even if holding a bucket, landing in water means done

This commit is contained in:
Leijurv
2018-08-08 15:27:14 -07:00
parent 04571426fe
commit b1462d5649

View File

@@ -83,7 +83,7 @@ public class MovementFall extends Movement {
state.setTarget(new MovementTarget(rotationToBlock)); state.setTarget(new MovementTarget(rotationToBlock));
} }
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|| (BlockStateInterface.isWater(dest) && !player().inventory.hasItemStack(STACK_BUCKET_AIR)))) { || (BlockStateInterface.isWater(dest)))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) { if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} }