b a d g e s

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Leijurv 2019-01-24 16:06:53 -08:00
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- **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc. - **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc.
- **Parkour** Sprint jumping over 1, 2, or 3 block gaps - **Parkour** Sprint jumping over 1, 2, or 3 block gaps
- **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool. - **Parkour place** Sprint jumping over a 3 block gap and placing the block to land on while executing the jump. It's really cool.
- **Pigs** It can sort of control pigs. I wouldn't rely on it though.
# Pathing method # Pathing method
Baritone uses A*, with some modifications: Baritone uses A*, with some modifications:
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See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more. See <a href="https://github.com/cabaletta/baritone/issues">issues</a> for more.
Things it may not ever have, from most likely to least likely =( Things it may not ever have, from most likely to least likely =(
- Pigs
- Boats - Boats
- Horses (2x3 path instead of 1x2) - Horses (2x3 path instead of 1x2)
- Elytra - Elytra

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[![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone) [![HitCount](http://hits.dwyl.com/cabaletta/baritone.svg)](http://hits.dwyl.com/cabaletta/baritone)
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