Merge branch 'master' into mega-cancer-rendering
This commit is contained in:
commit
c2a6445c9e
@ -48,6 +48,7 @@ apply plugin: 'org.spongepowered.mixin'
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sourceCompatibility = targetCompatibility = '1.8'
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compileJava {
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sourceCompatibility = targetCompatibility = '1.8'
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options.encoding = "UTF-8" // allow emoji in comments :^)
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}
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sourceSets {
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@ -101,6 +102,7 @@ mixin {
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javadoc {
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options.addStringOption('Xwerror', '-quiet') // makes the build fail on travis when there is a javadoc error
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options.linkSource true
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options.encoding "UTF-8" // allow emoji in comments :^)
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source += sourceSets.api.allJava
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classpath += sourceSets.api.compileClasspath
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}
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|
@ -37,7 +37,13 @@ public interface IPathingBehavior extends IBehavior {
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*
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* @return The estimated remaining ticks in the current segment.
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*/
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Optional<Double> ticksRemainingInSegment();
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default Optional<Double> ticksRemainingInSegment() {
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IPathExecutor current = getCurrent();
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if (current == null) {
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return Optional.empty();
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}
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return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
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}
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/**
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* @return The current pathing goal
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@ -47,7 +53,9 @@ public interface IPathingBehavior extends IBehavior {
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/**
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* @return Whether or not a path is currently being executed.
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*/
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boolean isPathing();
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default boolean isPathing() {
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return getCurrent() != null;
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}
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/**
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* Cancels the pathing behavior or the current path calculation, and all processes that could be controlling path.
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@ -26,4 +26,6 @@ import baritone.api.pathing.calc.IPath;
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public interface IPathExecutor {
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IPath getPath();
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int getPosition();
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}
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|
@ -34,7 +34,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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public class MixinKeyBinding {
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@Shadow
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public int pressTime;
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private int pressTime;
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@Inject(
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method = "isKeyDown",
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@ -57,7 +57,7 @@ public class MixinKeyBinding {
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private void isPressed(CallbackInfoReturnable<Boolean> cir) {
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// only the primary baritone forces keys
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Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
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if (force != null && force == false) { // <-- cursed
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if (force != null && !force) { // <-- cursed
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if (pressTime > 0) {
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Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you");
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pressTime--;
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|
@ -30,7 +30,6 @@ import baritone.pathing.calc.AStarPathFinder;
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import baritone.pathing.calc.AbstractNodeCostSearch;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.path.CutoffPath;
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import baritone.pathing.path.PathExecutor;
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import baritone.utils.Helper;
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import baritone.utils.PathRenderer;
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@ -125,7 +124,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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next = null;
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return;
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}
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if (next != null && !next.getPath().positions().contains(ctx.playerFeet())) {
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if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
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// if the current path failed, we may not actually be on the next one, so make sure
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logDebug("Discarding next path as it does not contain current position");
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// for example if we had a nicely planned ahead path that starts where current ends
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@ -141,16 +140,27 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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queuePathEvent(PathEvent.CONTINUING_ONTO_PLANNED_NEXT);
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current = next;
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next = null;
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current.onTick();
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current.onTick(); // don't waste a tick doing nothing, get started right away
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return;
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}
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// at this point, current just ended, but we aren't in the goal and have no plan for the future
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synchronized (pathCalcLock) {
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if (inProgress != null) {
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queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
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// if we aren't calculating right now
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return;
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// we are calculating
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// are we calculating the right thing though? 🤔
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BetterBlockPos calcFrom = inProgress.getStart();
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// if current just succeeded, we should be standing in calcFrom, so that's cool and good
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// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
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if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
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// cool and good
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queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
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return;
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||||
}
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// oh noes
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inProgress.cancel(); // cancellation doesn't dispatch any events
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inProgress = null; // this is safe since we hold both locks
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}
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// we aren't calculating
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queuePathEvent(PathEvent.CALC_STARTED);
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findPathInNewThread(pathStart(), true);
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}
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@ -180,11 +190,11 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return;
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||||
}
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if (goal == null || goal.isInGoal(current.getPath().getDest())) {
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||||
// and this path dosen't get us all the way there
|
||||
// and this path doesn't get us all the way there
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return;
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||||
}
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if (ticksRemainingInSegment().get() < Baritone.settings().planningTickLookAhead.get()) {
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// and this path has 5 seconds or less left
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// and this path has 7.5 seconds or less left
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logDebug("Path almost over. Planning ahead...");
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queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_STARTED);
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findPathInNewThread(current.getPath().getDest(), false);
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@ -210,14 +220,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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}
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||||
}
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||||
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@Override
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public Optional<Double> ticksRemainingInSegment() {
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if (current == null) {
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return Optional.empty();
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}
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return Optional.of(current.getPath().ticksRemainingFrom(current.getPosition()));
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}
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public void secretInternalSetGoal(Goal goal) {
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this.goal = goal;
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}
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@ -247,11 +249,6 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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return Optional.ofNullable(inProgress);
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}
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||||
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||||
@Override
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||||
public boolean isPathing() {
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return this.current != null;
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||||
}
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||||
|
||||
public boolean isSafeToCancel() {
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return current == null || safeToCancel;
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||||
}
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@ -274,7 +271,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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if (doIt) {
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secretInternalSegmentCancel();
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}
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baritone.getPathingControlManager().cancelEverything();
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baritone.getPathingControlManager().cancelEverything(); // regardless of if we can stop the current segment, we can still stop the processes
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return doIt;
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}
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@ -310,7 +307,9 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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public void forceCancel() { // NOT exposed on public api
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cancelEverything();
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secretInternalSegmentCancel();
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inProgress = null;
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synchronized (pathCalcLock) {
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inProgress = null;
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||||
}
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||||
}
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||||
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||||
/**
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@ -433,33 +432,8 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
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||||
}
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||||
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PathCalculationResult calcResult = pathfinder.calculate(primaryTimeout, failureTimeout);
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Optional<IPath> path = calcResult.getPath();
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if (Baritone.settings().cutoffAtLoadBoundary.get()) {
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path = path.map(p -> {
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IPath result = p.cutoffAtLoadedChunks(context.bsi);
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||||
if (result instanceof CutoffPath) {
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logDebug("Cutting off path at edge of loaded chunks");
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logDebug("Length decreased by " + (p.length() - result.length()));
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} else {
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logDebug("Path ends within loaded chunks");
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||||
}
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||||
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||||
return result;
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||||
});
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||||
}
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||||
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||||
Optional<PathExecutor> executor = path.map(p -> {
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IPath result = p.staticCutoff(goal);
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||||
if (result instanceof CutoffPath) {
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logDebug("Static cutoff " + p.length() + " to " + result.length());
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}
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return result;
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}).map(p -> new PathExecutor(this, p));
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synchronized (pathPlanLock) {
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Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
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if (current == null) {
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if (executor.isPresent()) {
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queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
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@ -92,13 +92,25 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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cancelRequested = false;
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try {
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IPath path = calculate0(primaryTimeout, failureTimeout).map(IPath::postProcess).orElse(null);
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isFinished = true;
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if (cancelRequested) {
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return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION, path);
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return new PathCalculationResult(PathCalculationResult.Type.CANCELLATION);
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}
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if (path == null) {
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return new PathCalculationResult(PathCalculationResult.Type.FAILURE);
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}
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int previousLength = path.length();
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path = path.cutoffAtLoadedChunks(context.bsi);
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if (path.length() < previousLength) {
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Helper.HELPER.logDebug("Cutting off path at edge of loaded chunks");
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Helper.HELPER.logDebug("Length decreased by " + (previousLength - path.length()));
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} else {
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Helper.HELPER.logDebug("Path ends within loaded chunks");
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}
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previousLength = path.length();
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path = path.staticCutoff(goal);
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if (path.length() < previousLength) {
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Helper.HELPER.logDebug("Static cutoff " + previousLength + " to " + path.length());
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}
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if (goal.isInGoal(path.getDest())) {
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return new PathCalculationResult(PathCalculationResult.Type.SUCCESS_TO_GOAL, path);
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} else {
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@ -163,7 +175,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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}
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@Override
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public Optional<IPath> bestPathSoFar() {
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public Optional<IPath> bestPathSoFar() { // TODO cleanup code duplication between here and AStarPathFinder
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if (startNode == null || bestSoFar == null) {
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return Optional.empty();
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}
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@ -189,4 +201,8 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
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public final Goal getGoal() {
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return goal;
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||||
}
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||||
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||||
public BetterBlockPos getStart() {
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return new BetterBlockPos(startX, startY, startZ);
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}
|
||||
}
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|
@ -18,7 +18,9 @@
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||||
package baritone.pathing.movement;
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||||
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||||
import baritone.Baritone;
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||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.ActionCosts;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.*;
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||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.MovementState.MovementTarget;
|
||||
@ -35,6 +37,10 @@ import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import static baritone.pathing.movement.Movement.HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP;
|
||||
|
||||
/**
|
||||
* Static helpers for cost calculation
|
||||
@ -485,4 +491,48 @@ public interface MovementHelper extends ActionCosts, Helper {
|
||||
return state.getBlock() instanceof BlockLiquid
|
||||
&& state.getValue(BlockLiquid.LEVEL) != 0;
|
||||
}
|
||||
|
||||
static PlaceResult attemptToPlaceABlock(MovementState state, IBaritone baritone, BlockPos placeAt, boolean preferDown) {
|
||||
IPlayerContext ctx = baritone.getPlayerContext();
|
||||
boolean found = false;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = placeAt.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
//if (!((Baritone) baritone).getInventoryBehavior().selectThrowawayForLocation(placeAt.getX(), placeAt.getY(), placeAt.getZ())) { // get ready to place a throwaway block
|
||||
if (!throwaway(ctx, true)) {
|
||||
Helper.HELPER.logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
state.setStatus(MovementStatus.UNREACHABLE);
|
||||
return PlaceResult.NO_OPTION;
|
||||
}
|
||||
double faceX = (placeAt.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (placeAt.getY() + against1.getY() + 1.0D) * 0.5D;
|
||||
double faceZ = (placeAt.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(placeAt)) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
found = true;
|
||||
|
||||
if (!preferDown) {
|
||||
// if preferDown is true, we want the last option
|
||||
// if preferDown is false, we want the first
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (ctx.getSelectedBlock().isPresent()) {
|
||||
BlockPos selectedBlock = ctx.getSelectedBlock().get();
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
// only way for selectedBlock.equals(placeAt) to be true is if it's replacable
|
||||
if (selectedBlock.equals(placeAt) || (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(placeAt))) {
|
||||
return PlaceResult.READY_TO_PLACE;
|
||||
}
|
||||
}
|
||||
return found ? PlaceResult.ATTEMPTING : PlaceResult.NO_OPTION;
|
||||
}
|
||||
|
||||
enum PlaceResult {
|
||||
READY_TO_PLACE, ATTEMPTING, NO_OPTION;
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,6 @@ import baritone.Baritone;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
@ -32,10 +31,6 @@ import net.minecraft.block.BlockFalling;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class MovementAscend extends Movement {
|
||||
|
||||
@ -162,55 +157,30 @@ public class MovementAscend extends Movement {
|
||||
|
||||
IBlockState jumpingOnto = BlockStateInterface.get(ctx, positionToPlace);
|
||||
if (!MovementHelper.canWalkOn(ctx, positionToPlace, jumpingOnto)) {
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos anAgainst = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (anAgainst.equals(src)) {
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(ctx, anAgainst)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + anAgainst.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + anAgainst.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + anAgainst.getZ() + 1.0D) * 0.5D;
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
|
||||
ctx.getSelectedBlock().ifPresent(selectedBlock -> {
|
||||
if (Objects.equals(selectedBlock, anAgainst) && selectedBlock.offset(side).equals(positionToPlace)) {
|
||||
ticksWithoutPlacement++;
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (ctx.player().isSneaking()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (ticksWithoutPlacement > 10) {
|
||||
// After 10 ticks without placement, we might be standing in the way, move back
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
} else {
|
||||
state.setInput(Input.CLICK_LEFT, true); // break whatever replaceable block is in the way
|
||||
}
|
||||
//System.out.println("Trying to look at " + anAgainst + ", actually looking at" + selectedBlock);
|
||||
});
|
||||
return state;
|
||||
ticksWithoutPlacement++;
|
||||
if (MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false) == PlaceResult.READY_TO_PLACE) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (ctx.player().isSneaking()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
if (ticksWithoutPlacement > 10) {
|
||||
// After 10 ticks without placement, we might be standing in the way, move back
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
if (MovementHelper.isBottomSlab(jumpingOnto) && !MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) {
|
||||
return state; // don't jump while walking from a non double slab into a bottom slab
|
||||
}
|
||||
|
||||
if (Baritone.settings().assumeStep.get()) {
|
||||
if (Baritone.settings().assumeStep.get() || ctx.playerFeet().equals(src.up())) {
|
||||
// no need to hit space if we're already jumping
|
||||
return state;
|
||||
}
|
||||
|
||||
if (ctx.playerFeet().equals(src.up())) {
|
||||
return state; // no need to hit space if we're already jumping
|
||||
}
|
||||
|
||||
if (headBonkClear()) {
|
||||
return state.setInput(Input.JUMP, true);
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ public class MovementDescend extends Movement {
|
||||
IBlockState ontoBlock = context.get(destX, newY, destZ);
|
||||
int unprotectedFallHeight = fallHeight - (y - effectiveStartHeight); // equal to fallHeight - y + effectiveFallHeight, which is equal to -newY + effectiveFallHeight, which is equal to effectiveFallHeight - newY
|
||||
double tentativeCost = WALK_OFF_BLOCK_COST + FALL_N_BLOCKS_COST[unprotectedFallHeight] + frontBreak + costSoFar;
|
||||
if (ontoBlock.getBlock() == Blocks.WATER && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
|
||||
if ((ontoBlock.getBlock() == Blocks.WATER || ontoBlock.getBlock() == Blocks.FLOWING_WATER) && context.getBlock(destX, newY + 1, destZ) != Blocks.WATERLILY) {
|
||||
// lilypads are canWalkThrough, but we can't end a fall that should be broken by water if it's covered by a lilypad
|
||||
// however, don't return impossible in the lilypad scenario, because we could still jump right on it (water that's below a lilypad is canWalkOn so it works)
|
||||
if (context.assumeWalkOnWater) {
|
||||
@ -157,9 +157,6 @@ public class MovementDescend extends Movement {
|
||||
res.cost = tentativeCost;// TODO incorporate water swim up cost?
|
||||
return false;
|
||||
}
|
||||
if (ontoBlock.getBlock() == Blocks.FLOWING_WATER) {
|
||||
return false;
|
||||
}
|
||||
if (unprotectedFallHeight <= 11 && (ontoBlock.getBlock() == Blocks.VINE || ontoBlock.getBlock() == Blocks.LADDER)) {
|
||||
// if fall height is greater than or equal to 11, we don't actually grab on to vines or ladders. the more you know
|
||||
// this effectively "resets" our falling speed
|
||||
|
@ -81,7 +81,8 @@ public class MovementFall extends Movement {
|
||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
|
||||
Rotation targetRotation = null;
|
||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||
if (destBlock != Blocks.WATER && destBlock != Blocks.FLOWING_WATER && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||
if (!isWater && willPlaceBucket() && !playerFeet.equals(dest)) {
|
||||
if (!InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_WATER)) || ctx.world().provider.isNether()) {
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
@ -102,8 +103,8 @@ public class MovementFall extends Movement {
|
||||
} else {
|
||||
state.setTarget(new MovementTarget(toDest, false));
|
||||
}
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || destBlock == Blocks.WATER)) { // 0.094 because lilypads
|
||||
if (destBlock == Blocks.WATER) { // only match water, not flowing water (which we cannot pick up with a bucket)
|
||||
if (playerFeet.equals(dest) && (ctx.player().posY - playerFeet.getY() < 0.094 || isWater)) { // 0.094 because lilypads
|
||||
if (isWater) { // only match water, not flowing water (which we cannot pick up with a bucket)
|
||||
if (InventoryPlayer.isHotbar(ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
|
||||
ctx.player().inventory.currentItem = ctx.player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
|
||||
if (ctx.player().motionY >= 0) {
|
||||
|
@ -20,9 +20,6 @@ package baritone.pathing.movement.movements;
|
||||
import baritone.api.IBaritone;
|
||||
import baritone.api.pathing.movement.MovementStatus;
|
||||
import baritone.api.utils.BetterBlockPos;
|
||||
import baritone.api.utils.RayTraceUtils;
|
||||
import baritone.api.utils.Rotation;
|
||||
import baritone.api.utils.RotationUtils;
|
||||
import baritone.api.utils.input.Input;
|
||||
import baritone.pathing.movement.CalculationContext;
|
||||
import baritone.pathing.movement.Movement;
|
||||
@ -35,9 +32,6 @@ import net.minecraft.block.BlockStairs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
public class MovementParkour extends Movement {
|
||||
|
||||
@ -209,35 +203,9 @@ public class MovementParkour extends Movement {
|
||||
}
|
||||
} else if (!ctx.playerFeet().equals(src)) {
|
||||
if (ctx.playerFeet().equals(src.offset(direction)) || ctx.player().posY - ctx.playerFeet().getY() > 0.0001) {
|
||||
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround) {
|
||||
BlockPos positionToPlace = dest.down();
|
||||
for (int i = 4; i >= 0; i--) { // go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
|
||||
continue;
|
||||
}
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) {//get ready to place a throwaway block
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + against1.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
Rotation place = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
RayTraceResult res = RayTraceUtils.rayTraceTowards(ctx.player(), place, ctx.playerController().getBlockReachDistance());
|
||||
if (res != null && res.typeOfHit == RayTraceResult.Type.BLOCK && res.getBlockPos().equals(against1) && res.getBlockPos().offset(res.sideHit).equals(dest.down())) {
|
||||
state.setTarget(new MovementState.MovementTarget(place, true));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
ctx.getSelectedBlock().ifPresent(selectedBlock -> {
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
if (MovementHelper.canPlaceAgainst(ctx, selectedBlock) && selectedBlock.offset(side).equals(dest.down())) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
});
|
||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround && MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), true) == PlaceResult.READY_TO_PLACE) {
|
||||
// go in the opposite order to check DOWN before all horizontals -- down is preferable because you don't have to look to the side while in midair, which could mess up the trajectory
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
if (dist == 3) { // this is a 2 block gap, dest = src + direction * 3
|
||||
double xDiff = (src.x + 0.5) - ctx.player().posX;
|
||||
|
@ -35,6 +35,8 @@ import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
public class MovementPillar extends Movement {
|
||||
|
||||
public MovementPillar(IBaritone baritone, BetterBlockPos start, BetterBlockPos end) {
|
||||
@ -224,7 +226,7 @@ public class MovementPillar extends Movement {
|
||||
if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
blockIsThere = false;
|
||||
} else if (ctx.player().isSneaking()) { // 1 tick after we're able to place
|
||||
} else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos()))) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,6 @@ import net.minecraft.block.BlockFenceGate;
|
||||
import net.minecraft.block.BlockSlab;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
@ -136,7 +135,7 @@ public class MovementTraverse extends Movement {
|
||||
}
|
||||
// now that we've checked all possible directions to side place, we actually need to backplace
|
||||
if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs =/
|
||||
return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
|
||||
}
|
||||
if (srcDown == Blocks.FLOWING_WATER || srcDown == Blocks.WATER) {
|
||||
return COST_INF; // this is obviously impossible
|
||||
@ -247,53 +246,45 @@ public class MovementTraverse extends Movement {
|
||||
return state;
|
||||
} else {
|
||||
wasTheBridgeBlockAlwaysThere = false;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
BlockPos against1 = dest.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||
if (against1.equals(src)) {
|
||||
continue;
|
||||
}
|
||||
against1 = against1.down();
|
||||
if (MovementHelper.canPlaceAgainst(ctx, against1)) {
|
||||
if (!MovementHelper.throwaway(ctx, true)) { // get ready to place a throwaway block
|
||||
logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
if (!Baritone.settings().assumeSafeWalk.get()) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state.setInput(Input.MOVE_FORWARD, false)
|
||||
.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
}
|
||||
state.setInput(Input.MOVE_BACK, false);
|
||||
double faceX = (dest.getX() + against1.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + against1.getY()) * 0.5D;
|
||||
double faceZ = (dest.getZ() + against1.getZ() + 1.0D) * 0.5D;
|
||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations()), true));
|
||||
|
||||
EnumFacing side = ctx.objectMouseOver().sideHit;
|
||||
if (Objects.equals(ctx.getSelectedBlock().orElse(null), against1) && (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) && ctx.getSelectedBlock().get().offset(side).equals(positionToPlace)) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
//System.out.println("Trying to look at " + against1 + ", actually looking at" + RayTraceUtils.getSelectedBlock());
|
||||
return state.setInput(Input.CLICK_LEFT, true);
|
||||
Block standingOn = BlockStateInterface.get(ctx, ctx.playerFeet().down()).getBlock();
|
||||
if (standingOn.equals(Blocks.SOUL_SAND) || standingOn instanceof BlockSlab) { // see issue #118
|
||||
double dist = Math.max(Math.abs(dest.getX() + 0.5 - ctx.player().posX), Math.abs(dest.getZ() + 0.5 - ctx.player().posZ));
|
||||
if (dist < 0.85) { // 0.5 + 0.3 + epsilon
|
||||
MovementHelper.moveTowards(ctx, state, dest);
|
||||
return state.setInput(Input.MOVE_FORWARD, false)
|
||||
.setInput(Input.MOVE_BACK, true);
|
||||
}
|
||||
}
|
||||
if (!Baritone.settings().assumeSafeWalk.get()) {
|
||||
double dist1 = Math.max(Math.abs(ctx.player().posX - (dest.getX() + 0.5D)), Math.abs(ctx.player().posZ - (dest.getZ() + 0.5D)));
|
||||
PlaceResult p = MovementHelper.attemptToPlaceABlock(state, baritone, dest.down(), false);
|
||||
if ((p == PlaceResult.READY_TO_PLACE || dist1 < 0.6) && !Baritone.settings().assumeSafeWalk.get()) {
|
||||
state.setInput(Input.SNEAK, true);
|
||||
}
|
||||
switch (p) {
|
||||
case READY_TO_PLACE: {
|
||||
if (ctx.player().isSneaking() || Baritone.settings().assumeSafeWalk.get()) {
|
||||
state.setInput(Input.CLICK_RIGHT, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
case ATTEMPTING: {
|
||||
if (dist1 > 0.83) {
|
||||
// might need to go forward a bit
|
||||
float yaw = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest), ctx.playerRotations()).getYaw();
|
||||
if (Math.abs(state.getTarget().rotation.getYaw() - yaw) < 0.1) {
|
||||
// but only if our attempted place is straight ahead
|
||||
return state.setInput(Input.MOVE_FORWARD, true);
|
||||
}
|
||||
} else if (ctx.playerRotations().isReallyCloseTo(state.getTarget().rotation)) {
|
||||
// well i guess theres something in the way
|
||||
return state.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
return state;
|
||||
}
|
||||
}
|
||||
if (whereAmI.equals(dest)) {
|
||||
// If we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
|
||||
// Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
|
||||
if (!MovementHelper.throwaway(ctx, true)) {// get ready to place a throwaway block
|
||||
logDebug("bb pls get me some blocks. dirt or cobble");
|
||||
return state.setStatus(MovementStatus.UNREACHABLE);
|
||||
}
|
||||
double faceX = (dest.getX() + src.getX() + 1.0D) * 0.5D;
|
||||
double faceY = (dest.getY() + src.getY() - 1.0D) * 0.5D;
|
||||
double faceZ = (dest.getZ() + src.getZ() + 1.0D) * 0.5D;
|
||||
@ -302,25 +293,26 @@ public class MovementTraverse extends Movement {
|
||||
|
||||
Rotation backToFace = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(faceX, faceY, faceZ), ctx.playerRotations());
|
||||
float pitch = backToFace.getPitch();
|
||||
double dist = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ));
|
||||
if (dist < 0.29) {
|
||||
double dist2 = Math.max(Math.abs(ctx.player().posX - faceX), Math.abs(ctx.player().posZ - faceZ));
|
||||
if (dist2 < 0.29) { // see issue #208
|
||||
float yaw = RotationUtils.calcRotationFromVec3d(VecUtils.getBlockPosCenter(dest), ctx.playerHead(), ctx.playerRotations()).getYaw();
|
||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yaw, pitch), true));
|
||||
state.setInput(Input.MOVE_BACK, true);
|
||||
} else {
|
||||
state.setTarget(new MovementState.MovementTarget(backToFace, true));
|
||||
}
|
||||
state.setInput(Input.SNEAK, true);
|
||||
if (Objects.equals(ctx.getSelectedBlock().orElse(null), goalLook)) {
|
||||
return state.setInput(Input.CLICK_RIGHT, true); // wait to right click until we are able to place
|
||||
}
|
||||
// Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
|
||||
return state.setInput(Input.CLICK_LEFT, true);
|
||||
} else {
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
if (ctx.playerRotations().isReallyCloseTo(state.getTarget().rotation)) {
|
||||
state.setInput(Input.CLICK_LEFT, true);
|
||||
}
|
||||
return state;
|
||||
// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
|
||||
}
|
||||
MovementHelper.moveTowards(ctx, state, positionsToBreak[0]);
|
||||
return state;
|
||||
// TODO MovementManager.moveTowardsBlock(to); // move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -461,6 +461,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
||||
failed = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getPosition() {
|
||||
return pathPosition;
|
||||
}
|
||||
|
@ -94,14 +94,14 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
if (Baritone.settings().legitMine.get()) {
|
||||
addNearby();
|
||||
}
|
||||
Goal goal = updateGoal();
|
||||
if (goal == null) {
|
||||
PathingCommand command = updateGoal();
|
||||
if (command == null) {
|
||||
// none in range
|
||||
// maybe say something in chat? (ahem impact)
|
||||
cancel();
|
||||
return null;
|
||||
}
|
||||
return new PathingCommand(goal, PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH);
|
||||
return command;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -114,17 +114,18 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
return "Mine " + mining;
|
||||
}
|
||||
|
||||
private Goal updateGoal() {
|
||||
private PathingCommand updateGoal() {
|
||||
boolean legit = Baritone.settings().legitMine.get();
|
||||
List<BlockPos> locs = knownOreLocations;
|
||||
if (!locs.isEmpty()) {
|
||||
List<BlockPos> locs2 = prune(new CalculationContext(baritone), new ArrayList<>(locs), mining, ORE_LOCATIONS_COUNT);
|
||||
// can't reassign locs, gotta make a new var locs2, because we use it in a lambda right here, and variables you use in a lambda must be effectively final
|
||||
Goal goal = new GoalComposite(locs2.stream().map(loc -> coalesce(ctx, loc, locs2)).toArray(Goal[]::new));
|
||||
knownOreLocations = locs2;
|
||||
return goal;
|
||||
return new PathingCommand(goal, legit ? PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH : PathingCommandType.REVALIDATE_GOAL_AND_PATH);
|
||||
}
|
||||
// we don't know any ore locations at the moment
|
||||
if (!Baritone.settings().legitMine.get()) {
|
||||
if (!legit) {
|
||||
return null;
|
||||
}
|
||||
// only in non-Xray mode (aka legit mode) do we do this
|
||||
@ -149,7 +150,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
||||
}
|
||||
};
|
||||
}
|
||||
return branchPointRunaway;
|
||||
return new PathingCommand(branchPointRunaway, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
|
||||
}
|
||||
|
||||
private void rescan(List<BlockPos> already, CalculationContext context) {
|
||||
|
@ -17,6 +17,7 @@
|
||||
|
||||
package baritone.utils.pathing;
|
||||
|
||||
import baritone.Baritone;
|
||||
import baritone.api.BaritoneAPI;
|
||||
import baritone.api.pathing.calc.IPath;
|
||||
import baritone.api.pathing.goals.Goal;
|
||||
@ -27,6 +28,9 @@ import net.minecraft.util.math.BlockPos;
|
||||
public abstract class PathBase implements IPath {
|
||||
@Override
|
||||
public PathBase cutoffAtLoadedChunks(Object bsi0) { // <-- cursed cursed cursed
|
||||
if (!Baritone.settings().cutoffAtLoadBoundary.get()) {
|
||||
return this;
|
||||
}
|
||||
BlockStateInterface bsi = (BlockStateInterface) bsi0;
|
||||
for (int i = 0; i < positions().size(); i++) {
|
||||
BlockPos pos = positions().get(i);
|
||||
|
Loading…
Reference in New Issue
Block a user