remove intermediate object

This commit is contained in:
Leijurv 2018-09-24 10:50:25 -07:00
parent df88b02ed5
commit ba7e9a56e3
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GPG Key ID: 44A3EA646EADAC6A
5 changed files with 24 additions and 59 deletions

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@ -18,7 +18,6 @@
package baritone.pathing.movement;
import baritone.pathing.movement.movements.*;
import baritone.pathing.movement.movements.result.DescendResult;
import baritone.pathing.movement.movements.result.MoveResult;
import baritone.pathing.movement.movements.result.ParkourResult;
import baritone.utils.pathing.BetterBlockPos;
@ -163,8 +162,7 @@ public enum Moves {
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
DescendResult res = MovementDescend.cost(context, x, y, z, x + 1, z);
return new MoveResult(x + 1, res.y, z, res.cost);
return MovementDescend.cost(context, x, y, z, x + 1, z);
}
},
@ -181,8 +179,7 @@ public enum Moves {
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
DescendResult res = MovementDescend.cost(context, x, y, z, x - 1, z);
return new MoveResult(x - 1, res.y, z, res.cost);
return MovementDescend.cost(context, x, y, z, x - 1, z);
}
},
@ -199,8 +196,7 @@ public enum Moves {
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
DescendResult res = MovementDescend.cost(context, x, y, z, x, z - 1);
return new MoveResult(x, res.y, z - 1, res.cost);
return MovementDescend.cost(context, x, y, z, x, z - 1);
}
},
@ -217,8 +213,7 @@ public enum Moves {
@Override
public MoveResult apply(CalculationContext context, int x, int y, int z) {
DescendResult res = MovementDescend.cost(context, x, y, z, x, z + 1);
return new MoveResult(x, res.y, z + 1, res.cost);
return MovementDescend.cost(context, x, y, z, x, z + 1);
}
},

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@ -23,7 +23,7 @@ import baritone.pathing.movement.Movement;
import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.pathing.movement.MovementState.MovementStatus;
import baritone.pathing.movement.movements.result.DescendResult;
import baritone.pathing.movement.movements.result.MoveResult;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.pathing.BetterBlockPos;
@ -33,7 +33,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
import static baritone.pathing.movement.movements.result.DescendResult.IMPOSSIBLE;
import static baritone.pathing.movement.movements.result.MoveResult.IMPOSSIBLE;
public class MovementDescend extends Movement {
@ -51,14 +51,14 @@ public class MovementDescend extends Movement {
@Override
protected double calculateCost(CalculationContext context) {
DescendResult result = cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.y != dest.y) {
MoveResult result = cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.destY != dest.y) {
return COST_INF; // doesn't apply to us, this position is a fall not a descend
}
return result.cost;
}
public static DescendResult cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
public static MoveResult cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
Block fromDown = BlockStateInterface.get(x, y - 1, z).getBlock();
if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
return IMPOSSIBLE;
@ -105,10 +105,10 @@ public class MovementDescend extends Movement {
walk = WALK_ONE_OVER_SOUL_SAND_COST;
}
totalCost += walk + Math.max(FALL_N_BLOCKS_COST[1], CENTER_AFTER_FALL_COST);
return new DescendResult(y - 1, totalCost);
return new MoveResult(destX, y - 1, destZ, totalCost);
}
public static DescendResult dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below) {
public static MoveResult dynamicFallCost(CalculationContext context, int x, int y, int z, int destX, int destZ, double frontBreak, IBlockState below) {
if (frontBreak != 0 && BlockStateInterface.get(destX, y + 2, destZ).getBlock() instanceof BlockFalling) {
// if frontBreak is 0 we can actually get through this without updating the falling block and making it actually fall
// but if frontBreak is nonzero, we're breaking blocks in front, so don't let anything fall through this column,
@ -132,7 +132,7 @@ public class MovementDescend extends Movement {
return IMPOSSIBLE; // TODO fix
}
// found a fall into water
return new DescendResult(newY, tentativeCost); // TODO incorporate water swim up cost?
return new MoveResult(destX, newY, destZ, tentativeCost); // TODO incorporate water swim up cost?
}
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
return IMPOSSIBLE;
@ -147,11 +147,11 @@ public class MovementDescend extends Movement {
return IMPOSSIBLE; // falling onto a half slab is really glitchy, and can cause more fall damage than we'd expect
}
if (context.hasWaterBucket() && fallHeight <= context.maxFallHeightBucket() + 1) {
return new DescendResult(newY + 1, tentativeCost + context.placeBlockCost()); // this is the block we're falling onto, so dest is +1
return new MoveResult(destX, newY + 1, destZ, tentativeCost + context.placeBlockCost()); // this is the block we're falling onto, so dest is +1
}
if (fallHeight <= context.maxFallHeightNoWater() + 1) {
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
return new DescendResult(newY + 1, tentativeCost);
return new MoveResult(destX, newY + 1, destZ, tentativeCost);
} else {
return IMPOSSIBLE;
}

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@ -25,8 +25,11 @@ import baritone.pathing.movement.MovementHelper;
import baritone.pathing.movement.MovementState;
import baritone.pathing.movement.MovementState.MovementStatus;
import baritone.pathing.movement.MovementState.MovementTarget;
import baritone.pathing.movement.movements.result.DescendResult;
import baritone.utils.*;
import baritone.pathing.movement.movements.result.MoveResult;
import baritone.utils.BlockStateInterface;
import baritone.utils.InputOverrideHandler;
import baritone.utils.RayTraceUtils;
import baritone.utils.Utils;
import baritone.utils.pathing.BetterBlockPos;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
@ -46,8 +49,8 @@ public class MovementFall extends Movement {
@Override
protected double calculateCost(CalculationContext context) {
DescendResult result = MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.y != dest.y) {
MoveResult result = MovementDescend.cost(context, src.x, src.y, src.z, dest.x, dest.z);
if (result.destY != dest.y) {
return COST_INF; // doesn't apply to us, this position is a descend not a fall
}
return result.cost;

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@ -1,36 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.pathing.movement.movements.result;
import static baritone.pathing.movement.ActionCosts.COST_INF;
/**
* @author Brady
* @since 9/23/2018
*/
public final class DescendResult extends Result {
public static final DescendResult IMPOSSIBLE = new DescendResult(0, COST_INF);
public final int y;
public DescendResult(int y, double cost) {
super(cost);
this.y = y;
}
}

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@ -17,7 +17,10 @@
package baritone.pathing.movement.movements.result;
import static baritone.pathing.movement.ActionCosts.COST_INF;
public final class MoveResult {
public static final MoveResult IMPOSSIBLE = new MoveResult(0, 0, 0, COST_INF);
public final int destX;
public final int destY;
public final int destZ;