fix lilypad fall cost, fixes #207
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@ -127,7 +127,9 @@ public class MovementDescend extends Movement {
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}
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}
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IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
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IBlockState ontoBlock = BlockStateInterface.get(destX, newY, destZ);
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double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
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double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[fallHeight] + frontBreak;
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if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock)) { // TODO flowing check required here?
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if (ontoBlock.getBlock() == Blocks.WATER && !BlockStateInterface.isFlowing(ontoBlock) && BlockStateInterface.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) { // TODO flowing check required here?
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// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
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// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
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if (Baritone.settings().assumeWalkOnWater.get()) {
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if (Baritone.settings().assumeWalkOnWater.get()) {
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return IMPOSSIBLE; // TODO fix
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return IMPOSSIBLE; // TODO fix
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}
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}
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