continue
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@ -31,7 +31,7 @@ public class PlayerMovementInput extends MovementInput {
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this.moveStrafe = 0.0F;
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this.moveForward = 0.0F;
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jump = handler.isInputForcedDown(Input.JUMP); // oppa
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jump = handler.isInputForcedDown(Input.JUMP); // oppa gangnam
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if (this.forwardKeyDown = handler.isInputForcedDown(Input.MOVE_FORWARD)) {
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this.moveForward++;
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