MovementDescend extends Movement {
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return walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST) + getTotalHardnessOfBlocksToBreak(context);
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}
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int numTicks = 0;
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@Override
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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@ -38,11 +38,10 @@ import net.minecraft.util.math.Vec3d;
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import java.util.Objects;
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public class MovementParkour extends Movement {
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protected static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
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private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN_SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
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final EnumFacing direction;
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final int dist;
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private final EnumFacing direction;
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private final int dist;
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private MovementParkour(BetterBlockPos src, int dist, EnumFacing dir) {
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super(src, src.offset(dir, dist), new BlockPos[]{});
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@ -26,13 +26,13 @@ import java.util.List;
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public class CutoffPath implements IPath {
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final List<BetterBlockPos> path;
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private final List<BetterBlockPos> path;
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final List<Movement> movements;
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private final List<Movement> movements;
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private final int numNodes;
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final Goal goal;
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private final Goal goal;
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public CutoffPath(IPath prev, int lastPositionToInclude) {
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path = prev.positions().subList(0, lastPositionToInclude + 1);
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@ -49,8 +49,6 @@ import java.util.Map;
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*/
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public final class InputOverrideHandler implements Helper {
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public InputOverrideHandler() {}
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/**
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* Maps keybinds to whether or not we are forcing their state down.
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*/
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@ -41,11 +41,6 @@ public class ToolSet implements Helper {
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*/
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private Map<Block, Double> breakStrengthCache = new HashMap<>();
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/**
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* Create a toolset from the current player's inventory (but don't calculate any hardness values just yet)
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*/
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public ToolSet() {}
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/**
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* Calculate which tool on the hotbar is best for mining
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*
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