b a d g e s
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- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
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- **Parkour** Sprint jumping over 1, 2, or 3 block gaps
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- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
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- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
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# Pathing method
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Baritone uses A*, with some modifications:
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See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
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Things it may not ever have, from most likely to least likely =(
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- Pigs
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- Boats
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- Horses (2x3 path instead of 1x2)
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- Elytra
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[](http://hits.dwyl.com/cabaletta/baritone)
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[](https://snyk.io/test/github/cabaletta/baritone?targetFile=build.gradle)
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[](https://github.com/cabaletta/baritone/issues)
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[](https://github.com/cabaletta/baritone/issues/)
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[](https://github.com/cabaletta/baritone/pulls/)
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[](https://minecraft.gamepedia.com/1.12.2)
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[](https://github.com/cabaletta/baritone/graphs/contributors/)
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[](https://github.com/cabaletta/baritone/commit/)
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[](https://github.com/EmotionalLove/Asuna/)
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[](https://impactdevelopment.github.io/)
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[](https://github.com/zeroeightysix/KAMI/)
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