proguard can just ignore GL14 reference actually

This commit is contained in:
Leijurv
2019-01-30 11:57:54 -08:00
parent 8947eff3b1
commit b177ae7ee6
3 changed files with 5 additions and 87 deletions

View File

@@ -18,11 +18,11 @@
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.utils.LeijurvUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.ChunkRenderContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.chunk.RenderChunk;
import org.lwjgl.opengl.GL14;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
@@ -42,7 +42,7 @@ public class MixinChunkRenderContainer {
if (Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
GlStateManager.enableAlpha();
GlStateManager.enableBlend();
LeijurvUtils.updateAndGet().run();
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
} else {
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);