get rid of the remaining references to mc.world
This commit is contained in:
parent
b53f3925a4
commit
ce6ec00a89
@ -51,7 +51,7 @@ public final class RayTraceUtils {
|
|||||||
direction.y * blockReachDistance,
|
direction.y * blockReachDistance,
|
||||||
direction.z * blockReachDistance
|
direction.z * blockReachDistance
|
||||||
);
|
);
|
||||||
return mc.world.rayTraceBlocks(start, end, false, false, true);
|
return entity.world.rayTraceBlocks(start, end, false, false, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -203,6 +203,6 @@ public final class RotationUtils {
|
|||||||
* @return The optional rotation
|
* @return The optional rotation
|
||||||
*/
|
*/
|
||||||
public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos, double blockReachDistance) {
|
public static Optional<Rotation> reachableCenter(Entity entity, BlockPos pos, double blockReachDistance) {
|
||||||
return reachableOffset(entity, pos, VecUtils.calculateBlockCenter(pos), blockReachDistance);
|
return reachableOffset(entity, pos, VecUtils.calculateBlockCenter(entity.world, pos), blockReachDistance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -19,21 +19,17 @@ package baritone.api.utils;
|
|||||||
|
|
||||||
import net.minecraft.block.BlockFire;
|
import net.minecraft.block.BlockFire;
|
||||||
import net.minecraft.block.state.IBlockState;
|
import net.minecraft.block.state.IBlockState;
|
||||||
import net.minecraft.client.Minecraft;
|
|
||||||
import net.minecraft.entity.Entity;
|
import net.minecraft.entity.Entity;
|
||||||
import net.minecraft.util.math.AxisAlignedBB;
|
import net.minecraft.util.math.AxisAlignedBB;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
import net.minecraft.util.math.Vec3d;
|
import net.minecraft.util.math.Vec3d;
|
||||||
|
import net.minecraft.world.World;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author Brady
|
* @author Brady
|
||||||
* @since 10/13/2018
|
* @since 10/13/2018
|
||||||
*/
|
*/
|
||||||
public final class VecUtils {
|
public final class VecUtils {
|
||||||
/**
|
|
||||||
* The {@link Minecraft} instance
|
|
||||||
*/
|
|
||||||
private static final Minecraft mc = Minecraft.getMinecraft();
|
|
||||||
|
|
||||||
private VecUtils() {}
|
private VecUtils() {}
|
||||||
|
|
||||||
@ -44,9 +40,9 @@ public final class VecUtils {
|
|||||||
* @return The center of the block's bounding box
|
* @return The center of the block's bounding box
|
||||||
* @see #getBlockPosCenter(BlockPos)
|
* @see #getBlockPosCenter(BlockPos)
|
||||||
*/
|
*/
|
||||||
public static Vec3d calculateBlockCenter(BlockPos pos) {
|
public static Vec3d calculateBlockCenter(World world, BlockPos pos) {
|
||||||
IBlockState b = mc.world.getBlockState(pos);
|
IBlockState b = world.getBlockState(pos);
|
||||||
AxisAlignedBB bbox = b.getBoundingBox(mc.world, pos);
|
AxisAlignedBB bbox = b.getBoundingBox(world, pos);
|
||||||
double xDiff = (bbox.minX + bbox.maxX) / 2;
|
double xDiff = (bbox.minX + bbox.maxX) / 2;
|
||||||
double yDiff = (bbox.minY + bbox.maxY) / 2;
|
double yDiff = (bbox.minY + bbox.maxY) / 2;
|
||||||
double zDiff = (bbox.minZ + bbox.maxZ) / 2;
|
double zDiff = (bbox.minZ + bbox.maxZ) / 2;
|
||||||
@ -68,7 +64,7 @@ public final class VecUtils {
|
|||||||
*
|
*
|
||||||
* @param pos The block position
|
* @param pos The block position
|
||||||
* @return The assumed center of the position
|
* @return The assumed center of the position
|
||||||
* @see #calculateBlockCenter(BlockPos)
|
* @see #calculateBlockCenter(World, BlockPos)
|
||||||
*/
|
*/
|
||||||
public static Vec3d getBlockPosCenter(BlockPos pos) {
|
public static Vec3d getBlockPosCenter(BlockPos pos) {
|
||||||
return new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
|
return new Vec3d(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
|
||||||
|
@ -35,6 +35,7 @@ import net.minecraft.item.ItemStack;
|
|||||||
import net.minecraft.util.EnumFacing;
|
import net.minecraft.util.EnumFacing;
|
||||||
import net.minecraft.util.NonNullList;
|
import net.minecraft.util.NonNullList;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.world.World;
|
||||||
import net.minecraft.world.chunk.EmptyChunk;
|
import net.minecraft.world.chunk.EmptyChunk;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -85,7 +86,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
// so the only remaining dynamic isPassables are snow and trapdoor
|
// so the only remaining dynamic isPassables are snow and trapdoor
|
||||||
// if they're cached as a top block, we don't know their metadata
|
// if they're cached as a top block, we don't know their metadata
|
||||||
// default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
// default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
||||||
if (mc.world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
|
if (bsi.getWorld().getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (snow) {
|
if (snow) {
|
||||||
@ -150,7 +151,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
return block.isPassable(null, null);
|
return block.isPassable(null, null);
|
||||||
}
|
}
|
||||||
|
|
||||||
static boolean isReplacable(int x, int y, int z, IBlockState state) {
|
static boolean isReplacable(int x, int y, int z, IBlockState state, World world) {
|
||||||
// for MovementTraverse and MovementAscend
|
// for MovementTraverse and MovementAscend
|
||||||
// block double plant defaults to true when the block doesn't match, so don't need to check that case
|
// block double plant defaults to true when the block doesn't match, so don't need to check that case
|
||||||
// all other overrides just return true or false
|
// all other overrides just return true or false
|
||||||
@ -164,7 +165,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
Block block = state.getBlock();
|
Block block = state.getBlock();
|
||||||
if (block instanceof BlockSnow) {
|
if (block instanceof BlockSnow) {
|
||||||
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
|
||||||
if (mc.world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
|
if (world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return state.getValue(BlockSnow.LAYERS) == 1;
|
return state.getValue(BlockSnow.LAYERS) == 1;
|
||||||
@ -439,7 +440,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
* water, regardless of whether or not it is flowing.
|
* water, regardless of whether or not it is flowing.
|
||||||
*
|
*
|
||||||
* @param ctx The player context
|
* @param ctx The player context
|
||||||
* @param bp The block pos
|
* @param bp The block pos
|
||||||
* @return Whether or not the block is water
|
* @return Whether or not the block is water
|
||||||
*/
|
*/
|
||||||
static boolean isWater(IPlayerContext ctx, BlockPos bp) {
|
static boolean isWater(IPlayerContext ctx, BlockPos bp) {
|
||||||
@ -454,7 +455,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
* Returns whether or not the specified pos has a liquid
|
* Returns whether or not the specified pos has a liquid
|
||||||
*
|
*
|
||||||
* @param ctx The player context
|
* @param ctx The player context
|
||||||
* @param p The pos
|
* @param p The pos
|
||||||
* @return Whether or not the block is a liquid
|
* @return Whether or not the block is a liquid
|
||||||
*/
|
*/
|
||||||
static boolean isLiquid(IPlayerContext ctx, BlockPos p) {
|
static boolean isLiquid(IPlayerContext ctx, BlockPos p) {
|
||||||
|
@ -76,7 +76,7 @@ public class MovementAscend extends Movement {
|
|||||||
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
if (!context.canPlaceThrowawayAt(destX, y, destZ)) {
|
||||||
return COST_INF;
|
return COST_INF;
|
||||||
}
|
}
|
||||||
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace)) {
|
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace, context.world())) {
|
||||||
return COST_INF;
|
return COST_INF;
|
||||||
}
|
}
|
||||||
// TODO: add ability to place against .down() as well as the cardinal directions
|
// TODO: add ability to place against .down() as well as the cardinal directions
|
||||||
|
@ -45,7 +45,7 @@ import java.util.Objects;
|
|||||||
|
|
||||||
public class MovementParkour extends Movement {
|
public class MovementParkour extends Movement {
|
||||||
|
|
||||||
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = { EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN };
|
private static final EnumFacing[] HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP = {EnumFacing.NORTH, EnumFacing.SOUTH, EnumFacing.EAST, EnumFacing.WEST, EnumFacing.DOWN};
|
||||||
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
private static final BetterBlockPos[] EMPTY = new BetterBlockPos[]{};
|
||||||
|
|
||||||
private final EnumFacing direction;
|
private final EnumFacing direction;
|
||||||
@ -135,12 +135,12 @@ public class MovementParkour extends Movement {
|
|||||||
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
if (!context.canPlaceThrowawayAt(destX, y - 1, destZ)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace)) {
|
if (toPlace.getBlock() != Blocks.AIR && !MovementHelper.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y - 1, destZ, toPlace, context.world())) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < 5; i++) {
|
for (int i = 0; i < 5; i++) {
|
||||||
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i].getXOffset();
|
int againstX = destX + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getXOffset();
|
||||||
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i].getZOffset();
|
int againstZ = destZ + HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i].getZOffset();
|
||||||
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
|
if (againstX == x + xDiff * 3 && againstZ == z + zDiff * 3) { // we can't turn around that fast
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@ -216,7 +216,7 @@ public class MovementParkour extends Movement {
|
|||||||
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround) {
|
if (!MovementHelper.canWalkOn(ctx, dest.down()) && !ctx.player().onGround) {
|
||||||
BlockPos positionToPlace = dest.down();
|
BlockPos positionToPlace = dest.down();
|
||||||
for (int i = 0; i < 5; i++) {
|
for (int i = 0; i < 5; i++) {
|
||||||
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP [i]);
|
BlockPos against1 = positionToPlace.offset(HORIZONTALS_BUT_ALSO_DOWN____SO_EVERY_DIRECTION_EXCEPT_UP[i]);
|
||||||
if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
|
if (against1.up().equals(src.offset(direction, 3))) { // we can't turn around that fast
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -101,7 +101,7 @@ public class MovementTraverse extends Movement {
|
|||||||
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
|
if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
|
||||||
return COST_INF;
|
return COST_INF;
|
||||||
}
|
}
|
||||||
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn)) {
|
if (destOn.getBlock().equals(Blocks.AIR) || MovementHelper.isReplacable(destX, y - 1, destZ, destOn, context.world())) {
|
||||||
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
|
boolean throughWater = MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock());
|
||||||
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
|
if (MovementHelper.isWater(destOn.getBlock()) && throughWater) {
|
||||||
return COST_INF;
|
return COST_INF;
|
||||||
@ -167,7 +167,7 @@ public class MovementTraverse extends Movement {
|
|||||||
|
|
||||||
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
||||||
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
||||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(dest)).getYaw();
|
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest)).getYaw();
|
||||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||||
|
|
||||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||||
@ -191,7 +191,7 @@ public class MovementTraverse extends Movement {
|
|||||||
isDoorActuallyBlockingUs = true;
|
isDoorActuallyBlockingUs = true;
|
||||||
}
|
}
|
||||||
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(positionsToBreak[0])), true))
|
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0])), true))
|
||||||
.setInput(Input.CLICK_RIGHT, true);
|
.setInput(Input.CLICK_RIGHT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -205,7 +205,7 @@ public class MovementTraverse extends Movement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (blocked != null) {
|
if (blocked != null) {
|
||||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(blocked)), true))
|
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked)), true))
|
||||||
.setInput(Input.CLICK_RIGHT, true);
|
.setInput(Input.CLICK_RIGHT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,11 +18,9 @@
|
|||||||
package baritone.utils;
|
package baritone.utils;
|
||||||
|
|
||||||
import baritone.Baritone;
|
import baritone.Baritone;
|
||||||
import baritone.api.IBaritone;
|
|
||||||
import baritone.api.utils.IPlayerContext;
|
import baritone.api.utils.IPlayerContext;
|
||||||
import baritone.cache.CachedRegion;
|
import baritone.cache.CachedRegion;
|
||||||
import baritone.cache.WorldData;
|
import baritone.cache.WorldData;
|
||||||
import baritone.pathing.movement.CalculationContext;
|
|
||||||
import net.minecraft.block.Block;
|
import net.minecraft.block.Block;
|
||||||
import net.minecraft.block.state.IBlockState;
|
import net.minecraft.block.state.IBlockState;
|
||||||
import net.minecraft.init.Blocks;
|
import net.minecraft.init.Blocks;
|
||||||
@ -54,6 +52,10 @@ public class BlockStateInterface {
|
|||||||
this.world = world;
|
this.world = world;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public World getWorld() {
|
||||||
|
return world;
|
||||||
|
}
|
||||||
|
|
||||||
public static Block getBlock(IPlayerContext ctx, BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
|
public static Block getBlock(IPlayerContext ctx, BlockPos pos) { // won't be called from the pathing thread because the pathing thread doesn't make a single blockpos pog
|
||||||
return get(ctx, pos).getBlock();
|
return get(ctx, pos).getBlock();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user