fix bucket pathfind issue

This commit is contained in:
Leijurv 2018-08-08 15:41:58 -07:00
parent c6998198a2
commit cbdb4fb5ea
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GPG Key ID: 44A3EA646EADAC6A
3 changed files with 26 additions and 41 deletions

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@ -47,7 +47,6 @@ import baritone.bot.pathing.movement.movements.MovementDiagonal;
import baritone.bot.pathing.movement.movements.MovementDownward; import baritone.bot.pathing.movement.movements.MovementDownward;
import baritone.bot.pathing.movement.movements.MovementTraverse; import baritone.bot.pathing.movement.movements.MovementTraverse;
import baritone.bot.pathing.path.IPath; import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.ToolSet;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
@ -87,7 +86,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
long timeoutTime = startTime + (slowPath ? 40000 : 4000); long timeoutTime = startTime + (slowPath ? 40000 : 4000);
long lastPrintout = 0; long lastPrintout = 0;
int numNodes = 0; int numNodes = 0;
ToolSet ts = new ToolSet(); CalculationContext calcContext = new CalculationContext();
int numEmptyChunk = 0; int numEmptyChunk = 0;
while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) { while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
if (slowPath) { if (slowPath) {
@ -110,7 +109,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
return Optional.of(new Path(startNode, currentNode, goal, numNodes)); return Optional.of(new Path(startNode, currentNode, goal, numNodes));
} }
//long constructStart = System.nanoTime(); //long constructStart = System.nanoTime();
Movement[] possibleMovements = getConnectedPositions(currentNodePos);//movement that we could take that start at myPos, in random order Movement[] possibleMovements = getConnectedPositions(currentNodePos, calcContext);//movement that we could take that start at myPos, in random order
shuffle(possibleMovements); shuffle(possibleMovements);
//long constructEnd = System.nanoTime(); //long constructEnd = System.nanoTime();
//System.out.println(constructEnd - constructStart); //System.out.println(constructEnd - constructStart);
@ -130,7 +129,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
} }
//long costStart = System.nanoTime(); //long costStart = System.nanoTime();
// TODO cache cost // TODO cache cost
double actionCost = movementToGetToNeighbor.getCost(new CalculationContext(ts)); double actionCost = movementToGetToNeighbor.getCost(calcContext);
//long costEnd = System.nanoTime(); //long costEnd = System.nanoTime();
//System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart)); //System.out.println(movementToGetToNeighbor.getClass() + "" + (costEnd - costStart));
if (actionCost >= ActionCosts.COST_INF) { if (actionCost >= ActionCosts.COST_INF) {
@ -193,38 +192,10 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
} }
private static Movement[] getConnectedPositions(BlockPos pos) { private static Movement[] getConnectedPositions(BlockPos pos, CalculationContext calcContext) {
int x = pos.getX(); int x = pos.getX();
int y = pos.getY(); int y = pos.getY();
int z = pos.getZ(); int z = pos.getZ();
/*Action[] actions = new Action[26];
actions[0] = new ActionPillar(pos);
actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));
actions[2] = new ActionBridge(pos, new BlockPos(x - 1, y, z));
actions[3] = new ActionBridge(pos, new BlockPos(x, y, z + 1));
actions[4] = new ActionBridge(pos, new BlockPos(x, y, z - 1));
actions[5] = new ActionClimb(pos, new BlockPos(x + 1, y + 1, z));
actions[6] = new ActionClimb(pos, new BlockPos(x - 1, y + 1, z));
actions[7] = new ActionClimb(pos, new BlockPos(x, y + 1, z + 1));
actions[8] = new ActionClimb(pos, new BlockPos(x, y + 1, z - 1));
actions[9] = new ActionDescend(pos, new BlockPos(x, y - 1, z - 1));
actions[10] = new ActionDescend(pos, new BlockPos(x, y - 1, z + 1));
actions[11] = new ActionDescend(pos, new BlockPos(x - 1, y - 1, z));
actions[12] = new ActionDescend(pos, new BlockPos(x + 1, y - 1, z));
actions[13] = new ActionFall(pos);
actions[14] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z - 1));
actions[15] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z + 1));
actions[16] = new ActionDescendTwo(pos, new BlockPos(x - 1, y - 2, z));
actions[17] = new ActionDescendTwo(pos, new BlockPos(x + 1, y - 2, z));
actions[18] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z - 1));
actions[19] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z + 1));
actions[20] = new ActionDescendThree(pos, new BlockPos(x - 1, y - 3, z));
actions[21] = new ActionDescendThree(pos, new BlockPos(x + 1, y - 3, z));
actions[22] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST);
actions[23] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST);
actions[24] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST);
actions[25] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST);
return actions;*/
return new Movement[]{ return new Movement[]{
new MovementTraverse(pos, new BlockPos(x + 1, y, z)), new MovementTraverse(pos, new BlockPos(x + 1, y, z)),
new MovementTraverse(pos, new BlockPos(x - 1, y, z)), new MovementTraverse(pos, new BlockPos(x - 1, y, z)),
@ -234,10 +205,10 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
new MovementAscend(pos, new BlockPos(x - 1, y + 1, z)), new MovementAscend(pos, new BlockPos(x - 1, y + 1, z)),
new MovementAscend(pos, new BlockPos(x, y + 1, z + 1)), new MovementAscend(pos, new BlockPos(x, y + 1, z + 1)),
new MovementAscend(pos, new BlockPos(x, y + 1, z - 1)), new MovementAscend(pos, new BlockPos(x, y + 1, z - 1)),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.NORTH), MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.NORTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.SOUTH), MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.SOUTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.EAST), MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.EAST, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.WEST), MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.WEST, calcContext),
new MovementDownward(pos), new MovementDownward(pos),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST), new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST), new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),

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@ -17,15 +17,19 @@
package baritone.bot.pathing.movement; package baritone.bot.pathing.movement;
import baritone.bot.utils.Helper;
import baritone.bot.utils.ToolSet; import baritone.bot.utils.ToolSet;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
/** /**
* @author Brady * @author Brady
* @since 8/7/2018 4:30 PM * @since 8/7/2018 4:30 PM
*/ */
public class CalculationContext { public class CalculationContext extends Helper {
private final ToolSet toolSet; private final ToolSet toolSet;
private final boolean hasWaterBucket;
public CalculationContext() { public CalculationContext() {
this(new ToolSet()); this(new ToolSet());
@ -33,9 +37,14 @@ public class CalculationContext {
public CalculationContext(ToolSet toolSet) { public CalculationContext(ToolSet toolSet) {
this.toolSet = toolSet; this.toolSet = toolSet;
this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET));
} }
public ToolSet getToolSet() { public ToolSet getToolSet() {
return this.toolSet; return this.toolSet;
} }
public boolean hasWaterBucket() {
return hasWaterBucket;
}
} }

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@ -208,7 +208,7 @@ public interface MovementHelper extends ActionCosts, Helper {
).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true); ).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
} }
static Movement generateMovementFallOrDescend(BlockPos pos, EnumFacing direction) { static Movement generateMovementFallOrDescend(BlockPos pos, EnumFacing direction, CalculationContext calcContext) {
BlockPos dest = pos.offset(direction); BlockPos dest = pos.offset(direction);
BlockPos destUp = dest.up(); BlockPos destUp = dest.up();
BlockPos destDown = dest.down(); BlockPos destDown = dest.down();
@ -236,7 +236,12 @@ public interface MovementHelper extends ActionCosts, Helper {
continue; continue;
} }
if (canWalkOn(onto, ontoBlock)) { if (canWalkOn(onto, ontoBlock)) {
if (calcContext.hasWaterBucket() || fallHeight <= 4) {
// fallHeight = 4 means onto.up() is 3 blocks down, which is the max
return new MovementFall(pos, onto.up()); return new MovementFall(pos, onto.up());
} else {
return null;
}
} }
break; break;
} }