fix lilypad fall cost, fixes #207

This commit is contained in:
leijurv 2018-10-04 16:00:02 -07:00
parent 39f415d4be
commit c1af050fa6

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@ -127,7 +127,9 @@ public class MovementDescend extends Movement {
} }
IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ); IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak; double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock)) { // TODO flowing check required here? if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock) && BlockStateInterface.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here?
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
if (Baritone.settings().assumeWalkOnWater.get()) { if (Baritone.settings().assumeWalkOnWater.get()) {
return IMPOSSIBLE; // TODO fix return IMPOSSIBLE; // TODO fix
} }