proguard can just ignore GL14 reference actually
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@@ -18,11 +18,11 @@
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package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.utils.LeijurvUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.ChunkRenderContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.chunk.RenderChunk;
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import org.lwjgl.opengl.GL14;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@@ -42,7 +42,7 @@ public class MixinChunkRenderContainer {
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if (Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
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GlStateManager.enableAlpha();
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GlStateManager.enableBlend();
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LeijurvUtils.updateAndGet().run();
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GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
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GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
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} else {
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GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
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