friendship ended with linked list. now binary heap is my best friend.

This commit is contained in:
Leijurv 2018-08-03 11:45:11 -04:00
parent b6d40785a1
commit cd2b5d001e
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9 changed files with 164 additions and 13 deletions

3
.gitignore vendored
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@ -11,4 +11,5 @@ classes/
# IntelliJ Files
.idea/
*.iml
*.iml
/logs/

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@ -55,4 +55,4 @@ public final class GameEventHandler implements IGameEventListener {
private void dispatch(Consumer<Behavior> dispatchFunction) {
Baritone.INSTANCE.getBehaviors().stream().filter(Behavior::isEnabled).forEach(dispatchFunction);
}
}
}

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@ -1,7 +1,8 @@
package baritone.bot.pathing.calc;
import baritone.Baritone;
//import baritone.Baritone;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.ActionCosts;
import baritone.bot.pathing.movement.Movement;
@ -11,8 +12,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
* The actual A* pathfinding
@ -28,7 +27,8 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
protected IPath calculate0() {
startNode = getNodeAtPosition(start);
startNode.cost = 0;
IOpenSet openSet = new LinkedListOpenSet();
startNode.combinedCost = startNode.estimatedCostToGoal;
IOpenSet openSet = new BinaryHeapOpenSet();
startNode.isOpen = true;
openSet.insert(startNode);
bestSoFar = new PathNode[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
@ -38,19 +38,19 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
}
currentlyRunning = this;
long startTime = System.currentTimeMillis();
long timeoutTime = startTime + (Baritone.slowPath ? 40000 : 4000);
long timeoutTime = startTime + /*(Baritone.slowPath ? 40000 : */4000/*)*/;
long lastPrintout = 0;
int numNodes = 0;
ToolSet ts = new ToolSet();
int numEmptyChunk = 0;
while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
if (Baritone.slowPath) {
/*if (Baritone.slowPath) {
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
Logger.getLogger(AStarPathFinder.class.getName()).log(Level.SEVERE, null, ex);
}
}
}*/
PathNode currentNode = openSet.removeLowest();
mostRecentConsidered = currentNode;
currentNode.isOpen = false;
@ -89,6 +89,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch {
neighbor.previous = currentNode;
neighbor.previousMovement = movementToGetToNeighbor;
neighbor.cost = tentativeCost;
neighbor.combinedCost = tentativeCost + neighbor.estimatedCostToGoal;
if (!neighbor.isOpen) {
openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
neighbor.isOpen = true;

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@ -0,0 +1,75 @@
package baritone.bot.pathing.calc;
import java.util.Arrays;
public class BinaryHeapOpenSet implements IOpenSet {
private static final int INITIAL_CAPACITY = 1024;
private PathNode[] array;
private int size;
public BinaryHeapOpenSet() {
this(INITIAL_CAPACITY);
}
public BinaryHeapOpenSet(int size) {
this.size = 0;
this.array = new PathNode[size];
}
public void insert(PathNode value) {
if (size >= array.length - 1) {
array = Arrays.copyOf(array, array.length * 2);
}
size++;
int index = size;
array[index] = value;
int parent = index >>> 1;
while (index > 1 && array[parent].combinedCost > array[index].combinedCost) {
swap(index, parent);
index = parent;
parent = index >>> 1;
}
}
/**
* Returns true if the heap has no elements; false otherwise.
*/
public boolean isEmpty() {
return size == 0;
}
/**
* Removes and returns the minimum element in the heap.
*/
public PathNode removeLowest() {
if (size == 0) {
throw new IllegalStateException();
}
PathNode result = array[1];
array[1] = array[size];
array[size] = null;
size--;
int index = 1;
int smallerChild = 2;
while (smallerChild <= size) {
int right = smallerChild + 1;
if (right <= size && array[smallerChild].combinedCost > array[right].combinedCost) {
smallerChild = right;
}
if (array[index].combinedCost > array[smallerChild].combinedCost) {
swap(index, smallerChild);
} else {
break;
}
index = smallerChild;
smallerChild = index << 1;
}
return result;
}
protected void swap(int index1, int index2) {
PathNode tmp = array[index1];
array[index1] = array[index2];
array[index2] = tmp;
}
}

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@ -9,7 +9,7 @@ public class FibonacciHeapOpenSet extends FibonacciHeap implements IOpenSet {
//isEmpty is already defined in FibonacciHeap
@Override
public void insert(PathNode node) {
super.insert(node, node.estimatedCostToGoal + node.cost);
super.insert(node, node.combinedCost);
}
@Override

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@ -1,7 +1,8 @@
package baritone.bot.pathing.calc;
/**
*
* A linked list implementation of an open set. This is the original implementation from MineBot.
* It has incredbly fast insert performance, at the cost of O(n) removeLowest.
*/
public class LinkedListOpenSet implements IOpenSet {
private PathNode first = null;
@ -26,11 +27,11 @@ public class LinkedListOpenSet implements IOpenSet {
return n;
}
PathNode previous = first;
double bestValue = first.estimatedCostToGoal + first.cost;
double bestValue = first.combinedCost;
PathNode bestNode = first;
PathNode beforeBest = null;
while (current != null) {
double comp = current.estimatedCostToGoal + current.cost;
double comp = current.combinedCost;
if (comp < bestValue) {
bestValue = comp;
bestNode = current;

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@ -22,6 +22,8 @@ class PathNode {
// These three fields are mutable and are changed by PathFinder
double cost;
public double combinedCost;
PathNode previous;
Movement previousMovement;

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@ -17,6 +17,11 @@ public class MovementAscend extends Movement {
throw new UnsupportedOperationException();
}
@Override
public void onFinish() {
}
@Override
public MovementState updateState() {
MovementState latestState = currentState.setInput(InputOverrideHandler.Input.JUMP, true).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);

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@ -0,0 +1,66 @@
package baritone.bot.pathing.calc;
import baritone.bot.pathing.goals.GoalBlock;
import net.minecraft.util.math.BlockPos;
import org.junit.Test;
import static org.junit.Assert.*;
public class OpenSetsTest {
@Test
public void testOpenSets() {
for (int size = 1; size < 100; size++) {
testSize(size);
}
for (int size = 100; size < 10000; size += 100) {
testSize(size);
}
}
public void testSize(int size) {
System.out.println("Testing size " + size);
// Include LinkedListOpenSet even though it's not performant because I absolutely trust that it behaves properly
// I'm really testing the heap implementations against it as the ground truth
IOpenSet[] test = new IOpenSet[]{new BinaryHeapOpenSet(), new LinkedListOpenSet(), new FibonacciHeapOpenSet()};
for (IOpenSet set : test) {
assertTrue(set.isEmpty());
}
PathNode[] toInsert = new PathNode[size];
for (int i = 0; i < size; i++) {
PathNode pn = new PathNode(new BlockPos(0, 0, 0), new GoalBlock(new BlockPos(0, 0, 0)));
pn.combinedCost = Math.random();
toInsert[i] = pn;
}
System.out.println("Insertion");
for (IOpenSet set : test) {
long before = System.currentTimeMillis();
for (int i = 0; i < size; i++)
set.insert(toInsert[i]);
System.out.println(set.getClass() + " " + (System.currentTimeMillis() - before));
//all three take either 0 or 1ms to insert up to 10,000 nodes
//linkedlist takes 0ms most often (because there's no array resizing or allocation there, just pointer shuffling)
}
for (IOpenSet set : test) {
assertFalse(set.isEmpty());
}
System.out.println("Removal");
double[][] results = new double[test.length][size];
for (int i = 0; i < test.length; i++) {
long before = System.currentTimeMillis();
for (int j = 0; j < size; j++) {
results[i][j] = test[i].removeLowest().combinedCost;
}
System.out.println(test[i].getClass() + " " + (System.currentTimeMillis() - before));
}
for (int j = 0; j < size; j++) {
for (int i = 1; i < test.length; i++) {
assertEquals(results[i][j], results[0][j], 0);
}
}
for (IOpenSet set : test) {
assertTrue(set.isEmpty());
}
}
}