dont jump while using an item, fixes #222
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@ -27,7 +27,9 @@ import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.utils.*;
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import baritone.utils.BlockStateInterface;
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import baritone.utils.Helper;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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@ -179,6 +181,10 @@ public class MovementParkour extends Movement {
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if (state.getStatus() != MovementStatus.RUNNING) {
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return state;
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}
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if (player().isHandActive()) {
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logDebug("Pausing parkour since hand is active");
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return state;
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}
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if (dist >= 4) {
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state.setInput(InputOverrideHandler.Input.SPRINT, true);
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}
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