Merge branch 'master' into builder
This commit is contained in:
commit
ce73d34627
@ -11,6 +11,8 @@
|
|||||||
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
|
[![Pull Requests](https://img.shields.io/github/issues-pr/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/pulls/)
|
||||||
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
|
![Code size](https://img.shields.io/github/languages/code-size/cabaletta/baritone.svg)
|
||||||
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
|
![GitHub repo size](https://img.shields.io/github/repo-size/cabaletta/baritone.svg)
|
||||||
|
![](https://tokei.rs/b1/github/cabaletta/baritone?category=code)
|
||||||
|
![](https://tokei.rs/b1/github/cabaletta/baritone?category=files)
|
||||||
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
|
[![Minecraft](https://img.shields.io/badge/MC-1.12.2-green.svg)](https://minecraft.gamepedia.com/1.12.2)
|
||||||
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
|
[![GitHub contributors](https://img.shields.io/github/contributors/cabaletta/baritone.svg)](https://github.com/cabaletta/baritone/graphs/contributors/)
|
||||||
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
|
[![GitHub commits](https://img.shields.io/github/commits-since/cabaletta/baritone/v1.0.0.svg)](https://github.com/cabaletta/baritone/commit/)
|
||||||
@ -30,6 +32,8 @@ the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone
|
|||||||
|
|
||||||
Have committed at least once a day for the last 6 months =D 🦀
|
Have committed at least once a day for the last 6 months =D 🦀
|
||||||
|
|
||||||
|
1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2
|
||||||
|
|
||||||
Here are some links to help to get started:
|
Here are some links to help to get started:
|
||||||
|
|
||||||
- [Features](FEATURES.md)
|
- [Features](FEATURES.md)
|
||||||
@ -40,6 +44,8 @@ Here are some links to help to get started:
|
|||||||
|
|
||||||
- [Javadocs](https://baritone.leijurv.com/)
|
- [Javadocs](https://baritone.leijurv.com/)
|
||||||
|
|
||||||
|
- [Settings](https://baritone.leijurv.com/baritone/api/Settings.html#allowBreak)
|
||||||
|
|
||||||
# Chat control
|
# Chat control
|
||||||
|
|
||||||
- [Baritone chat control usage](USAGE.md)
|
- [Baritone chat control usage](USAGE.md)
|
||||||
@ -57,7 +63,7 @@ BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAnd
|
|||||||
|
|
||||||
## Can I use Baritone as a library in my custom utility client?
|
## Can I use Baritone as a library in my custom utility client?
|
||||||
|
|
||||||
Sure! (As long as usage is in compliance with the LGPL 3 License)
|
That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)
|
||||||
|
|
||||||
## How is it so fast?
|
## How is it so fast?
|
||||||
|
|
||||||
|
2
USAGE.md
2
USAGE.md
@ -43,7 +43,7 @@ Some common examples:
|
|||||||
|
|
||||||
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
|
For the rest of the commands, you can take a look at the code [here](https://github.com/cabaletta/baritone/blob/master/src/main/java/baritone/utils/ExampleBaritoneControl.java).
|
||||||
|
|
||||||
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/">here</a> and navigate to Settings in the left sidebar.
|
All the settings and documentation are <a href="https://github.com/cabaletta/baritone/blob/master/src/api/java/baritone/api/Settings.java">here</a>. If you find HTML easier to read than Javadoc, you can look <a href="https://baritone.leijurv.com/baritone/api/Settings.html#allowBreak">here</a>.
|
||||||
|
|
||||||
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
|
There are about a hundred settings, but here are some fun / interesting / important ones that you might want to look at changing in normal usage of Baritone. The documentation for each can be found at the above links.
|
||||||
- `allowBreak`
|
- `allowBreak`
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
*/
|
*/
|
||||||
|
|
||||||
group 'baritone'
|
group 'baritone'
|
||||||
version '1.1.4'
|
version '1.1.5'
|
||||||
|
|
||||||
buildscript {
|
buildscript {
|
||||||
repositories {
|
repositories {
|
||||||
|
@ -17,8 +17,6 @@
|
|||||||
|
|
||||||
package baritone.gradle.task;
|
package baritone.gradle.task;
|
||||||
|
|
||||||
import com.google.gson.JsonElement;
|
|
||||||
import com.google.gson.JsonParser;
|
|
||||||
import org.gradle.api.DefaultTask;
|
import org.gradle.api.DefaultTask;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
@ -26,7 +24,6 @@ import java.io.InputStream;
|
|||||||
import java.nio.file.Files;
|
import java.nio.file.Files;
|
||||||
import java.nio.file.Path;
|
import java.nio.file.Path;
|
||||||
import java.nio.file.Paths;
|
import java.nio.file.Paths;
|
||||||
import java.util.List;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @author Brady
|
* @author Brady
|
||||||
|
@ -164,6 +164,11 @@ public final class Settings {
|
|||||||
*/
|
*/
|
||||||
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
|
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sprint and jump a block early on ascends wherever possible
|
||||||
|
*/
|
||||||
|
public final Setting<Boolean> sprintAscends = new Setting<>(true);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This is the big A* setting.
|
* This is the big A* setting.
|
||||||
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
|
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.
|
||||||
@ -277,7 +282,7 @@ public final class Settings {
|
|||||||
/**
|
/**
|
||||||
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
|
* Start planning the next path once the remaining movements tick estimates sum up to less than this value
|
||||||
*/
|
*/
|
||||||
public final Setting<Integer> planningTickLookAhead = new Setting<>(150);
|
public final Setting<Integer> planningTickLookahead = new Setting<>(150);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Default size of the Long2ObjectOpenHashMap used in pathing
|
* Default size of the Long2ObjectOpenHashMap used in pathing
|
||||||
@ -308,6 +313,8 @@ public final class Settings {
|
|||||||
* Is it okay to sprint through a descend followed by a diagonal?
|
* Is it okay to sprint through a descend followed by a diagonal?
|
||||||
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
|
* The player overshoots the landing, but not enough to fall off. And the diagonal ensures that there isn't
|
||||||
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
|
* lava or anything that's !canWalkInto in that space, so it's technically safe, just a little sketchy.
|
||||||
|
* <p>
|
||||||
|
* Note: this is *not* related to the allowDiagonalDescend setting, that is a completely different thing.
|
||||||
*/
|
*/
|
||||||
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
|
public final Setting<Boolean> allowOvershootDiagonalDescend = new Setting<>(true);
|
||||||
|
|
||||||
@ -378,6 +385,11 @@ public final class Settings {
|
|||||||
*/
|
*/
|
||||||
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
|
public final Setting<Boolean> pruneRegionsFromRAM = new Setting<>(false);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Cancel baritone on left click, as a form of "panic button"
|
||||||
|
*/
|
||||||
|
public final Setting<Boolean> clickCancel = new Setting<>(false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Remember the contents of containers (chests, echests, furnaces)
|
* Remember the contents of containers (chests, echests, furnaces)
|
||||||
* <p>
|
* <p>
|
||||||
@ -388,7 +400,7 @@ public final class Settings {
|
|||||||
/**
|
/**
|
||||||
* Print all the debug messages to chat
|
* Print all the debug messages to chat
|
||||||
*/
|
*/
|
||||||
public final Setting<Boolean> chatDebug = new Setting<>(true);
|
public final Setting<Boolean> chatDebug = new Setting<>(false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
|
* Allow chat based control of Baritone. Most likely should be disabled when Baritone is imported for use in
|
||||||
@ -467,7 +479,18 @@ public final class Settings {
|
|||||||
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
public final Setting<Boolean> pathThroughCachedOnly = new Setting<>(false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭
|
* Continue sprinting while in water
|
||||||
|
*/
|
||||||
|
public final Setting<Boolean> sprintInWater = new Setting<>(true);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* When GetToBlockProcess fails to calculate a path, instead of just giving up, mark the closest instances
|
||||||
|
* of that block as "unreachable" and go towards the next closest
|
||||||
|
*/
|
||||||
|
public final Setting<Boolean> blacklistOnGetToBlockFailure = new Setting<>(true);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 😎 Render cached chunks as semitransparent. Doesn't work with OptiFine 😭 Rarely randomly crashes, see <a href="https://github.com/cabaletta/baritone/issues/327">this issue</a>.
|
||||||
* <p>
|
* <p>
|
||||||
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
* Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect
|
||||||
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
* (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because
|
||||||
@ -558,6 +581,19 @@ public final class Settings {
|
|||||||
*/
|
*/
|
||||||
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
|
public final Setting<Integer> legitMineYLevel = new Setting<>(11);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Magically see ores that are separated diagonally from existing ores. Basically like mining around the ores that it finds
|
||||||
|
* in case there's one there touching it diagonally, except it checks it un-legit-ly without having the mine blocks to see it.
|
||||||
|
* You can decide whether this looks plausible or not.
|
||||||
|
* <p>
|
||||||
|
* This is disabled because it results in some weird behavior. For example, it can """see""" the top block of a vein of iron_ore
|
||||||
|
* through a lava lake. This isn't an issue normally since it won't consider anything touching lava, so it just ignores it.
|
||||||
|
* However, this setting expands that and allows it to see the entire vein so it'll mine under the lava lake to get the iron that
|
||||||
|
* it can reach without mining blocks adjacent to lava. This really defeats the purpose of legitMine since a player could never
|
||||||
|
* do that lol, so thats one reason why its disabled
|
||||||
|
*/
|
||||||
|
public final Setting<Boolean> legitMineIncludeDiagonals = new Setting<>(false);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* When mining block of a certain type, try to mine two at once instead of one.
|
* When mining block of a certain type, try to mine two at once instead of one.
|
||||||
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
|
* If the block above is also a goal block, set GoalBlock instead of GoalTwoBlocks
|
||||||
|
@ -117,8 +117,12 @@ public class Rotation {
|
|||||||
* @return are they really close
|
* @return are they really close
|
||||||
*/
|
*/
|
||||||
public boolean isReallyCloseTo(Rotation other) {
|
public boolean isReallyCloseTo(Rotation other) {
|
||||||
float yawDiff = Math.abs(this.yaw - other.yaw); // you cant fool me
|
return yawIsReallyClose(other) && Math.abs(this.pitch - other.pitch) < 0.01;
|
||||||
return (yawDiff < 0.01 || yawDiff > 359.9) && Math.abs(this.pitch - other.pitch) < 0.01;
|
}
|
||||||
|
|
||||||
|
public boolean yawIsReallyClose(Rotation other) {
|
||||||
|
float yawDiff = Math.abs(normalizeYaw(yaw) - normalizeYaw(other.yaw)); // you cant fool me
|
||||||
|
return (yawDiff < 0.01 || yawDiff > 359.99);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -147,4 +151,9 @@ public class Rotation {
|
|||||||
}
|
}
|
||||||
return newYaw;
|
return newYaw;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public String toString() {
|
||||||
|
return "Yaw: " + yaw + ", Pitch: " + pitch;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -78,6 +78,9 @@ public final class RotationUtils {
|
|||||||
* @return The wrapped angles
|
* @return The wrapped angles
|
||||||
*/
|
*/
|
||||||
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
|
public static Rotation wrapAnglesToRelative(Rotation current, Rotation target) {
|
||||||
|
if (current.yawIsReallyClose(target)) {
|
||||||
|
return new Rotation(current.getYaw(), target.getPitch());
|
||||||
|
}
|
||||||
return target.subtract(current).normalize().add(current);
|
return target.subtract(current).normalize().add(current);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,7 +105,7 @@ public final class RotationUtils {
|
|||||||
* @param dest The destination position
|
* @param dest The destination position
|
||||||
* @return The rotation from the origin to the destination
|
* @return The rotation from the origin to the destination
|
||||||
*/
|
*/
|
||||||
public static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
private static Rotation calcRotationFromVec3d(Vec3d orig, Vec3d dest) {
|
||||||
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
|
double[] delta = {orig.x - dest.x, orig.y - dest.y, orig.z - dest.z};
|
||||||
double yaw = MathHelper.atan2(delta[0], -delta[2]);
|
double yaw = MathHelper.atan2(delta[0], -delta[2]);
|
||||||
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
|
double dist = Math.sqrt(delta[0] * delta[0] + delta[2] * delta[2]);
|
||||||
@ -196,7 +199,7 @@ public final class RotationUtils {
|
|||||||
* @return The optional rotation
|
* @return The optional rotation
|
||||||
*/
|
*/
|
||||||
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
|
public static Optional<Rotation> reachableOffset(Entity entity, BlockPos pos, Vec3d offsetPos, double blockReachDistance) {
|
||||||
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos);
|
Rotation rotation = calcRotationFromVec3d(entity.getPositionEyes(1.0F), offsetPos, new Rotation(entity.rotationYaw, entity.rotationPitch));
|
||||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
|
RayTraceResult result = RayTraceUtils.rayTraceTowards(entity, rotation, blockReachDistance);
|
||||||
//System.out.println(result);
|
//System.out.println(result);
|
||||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
|
||||||
|
@ -22,27 +22,31 @@ import net.minecraft.client.Minecraft;
|
|||||||
import net.minecraft.client.renderer.ChunkRenderContainer;
|
import net.minecraft.client.renderer.ChunkRenderContainer;
|
||||||
import net.minecraft.client.renderer.GlStateManager;
|
import net.minecraft.client.renderer.GlStateManager;
|
||||||
import net.minecraft.client.renderer.chunk.RenderChunk;
|
import net.minecraft.client.renderer.chunk.RenderChunk;
|
||||||
|
import net.minecraft.util.math.BlockPos;
|
||||||
import org.lwjgl.opengl.GL14;
|
import org.lwjgl.opengl.GL14;
|
||||||
import org.spongepowered.asm.mixin.Mixin;
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
import org.spongepowered.asm.mixin.injection.At;
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
import org.spongepowered.asm.mixin.injection.Inject;
|
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
|
||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.*;
|
import static org.lwjgl.opengl.GL11.*;
|
||||||
|
|
||||||
@Mixin(ChunkRenderContainer.class)
|
@Mixin(ChunkRenderContainer.class)
|
||||||
public class MixinChunkRenderContainer {
|
public class MixinChunkRenderContainer {
|
||||||
|
|
||||||
@Inject(
|
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||||
method = "preRenderChunk",
|
method = "preRenderChunk",
|
||||||
at = @At("HEAD")
|
at = @At(
|
||||||
|
value = "INVOKE",
|
||||||
|
target = "net/minecraft/client/renderer/chunk/RenderChunk.getPosition()Lnet/minecraft/util/math/BlockPos;"
|
||||||
)
|
)
|
||||||
private void preRenderChunk(RenderChunk renderChunkIn, CallbackInfo ci) {
|
)
|
||||||
|
private BlockPos getPosition(RenderChunk renderChunkIn) {
|
||||||
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
if (Baritone.settings().renderCachedChunks.get() && Minecraft.getMinecraft().world.getChunk(renderChunkIn.getPosition()).isEmpty()) {
|
||||||
GlStateManager.enableAlpha();
|
GlStateManager.enableAlpha();
|
||||||
GlStateManager.enableBlend();
|
GlStateManager.enableBlend();
|
||||||
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
|
GL14.glBlendColor(0, 0, 0, Baritone.settings().cachedChunksOpacity.get());
|
||||||
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
|
GlStateManager.tryBlendFuncSeparate(GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE, GL_ZERO);
|
||||||
}
|
}
|
||||||
|
return renderChunkIn.getPosition();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,6 +20,7 @@ package baritone.launch.mixins;
|
|||||||
import baritone.Baritone;
|
import baritone.Baritone;
|
||||||
import baritone.api.BaritoneAPI;
|
import baritone.api.BaritoneAPI;
|
||||||
import baritone.utils.Helper;
|
import baritone.utils.Helper;
|
||||||
|
import net.minecraft.client.Minecraft;
|
||||||
import net.minecraft.client.settings.KeyBinding;
|
import net.minecraft.client.settings.KeyBinding;
|
||||||
import org.spongepowered.asm.mixin.Mixin;
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
import org.spongepowered.asm.mixin.Shadow;
|
import org.spongepowered.asm.mixin.Shadow;
|
||||||
@ -61,6 +62,11 @@ public class MixinKeyBinding {
|
|||||||
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
|
private void isPressed(CallbackInfoReturnable<Boolean> cir) {
|
||||||
// only the primary baritone forces keys
|
// only the primary baritone forces keys
|
||||||
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
Boolean force = BaritoneAPI.getProvider().getPrimaryBaritone().getInputOverrideHandler().isInputForcedDown((KeyBinding) (Object) this);
|
||||||
|
if (pressTime > 0 && (KeyBinding) (Object) this == Minecraft.getMinecraft().gameSettings.keyBindAttack && Baritone.settings().clickCancel.get() && BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().isPathing()) {
|
||||||
|
Helper.HELPER.logDirect("Cancelling path on left click since the clickCancel setting is enabled!");
|
||||||
|
BaritoneAPI.getProvider().getPrimaryBaritone().getPathingBehavior().cancelEverything();
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (force != null && !force && Baritone.settings().suppressClicks.get()) { // <-- cursed
|
if (force != null && !force && Baritone.settings().suppressClicks.get()) { // <-- cursed
|
||||||
if (pressTime > 0) {
|
if (pressTime > 0) {
|
||||||
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you.");
|
Helper.HELPER.logDirect("You're trying to press this mouse button but I won't let you.");
|
||||||
|
@ -22,25 +22,25 @@ import net.minecraft.client.renderer.GlStateManager;
|
|||||||
import net.minecraft.client.renderer.RenderList;
|
import net.minecraft.client.renderer.RenderList;
|
||||||
import org.spongepowered.asm.mixin.Mixin;
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
import org.spongepowered.asm.mixin.injection.At;
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
import org.spongepowered.asm.mixin.injection.Inject;
|
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
|
||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.*;
|
import static org.lwjgl.opengl.GL11.*;
|
||||||
|
|
||||||
@Mixin(RenderList.class)
|
@Mixin(RenderList.class)
|
||||||
public class MixinRenderList {
|
public class MixinRenderList {
|
||||||
|
|
||||||
@Inject(
|
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||||
method = "renderChunkLayer",
|
method = "renderChunkLayer",
|
||||||
at = @At(
|
at = @At(
|
||||||
value = "INVOKE",
|
value = "INVOKE",
|
||||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
private void renderChunkLayer(CallbackInfo info) {
|
private void popMatrix() {
|
||||||
if (Baritone.settings().renderCachedChunks.get()) {
|
if (Baritone.settings().renderCachedChunks.get()) {
|
||||||
// reset the blend func to normal (not dependent on constant alpha)
|
// reset the blend func to normal (not dependent on constant alpha)
|
||||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||||
}
|
}
|
||||||
|
GlStateManager.popMatrix();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,25 +22,25 @@ import net.minecraft.client.renderer.GlStateManager;
|
|||||||
import net.minecraft.client.renderer.VboRenderList;
|
import net.minecraft.client.renderer.VboRenderList;
|
||||||
import org.spongepowered.asm.mixin.Mixin;
|
import org.spongepowered.asm.mixin.Mixin;
|
||||||
import org.spongepowered.asm.mixin.injection.At;
|
import org.spongepowered.asm.mixin.injection.At;
|
||||||
import org.spongepowered.asm.mixin.injection.Inject;
|
import org.spongepowered.asm.mixin.injection.Redirect;
|
||||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
|
||||||
|
|
||||||
import static org.lwjgl.opengl.GL11.*;
|
import static org.lwjgl.opengl.GL11.*;
|
||||||
|
|
||||||
@Mixin(VboRenderList.class)
|
@Mixin(VboRenderList.class)
|
||||||
public class MixinVboRenderList {
|
public class MixinVboRenderList {
|
||||||
|
|
||||||
@Inject(
|
@Redirect( // avoid creating CallbackInfo at all costs; this is called 40k times per second
|
||||||
method = "renderChunkLayer",
|
method = "renderChunkLayer",
|
||||||
at = @At(
|
at = @At(
|
||||||
value = "INVOKE",
|
value = "INVOKE",
|
||||||
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
target = "net/minecraft/client/renderer/GlStateManager.popMatrix()V"
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
private void renderChunkLayer(CallbackInfo info) {
|
private void popMatrix() {
|
||||||
if (Baritone.settings().renderCachedChunks.get()) {
|
if (Baritone.settings().renderCachedChunks.get()) {
|
||||||
// reset the blend func to normal (not dependent on constant alpha)
|
// reset the blend func to normal (not dependent on constant alpha)
|
||||||
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
GlStateManager.tryBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO);
|
||||||
}
|
}
|
||||||
|
GlStateManager.popMatrix();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -122,11 +122,27 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
cancelRequested = false;
|
cancelRequested = false;
|
||||||
baritone.getInputOverrideHandler().clearAllKeys();
|
baritone.getInputOverrideHandler().clearAllKeys();
|
||||||
}
|
}
|
||||||
|
synchronized (pathPlanLock) {
|
||||||
|
synchronized (pathCalcLock) {
|
||||||
|
if (inProgress != null) {
|
||||||
|
// we are calculating
|
||||||
|
// are we calculating the right thing though? 🤔
|
||||||
|
BetterBlockPos calcFrom = inProgress.getStart();
|
||||||
|
Optional<IPath> currentBest = inProgress.bestPathSoFar();
|
||||||
|
if ((current == null || !current.getPath().getDest().equals(calcFrom)) // if current ends in inProgress's start, then we're ok
|
||||||
|
&& !calcFrom.equals(ctx.playerFeet()) && !calcFrom.equals(expectedSegmentStart) // if current starts in our playerFeet or pathStart, then we're ok
|
||||||
|
&& (!currentBest.isPresent() || (!currentBest.get().positions().contains(ctx.playerFeet()) && !currentBest.get().positions().contains(expectedSegmentStart))) // if
|
||||||
|
) {
|
||||||
|
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
|
||||||
|
inProgress.cancel(); // cancellation doesn't dispatch any events
|
||||||
|
inProgress = null; // this is safe since we hold both locks
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
if (current == null) {
|
if (current == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
safeToCancel = current.onTick();
|
safeToCancel = current.onTick();
|
||||||
synchronized (pathPlanLock) {
|
|
||||||
if (current.failed() || current.finished()) {
|
if (current.failed() || current.finished()) {
|
||||||
current = null;
|
current = null;
|
||||||
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
|
if (goal == null || goal.isInGoal(ctx.playerFeet())) {
|
||||||
@ -135,7 +151,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
next = null;
|
next = null;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one
|
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(expectedSegmentStart)) { // can contain either one
|
||||||
// if the current path failed, we may not actually be on the next one, so make sure
|
// if the current path failed, we may not actually be on the next one, so make sure
|
||||||
logDebug("Discarding next path as it does not contain current position");
|
logDebug("Discarding next path as it does not contain current position");
|
||||||
// for example if we had a nicely planned ahead path that starts where current ends
|
// for example if we had a nicely planned ahead path that starts where current ends
|
||||||
@ -157,23 +173,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
// at this point, current just ended, but we aren't in the goal and have no plan for the future
|
// at this point, current just ended, but we aren't in the goal and have no plan for the future
|
||||||
synchronized (pathCalcLock) {
|
synchronized (pathCalcLock) {
|
||||||
if (inProgress != null) {
|
if (inProgress != null) {
|
||||||
// we are calculating
|
|
||||||
// are we calculating the right thing though? 🤔
|
|
||||||
BetterBlockPos calcFrom = inProgress.getStart();
|
|
||||||
// if current just succeeded, we should be standing in calcFrom, so that's cool and good
|
|
||||||
// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
|
|
||||||
if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
|
|
||||||
// cool and good
|
|
||||||
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
|
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// oh noes
|
|
||||||
inProgress.cancel(); // cancellation doesn't dispatch any events
|
|
||||||
inProgress = null; // this is safe since we hold both locks
|
|
||||||
}
|
|
||||||
// we aren't calculating
|
// we aren't calculating
|
||||||
queuePathEvent(PathEvent.CALC_STARTED);
|
queuePathEvent(PathEvent.CALC_STARTED);
|
||||||
findPathInNewThread(pathStart(), true, context);
|
findPathInNewThread(expectedSegmentStart, true, context);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -204,7 +209,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
// and this path doesn't get us all the way there
|
// and this path doesn't get us all the way there
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookAhead.get()) {
|
if (ticksRemainingInSegment(false).get() < Baritone.settings().planningTickLookahead.get()) {
|
||||||
// and this path has 7.5 seconds or less left
|
// and this path has 7.5 seconds or less left
|
||||||
// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
|
// don't include the current movement so a very long last movement (e.g. descend) doesn't trip it up
|
||||||
// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
|
// if we actually included current, it wouldn't start planning ahead until the last movement was done, if the last movement took more than 7.5 seconds on its own
|
||||||
@ -247,8 +252,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
if (goal == null) {
|
if (goal == null) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
BlockPos pathStart = pathStart();
|
if (goal.isInGoal(ctx.playerFeet()) || goal.isInGoal(expectedSegmentStart)) {
|
||||||
if (goal.isInGoal(ctx.playerFeet()) || goal.isInGoal(pathStart)) {
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
synchronized (pathPlanLock) {
|
synchronized (pathPlanLock) {
|
||||||
@ -260,7 +264,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
queuePathEvent(PathEvent.CALC_STARTED);
|
queuePathEvent(PathEvent.CALC_STARTED);
|
||||||
findPathInNewThread(pathStart, true, context);
|
findPathInNewThread(expectedSegmentStart, true, context);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -333,13 +337,15 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
public void secretInternalSegmentCancel() {
|
public void secretInternalSegmentCancel() {
|
||||||
queuePathEvent(PathEvent.CANCELED);
|
queuePathEvent(PathEvent.CANCELED);
|
||||||
synchronized (pathPlanLock) {
|
synchronized (pathPlanLock) {
|
||||||
|
if (current != null) {
|
||||||
current = null;
|
current = null;
|
||||||
next = null;
|
next = null;
|
||||||
}
|
|
||||||
baritone.getInputOverrideHandler().clearAllKeys();
|
baritone.getInputOverrideHandler().clearAllKeys();
|
||||||
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
getInProgress().ifPresent(AbstractNodeCostSearch::cancel);
|
||||||
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
baritone.getInputOverrideHandler().getBlockBreakHelper().stopBreakingBlock();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void forceCancel() { // NOT exposed on public api
|
public void forceCancel() { // NOT exposed on public api
|
||||||
cancelEverything();
|
cancelEverything();
|
||||||
@ -448,7 +454,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
|
Optional<PathExecutor> executor = calcResult.getPath().map(p -> new PathExecutor(PathingBehavior.this, p));
|
||||||
if (current == null) {
|
if (current == null) {
|
||||||
if (executor.isPresent()) {
|
if (executor.isPresent()) {
|
||||||
if (executor.get().getPath().getSrc().equals(expectedSegmentStart)) {
|
if (executor.get().getPath().positions().contains(expectedSegmentStart)) {
|
||||||
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
queuePathEvent(PathEvent.CALC_FINISHED_NOW_EXECUTING);
|
||||||
current = executor.get();
|
current = executor.get();
|
||||||
} else {
|
} else {
|
||||||
@ -463,8 +469,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
|
|||||||
} else {
|
} else {
|
||||||
if (next == null) {
|
if (next == null) {
|
||||||
if (executor.isPresent()) {
|
if (executor.isPresent()) {
|
||||||
|
if (executor.get().getPath().getSrc().equals(current.getPath().getDest())) {
|
||||||
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
queuePathEvent(PathEvent.NEXT_SEGMENT_CALC_FINISHED);
|
||||||
next = executor.get();
|
next = executor.get();
|
||||||
|
} else {
|
||||||
|
logDebug("Warning: discarding orphan next segment with incorrect start");
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
|
queuePathEvent(PathEvent.NEXT_CALC_FAILED);
|
||||||
}
|
}
|
||||||
|
@ -50,7 +50,9 @@ public final class GameEventHandler implements IEventBus, Helper {
|
|||||||
if (event.getType() == TickEvent.Type.IN) {
|
if (event.getType() == TickEvent.Type.IN) {
|
||||||
try {
|
try {
|
||||||
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
|
baritone.bsi = new BlockStateInterface(baritone.getPlayerContext(), true);
|
||||||
} catch (Exception ex) {}
|
} catch (Exception ex) {
|
||||||
|
baritone.bsi = null;
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
baritone.bsi = null;
|
baritone.bsi = null;
|
||||||
}
|
}
|
||||||
|
@ -160,7 +160,7 @@ public abstract class Movement implements IMovement, MovementHelper {
|
|||||||
//i dont care if theres snow in the way!!!!!!!
|
//i dont care if theres snow in the way!!!!!!!
|
||||||
//you dont own me!!!!
|
//you dont own me!!!!
|
||||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.player().getPositionEyes(1.0F),
|
||||||
VecUtils.getBlockPosCenter(blockPos)), true)
|
VecUtils.getBlockPosCenter(blockPos), ctx.playerRotations()), true)
|
||||||
);
|
);
|
||||||
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
// don't check selectedblock on this one, this is a fallback when we can't see any face directly, it's intended to be breaking the "incorrect" block
|
||||||
state.setInput(Input.CLICK_LEFT, true);
|
state.setInput(Input.CLICK_LEFT, true);
|
||||||
|
@ -407,11 +407,10 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
static void moveTowards(IPlayerContext ctx, MovementState state, BlockPos pos) {
|
||||||
EntityPlayerSP player = ctx.player();
|
|
||||||
state.setTarget(new MovementTarget(
|
state.setTarget(new MovementTarget(
|
||||||
new Rotation(RotationUtils.calcRotationFromVec3d(player.getPositionEyes(1.0F),
|
new Rotation(RotationUtils.calcRotationFromVec3d(ctx.playerHead(),
|
||||||
VecUtils.getBlockPosCenter(pos),
|
VecUtils.getBlockPosCenter(pos),
|
||||||
new Rotation(player.rotationYaw, player.rotationPitch)).getYaw(), player.rotationPitch),
|
ctx.playerRotations()).getYaw(), ctx.player().rotationPitch),
|
||||||
false
|
false
|
||||||
)).setInput(Input.MOVE_FORWARD, true);
|
)).setInput(Input.MOVE_FORWARD, true);
|
||||||
}
|
}
|
||||||
|
@ -199,7 +199,7 @@ public class MovementAscend extends Movement {
|
|||||||
return state.setInput(Input.JUMP, true);
|
return state.setInput(Input.JUMP, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private boolean headBonkClear() {
|
public boolean headBonkClear() {
|
||||||
BetterBlockPos startUp = src.up(2);
|
BetterBlockPos startUp = src.up(2);
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
BetterBlockPos check = startUp.offset(EnumFacing.byHorizontalIndex(i));
|
||||||
|
@ -245,7 +245,7 @@ public class MovementDescend extends Movement {
|
|||||||
// (dest - src) + dest is offset 1 more in the same direction
|
// (dest - src) + dest is offset 1 more in the same direction
|
||||||
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
|
// so it's the block we'd need to worry about running into if we decide to sprint straight through this descend
|
||||||
BlockPos into = dest.subtract(src.down()).add(dest);
|
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||||
if (!MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2))) {
|
if (skipToAscend()) {
|
||||||
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
|
// if dest extends into can't walk through, but the two above are can walk through, then we can overshoot and glitch in that weird way
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -256,4 +256,9 @@ public class MovementDescend extends Movement {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean skipToAscend() {
|
||||||
|
BlockPos into = dest.subtract(src.down()).add(dest);
|
||||||
|
return !MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into)) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up()) && MovementHelper.canWalkThrough(ctx, new BetterBlockPos(into).up(2));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
package baritone.pathing.movement.movements;
|
package baritone.pathing.movement.movements;
|
||||||
|
|
||||||
|
import baritone.Baritone;
|
||||||
import baritone.api.IBaritone;
|
import baritone.api.IBaritone;
|
||||||
import baritone.api.pathing.movement.MovementStatus;
|
import baritone.api.pathing.movement.MovementStatus;
|
||||||
import baritone.api.utils.BetterBlockPos;
|
import baritone.api.utils.BetterBlockPos;
|
||||||
@ -181,7 +182,7 @@ public class MovementDiagonal extends Movement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public boolean sprint() {
|
public boolean sprint() {
|
||||||
if (MovementHelper.isLiquid(ctx, ctx.playerFeet())) {
|
if (MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !Baritone.settings().sprintInWater.get()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
for (int i = 0; i < 4; i++) {
|
for (int i = 0; i < 4; i++) {
|
||||||
|
@ -78,7 +78,7 @@ public class MovementFall extends Movement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
BlockPos playerFeet = ctx.playerFeet();
|
BlockPos playerFeet = ctx.playerFeet();
|
||||||
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest));
|
Rotation toDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest),ctx.playerRotations());
|
||||||
Rotation targetRotation = null;
|
Rotation targetRotation = null;
|
||||||
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
Block destBlock = ctx.world().getBlockState(dest).getBlock();
|
||||||
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
boolean isWater = destBlock == Blocks.WATER || destBlock == Blocks.FLOWING_WATER;
|
||||||
@ -141,7 +141,7 @@ public class MovementFall extends Movement {
|
|||||||
}
|
}
|
||||||
if (targetRotation == null) {
|
if (targetRotation == null) {
|
||||||
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
|
Vec3d destCenterOffset = new Vec3d(destCenter.x + 0.125 * avoid.getX(), destCenter.y, destCenter.z + 0.125 * avoid.getZ());
|
||||||
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset), false));
|
state.setTarget(new MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), destCenterOffset,ctx.playerRotations()), false));
|
||||||
}
|
}
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
@ -160,7 +160,7 @@ public class MovementPillar extends Movement {
|
|||||||
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
IBlockState fromDown = BlockStateInterface.get(ctx, src);
|
||||||
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
if (MovementHelper.isWater(fromDown.getBlock()) && MovementHelper.isWater(ctx, dest)) {
|
||||||
// stay centered while swimming up a water column
|
// stay centered while swimming up a water column
|
||||||
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest)), false));
|
state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.getBlockPosCenter(dest),ctx.playerRotations()), false));
|
||||||
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
Vec3d destCenter = VecUtils.getBlockPosCenter(dest);
|
||||||
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
|
if (Math.abs(ctx.player().posX - destCenter.x) > 0.2 || Math.abs(ctx.player().posZ - destCenter.z) > 0.2) {
|
||||||
state.setInput(Input.MOVE_FORWARD, true);
|
state.setInput(Input.MOVE_FORWARD, true);
|
||||||
|
@ -175,7 +175,7 @@ public class MovementTraverse extends Movement {
|
|||||||
|
|
||||||
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
// combine the yaw to the center of the destination, and the pitch to the specific block we're trying to break
|
||||||
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
// it's safe to do this since the two blocks we break (in a traverse) are right on top of each other and so will have the same yaw
|
||||||
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest)).getYaw();
|
float yawToDest = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), dest), ctx.playerRotations()).getYaw();
|
||||||
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
float pitchToBreak = state.getTarget().getRotation().get().getPitch();
|
||||||
|
|
||||||
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
state.setTarget(new MovementState.MovementTarget(new Rotation(yawToDest, pitchToBreak), true));
|
||||||
@ -199,7 +199,7 @@ public class MovementTraverse extends Movement {
|
|||||||
isDoorActuallyBlockingUs = true;
|
isDoorActuallyBlockingUs = true;
|
||||||
}
|
}
|
||||||
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
if (isDoorActuallyBlockingUs && !(Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0])), true))
|
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), positionsToBreak[0]), ctx.playerRotations()), true))
|
||||||
.setInput(Input.CLICK_RIGHT, true);
|
.setInput(Input.CLICK_RIGHT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -213,7 +213,7 @@ public class MovementTraverse extends Movement {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (blocked != null) {
|
if (blocked != null) {
|
||||||
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked)), true))
|
return state.setTarget(new MovementState.MovementTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), VecUtils.calculateBlockCenter(ctx.world(), blocked), ctx.playerRotations()), true))
|
||||||
.setInput(Input.CLICK_RIGHT, true);
|
.setInput(Input.CLICK_RIGHT, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -235,7 +235,7 @@ public class MovementTraverse extends Movement {
|
|||||||
BlockPos into = dest.subtract(src).add(dest);
|
BlockPos into = dest.subtract(src).add(dest);
|
||||||
Block intoBelow = BlockStateInterface.get(ctx, into).getBlock();
|
Block intoBelow = BlockStateInterface.get(ctx, into).getBlock();
|
||||||
Block intoAbove = BlockStateInterface.get(ctx, into.up()).getBlock();
|
Block intoAbove = BlockStateInterface.get(ctx, into.up()).getBlock();
|
||||||
if (wasTheBridgeBlockAlwaysThere && !MovementHelper.isLiquid(ctx, ctx.playerFeet()) && !MovementHelper.avoidWalkingInto(intoBelow) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
if (wasTheBridgeBlockAlwaysThere && (!MovementHelper.isLiquid(ctx, ctx.playerFeet()) || Baritone.settings().sprintInWater.get()) && (!MovementHelper.avoidWalkingInto(intoBelow) || MovementHelper.isWater(intoBelow)) && !MovementHelper.avoidWalkingInto(intoAbove)) {
|
||||||
state.setInput(Input.SPRINT, true);
|
state.setInput(Input.SPRINT, true);
|
||||||
}
|
}
|
||||||
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
|
Block destDown = BlockStateInterface.get(ctx, dest.down()).getBlock();
|
||||||
|
@ -25,6 +25,7 @@ import baritone.api.pathing.movement.MovementStatus;
|
|||||||
import baritone.api.pathing.path.IPathExecutor;
|
import baritone.api.pathing.path.IPathExecutor;
|
||||||
import baritone.api.utils.BetterBlockPos;
|
import baritone.api.utils.BetterBlockPos;
|
||||||
import baritone.api.utils.IPlayerContext;
|
import baritone.api.utils.IPlayerContext;
|
||||||
|
import baritone.api.utils.RotationUtils;
|
||||||
import baritone.api.utils.VecUtils;
|
import baritone.api.utils.VecUtils;
|
||||||
import baritone.api.utils.input.Input;
|
import baritone.api.utils.input.Input;
|
||||||
import baritone.behavior.PathingBehavior;
|
import baritone.behavior.PathingBehavior;
|
||||||
@ -39,6 +40,8 @@ import net.minecraft.block.BlockLiquid;
|
|||||||
import net.minecraft.init.Blocks;
|
import net.minecraft.init.Blocks;
|
||||||
import net.minecraft.util.Tuple;
|
import net.minecraft.util.Tuple;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
import net.minecraft.util.math.Vec3d;
|
||||||
|
import net.minecraft.util.math.Vec3i;
|
||||||
|
|
||||||
import java.util.*;
|
import java.util.*;
|
||||||
|
|
||||||
@ -104,14 +107,6 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
|
BetterBlockPos whereShouldIBe = path.positions().get(pathPosition);
|
||||||
BetterBlockPos whereAmI = ctx.playerFeet();
|
BetterBlockPos whereAmI = ctx.playerFeet();
|
||||||
if (!whereShouldIBe.equals(whereAmI)) {
|
if (!whereShouldIBe.equals(whereAmI)) {
|
||||||
|
|
||||||
if (pathPosition == 0 && whereAmI.equals(whereShouldIBe.up()) && Math.abs(ctx.player().motionY) < 0.1 && !(path.movements().get(0) instanceof MovementAscend) && !(path.movements().get(0) instanceof MovementPillar)) {
|
|
||||||
// avoid the Wrong Y coordinate bug
|
|
||||||
// TODO add a timer here
|
|
||||||
new MovementDownward(behavior.baritone, whereAmI, whereShouldIBe).update();
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
if (!Blocks.AIR.equals(BlockStateInterface.getBlock(ctx, whereAmI.down()))) {//do not skip if standing on air, because our position isn't stable to skip
|
||||||
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
for (int i = 0; i < pathPosition - 1 && i < path.length(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
|
||||||
if (whereAmI.equals(path.positions().get(i))) {
|
if (whereAmI.equals(path.positions().get(i))) {
|
||||||
@ -122,6 +117,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
path.movements().get(j).reset();
|
path.movements().get(j).reset();
|
||||||
}
|
}
|
||||||
onChangeInPathPosition();
|
onChangeInPathPosition();
|
||||||
|
onTick();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -134,6 +130,7 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
//System.out.println("Double skip sundae");
|
//System.out.println("Double skip sundae");
|
||||||
pathPosition = i - 1;
|
pathPosition = i - 1;
|
||||||
onChangeInPathPosition();
|
onChangeInPathPosition();
|
||||||
|
onTick();
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -195,17 +192,17 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Movement m = (Movement) path.movements().get(i);
|
Movement m = (Movement) path.movements().get(i);
|
||||||
HashSet<BlockPos> prevBreak = new HashSet<>(m.toBreak(bsi));
|
List<BlockPos> prevBreak = m.toBreak(bsi);
|
||||||
HashSet<BlockPos> prevPlace = new HashSet<>(m.toPlace(bsi));
|
List<BlockPos> prevPlace = m.toPlace(bsi);
|
||||||
HashSet<BlockPos> prevWalkInto = new HashSet<>(m.toWalkInto(bsi));
|
List<BlockPos> prevWalkInto = m.toWalkInto(bsi);
|
||||||
m.resetBlockCache();
|
m.resetBlockCache();
|
||||||
if (!prevBreak.equals(new HashSet<>(m.toBreak(bsi)))) {
|
if (!prevBreak.equals(m.toBreak(bsi))) {
|
||||||
recalcBP = true;
|
recalcBP = true;
|
||||||
}
|
}
|
||||||
if (!prevPlace.equals(new HashSet<>(m.toPlace(bsi)))) {
|
if (!prevPlace.equals(m.toPlace(bsi))) {
|
||||||
recalcBP = true;
|
recalcBP = true;
|
||||||
}
|
}
|
||||||
if (!prevWalkInto.equals(new HashSet<>(m.toWalkInto(bsi)))) {
|
if (!prevWalkInto.equals(m.toWalkInto(bsi))) {
|
||||||
recalcBP = true;
|
recalcBP = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -388,17 +385,34 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
if (!new CalculationContext(behavior.baritone).canSprint) {
|
if (!new CalculationContext(behavior.baritone).canSprint) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
IMovement current = path.movements().get(pathPosition);
|
||||||
|
|
||||||
|
// traverse requests sprinting, so we need to do this check first
|
||||||
|
if (current instanceof MovementTraverse && pathPosition < path.length() - 3) {
|
||||||
|
IMovement next = path.movements().get(pathPosition + 1);
|
||||||
|
if (next instanceof MovementAscend && sprintableAscend(ctx, (MovementTraverse) current, (MovementAscend) next, path.movements().get(pathPosition + 2))) {
|
||||||
|
if (skipNow(ctx, current, next)) {
|
||||||
|
logDebug("Skipping traverse to straight ascend");
|
||||||
|
pathPosition++;
|
||||||
|
onChangeInPathPosition();
|
||||||
|
onTick();
|
||||||
|
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, true);
|
||||||
|
return true;
|
||||||
|
} else {
|
||||||
|
logDebug("Too far to the side to safely sprint ascend");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// if the movement requested sprinting, then we're done
|
// if the movement requested sprinting, then we're done
|
||||||
if (requested) {
|
if (requested) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// however, descend doesn't request sprinting, beceause it doesn't know the context of what movement comes after it
|
// however, descend and ascend don't request sprinting, because they don't know the context of what movement comes after it
|
||||||
IMovement current = path.movements().get(pathPosition);
|
|
||||||
if (current instanceof MovementDescend) {
|
if (current instanceof MovementDescend) {
|
||||||
|
|
||||||
if (((MovementDescend) current).safeMode()) {
|
if (((MovementDescend) current).safeMode() && !((MovementDescend) current).skipToAscend()) {
|
||||||
logDebug("Sprinting would be unsafe");
|
logDebug("Sprinting would be unsafe");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@ -408,11 +422,13 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
|
if (next instanceof MovementAscend && current.getDirection().up().equals(next.getDirection().down())) {
|
||||||
// a descend then an ascend in the same direction
|
// a descend then an ascend in the same direction
|
||||||
pathPosition++;
|
pathPosition++;
|
||||||
|
onChangeInPathPosition();
|
||||||
|
onTick();
|
||||||
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
|
// okay to skip clearKeys and / or onChangeInPathPosition here since this isn't possible to repeat, since it's asymmetric
|
||||||
logDebug("Skipping descend to straight ascend");
|
logDebug("Skipping descend to straight ascend");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (canSprintInto(ctx, current, next)) {
|
if (canSprintFromDescendInto(ctx, current, next)) {
|
||||||
if (ctx.playerFeet().equals(current.getDest())) {
|
if (ctx.playerFeet().equals(current.getDest())) {
|
||||||
pathPosition++;
|
pathPosition++;
|
||||||
onChangeInPathPosition();
|
onChangeInPathPosition();
|
||||||
@ -432,11 +448,117 @@ public class PathExecutor implements IPathExecutor, Helper {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (pathPosition < path.length() - 2 && prev instanceof MovementTraverse && sprintableAscend(ctx, (MovementTraverse) prev, (MovementAscend) current, path.movements().get(pathPosition + 1))) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (current instanceof MovementFall) {
|
||||||
|
Tuple<Vec3d, BlockPos> data = overrideFall((MovementFall) current);
|
||||||
|
if (data != null) {
|
||||||
|
BlockPos fallDest = data.getSecond();
|
||||||
|
if (!path.positions().contains(fallDest)) {
|
||||||
|
throw new IllegalStateException();
|
||||||
|
}
|
||||||
|
if (ctx.playerFeet().equals(fallDest)) {
|
||||||
|
pathPosition = path.positions().indexOf(fallDest);
|
||||||
|
onChangeInPathPosition();
|
||||||
|
onTick();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
clearKeys();
|
||||||
|
behavior.baritone.getLookBehavior().updateTarget(RotationUtils.calcRotationFromVec3d(ctx.playerHead(), data.getFirst(), ctx.playerRotations()), false);
|
||||||
|
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.MOVE_FORWARD, true);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static boolean canSprintInto(IPlayerContext ctx, IMovement current, IMovement next) {
|
private Tuple<Vec3d, BlockPos> overrideFall(MovementFall movement) {
|
||||||
|
Vec3i dir = movement.getDirection();
|
||||||
|
if (dir.getY() < -3) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
Vec3i flatDir = new Vec3i(dir.getX(), 0, dir.getZ());
|
||||||
|
int i;
|
||||||
|
outer:
|
||||||
|
for (i = pathPosition + 1; i < path.length() - 1 && i < pathPosition + 3; i++) {
|
||||||
|
IMovement next = path.movements().get(i);
|
||||||
|
if (!(next instanceof MovementTraverse)) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!flatDir.equals(next.getDirection())) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
for (int y = next.getDest().y; y <= movement.getSrc().y + 1; y++) {
|
||||||
|
BlockPos chk = new BlockPos(next.getDest().x, y, next.getDest().z);
|
||||||
|
if (!MovementHelper.fullyPassable(ctx.world().getBlockState(chk))) {
|
||||||
|
break outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!MovementHelper.canWalkOn(ctx, next.getDest().down())) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
i--;
|
||||||
|
if (i == pathPosition) {
|
||||||
|
return null; // no valid extension exists
|
||||||
|
}
|
||||||
|
double len = i - pathPosition - 0.4;
|
||||||
|
return new Tuple<>(
|
||||||
|
new Vec3d(flatDir.getX() * len + movement.getDest().x + 0.5, movement.getDest().y, flatDir.getZ() * len + movement.getDest().z + 0.5),
|
||||||
|
movement.getDest().add(flatDir.getX() * (i - pathPosition), 0, flatDir.getZ() * (i - pathPosition)));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static boolean skipNow(IPlayerContext ctx, IMovement current, IMovement next) {
|
||||||
|
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().posZ)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().posX));
|
||||||
|
if (offTarget > 0.1) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
// we are centered
|
||||||
|
BlockPos headBonk = current.getSrc().subtract(current.getDirection()).up(2);
|
||||||
|
if (MovementHelper.fullyPassable(ctx.world().getBlockState(headBonk))) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// wait 0.3
|
||||||
|
double flatDist = Math.abs(current.getDirection().getX() * (headBonk.getX() + 0.5D - ctx.player().posX)) + Math.abs(current.getDirection().getZ() * (headBonk.getZ() + 0.5 - ctx.player().posZ));
|
||||||
|
return flatDist > 0.8;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static boolean sprintableAscend(IPlayerContext ctx, MovementTraverse current, MovementAscend next, IMovement nextnext) {
|
||||||
|
if (!Baritone.settings().sprintAscends.get()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!current.getDirection().equals(next.getDirection().down())) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (nextnext.getDirection().getX() != next.getDirection().getX() || nextnext.getDirection().getZ() != next.getDirection().getZ()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!MovementHelper.canWalkOn(ctx, current.getDest().down())) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (int x = 0; x < 2; x++) {
|
||||||
|
for (int y = 0; y < 3; y++) {
|
||||||
|
BlockPos chk = current.getSrc().up(y);
|
||||||
|
if (x == 1) {
|
||||||
|
chk = chk.add(current.getDirection());
|
||||||
|
}
|
||||||
|
if (!MovementHelper.fullyPassable(ctx.world().getBlockState(chk))) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (MovementHelper.avoidWalkingInto(ctx.world().getBlockState(current.getSrc().up(3)).getBlock())) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (MovementHelper.avoidWalkingInto(ctx.world().getBlockState(next.getDest().up(2)).getBlock())) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static boolean canSprintFromDescendInto(IPlayerContext ctx, IMovement current, IMovement next) {
|
||||||
if (next instanceof MovementDescend && next.getDirection().equals(current.getDirection())) {
|
if (next instanceof MovementDescend && next.getDirection().equals(current.getDirection())) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -202,7 +202,7 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
|
|||||||
double placeX = placeAgainstPos.x + aabb.minX * placementMultiplier.x + aabb.maxX * (1 - placementMultiplier.x);
|
double placeX = placeAgainstPos.x + aabb.minX * placementMultiplier.x + aabb.maxX * (1 - placementMultiplier.x);
|
||||||
double placeY = placeAgainstPos.y + aabb.minY * placementMultiplier.y + aabb.maxY * (1 - placementMultiplier.y);
|
double placeY = placeAgainstPos.y + aabb.minY * placementMultiplier.y + aabb.maxY * (1 - placementMultiplier.y);
|
||||||
double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
|
double placeZ = placeAgainstPos.z + aabb.minZ * placementMultiplier.z + aabb.maxZ * (1 - placementMultiplier.z);
|
||||||
Rotation rot = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(placeX, placeY, placeZ));
|
Rotation rot = RotationUtils.calcRotationFromVec3d(ctx.playerHead(), new Vec3d(placeX, placeY, placeZ), ctx.playerRotations());
|
||||||
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance());
|
RayTraceResult result = RayTraceUtils.rayTraceTowards(ctx.player(), rot, ctx.playerController().getBlockReachDistance());
|
||||||
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
|
if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK && result.getBlockPos().equals(placeAgainstPos) && result.sideHit == against.getOpposite()) {
|
||||||
OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
|
OptionalInt hotbar = hasAnyItemThatWouldPlace(toPlace, result, rot);
|
||||||
|
@ -32,15 +32,13 @@ import net.minecraft.init.Blocks;
|
|||||||
import net.minecraft.inventory.ContainerPlayer;
|
import net.minecraft.inventory.ContainerPlayer;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.*;
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Optional;
|
|
||||||
|
|
||||||
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
|
public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBlockProcess {
|
||||||
|
|
||||||
private Block gettingTo;
|
private Block gettingTo;
|
||||||
private List<BlockPos> knownLocations;
|
private List<BlockPos> knownLocations;
|
||||||
|
private List<BlockPos> blacklist; // locations we failed to calc to
|
||||||
private BlockPos start;
|
private BlockPos start;
|
||||||
|
|
||||||
private int tickCount = 0;
|
private int tickCount = 0;
|
||||||
@ -54,6 +52,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
|||||||
onLostControl();
|
onLostControl();
|
||||||
gettingTo = block;
|
gettingTo = block;
|
||||||
start = ctx.playerFeet();
|
start = ctx.playerFeet();
|
||||||
|
blacklist = new ArrayList<>();
|
||||||
rescan(new ArrayList<>(), new CalculationContext(baritone));
|
rescan(new ArrayList<>(), new CalculationContext(baritone));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -63,12 +62,12 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
|||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
|
public synchronized PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
|
||||||
if (knownLocations == null) {
|
if (knownLocations == null) {
|
||||||
rescan(new ArrayList<>(), new CalculationContext(baritone));
|
rescan(new ArrayList<>(), new CalculationContext(baritone));
|
||||||
}
|
}
|
||||||
if (knownLocations.isEmpty()) {
|
if (knownLocations.isEmpty()) {
|
||||||
if (Baritone.settings().exploreForBlocks.get()) {
|
if (Baritone.settings().exploreForBlocks.get() && !calcFailed) {
|
||||||
return new PathingCommand(new GoalRunAway(1, start) {
|
return new PathingCommand(new GoalRunAway(1, start) {
|
||||||
@Override
|
@Override
|
||||||
public boolean isInGoal(int x, int y, int z) {
|
public boolean isInGoal(int x, int y, int z) {
|
||||||
@ -82,12 +81,19 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
|||||||
}
|
}
|
||||||
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||||
}
|
}
|
||||||
|
Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
|
||||||
if (calcFailed) {
|
if (calcFailed) {
|
||||||
|
if (Baritone.settings().blacklistOnGetToBlockFailure.get()) {
|
||||||
|
logDirect("Unable to find any path to " + gettingTo + ", blacklisting presumably unreachable closest instances");
|
||||||
|
blacklistClosest();
|
||||||
|
return onTick(false, isSafeToCancel); // gamer moment
|
||||||
|
} else {
|
||||||
logDirect("Unable to find any path to " + gettingTo + ", canceling GetToBlock");
|
logDirect("Unable to find any path to " + gettingTo + ", canceling GetToBlock");
|
||||||
if (isSafeToCancel) {
|
if (isSafeToCancel) {
|
||||||
onLostControl();
|
onLostControl();
|
||||||
}
|
}
|
||||||
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
return new PathingCommand(goal, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
|
int mineGoalUpdateInterval = Baritone.settings().mineGoalUpdateInterval.get();
|
||||||
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
|
if (mineGoalUpdateInterval != 0 && tickCount++ % mineGoalUpdateInterval == 0) { // big brain
|
||||||
@ -95,25 +101,58 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
|||||||
CalculationContext context = new CalculationContext(baritone, true);
|
CalculationContext context = new CalculationContext(baritone, true);
|
||||||
Baritone.getExecutor().execute(() -> rescan(current, context));
|
Baritone.getExecutor().execute(() -> rescan(current, context));
|
||||||
}
|
}
|
||||||
Goal goal = new GoalComposite(knownLocations.stream().map(this::createGoal).toArray(Goal[]::new));
|
|
||||||
if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) {
|
if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) {
|
||||||
// we're there
|
// we're there
|
||||||
if (rightClickOnArrival(gettingTo)) {
|
if (rightClickOnArrival(gettingTo)) {
|
||||||
if (rightClick()) {
|
if (rightClick()) {
|
||||||
onLostControl();
|
onLostControl();
|
||||||
|
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
onLostControl();
|
onLostControl();
|
||||||
|
return new PathingCommand(null, PathingCommandType.CANCEL_AND_SET_GOAL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
|
return new PathingCommand(goal, PathingCommandType.REVALIDATE_GOAL_AND_PATH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// blacklist the closest block and its adjacent blocks
|
||||||
|
public synchronized void blacklistClosest() {
|
||||||
|
List<BlockPos> newBlacklist = new ArrayList<>();
|
||||||
|
knownLocations.stream().min(Comparator.comparingDouble(ctx.player()::getDistanceSq)).ifPresent(newBlacklist::add);
|
||||||
|
outer:
|
||||||
|
while (true) {
|
||||||
|
for (BlockPos known : knownLocations) {
|
||||||
|
for (BlockPos blacklist : newBlacklist) {
|
||||||
|
if (areAdjacent(known, blacklist)) { // directly adjacent
|
||||||
|
newBlacklist.add(known);
|
||||||
|
knownLocations.remove(known);
|
||||||
|
continue outer;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (true) {
|
||||||
|
break; // codacy gets mad if i just end on a break LOL
|
||||||
|
}
|
||||||
|
}
|
||||||
|
logDebug("Blacklisting unreachable locations " + newBlacklist);
|
||||||
|
blacklist.addAll(newBlacklist);
|
||||||
|
}
|
||||||
|
|
||||||
|
// safer than direct double comparison from distanceSq
|
||||||
|
private boolean areAdjacent(BlockPos posA, BlockPos posB) {
|
||||||
|
int diffX = Math.abs(posA.getX() - posB.getX());
|
||||||
|
int diffY = Math.abs(posA.getY() - posB.getY());
|
||||||
|
int diffZ = Math.abs(posA.getZ() - posB.getZ());
|
||||||
|
return (diffX + diffY + diffZ) == 1;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void onLostControl() {
|
public synchronized void onLostControl() {
|
||||||
gettingTo = null;
|
gettingTo = null;
|
||||||
knownLocations = null;
|
knownLocations = null;
|
||||||
start = null;
|
start = null;
|
||||||
|
blacklist = null;
|
||||||
baritone.getInputOverrideHandler().clearAllKeys();
|
baritone.getInputOverrideHandler().clearAllKeys();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -122,8 +161,10 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl
|
|||||||
return "Get To Block " + gettingTo;
|
return "Get To Block " + gettingTo;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void rescan(List<BlockPos> known, CalculationContext context) {
|
private synchronized void rescan(List<BlockPos> known, CalculationContext context) {
|
||||||
knownLocations = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
|
List<BlockPos> positions = MineProcess.searchWorld(context, Collections.singletonList(gettingTo), 64, known);
|
||||||
|
positions.removeIf(blacklist::contains);
|
||||||
|
knownLocations = positions;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Goal createGoal(BlockPos pos) {
|
private Goal createGoal(BlockPos pos) {
|
||||||
|
@ -228,7 +228,7 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||||||
return prune(ctx, locs, mining, max);
|
return prune(ctx, locs, mining, max);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void addNearby() {
|
private void addNearby() {
|
||||||
knownOreLocations.addAll(droppedItemsScan(mining, ctx.world()));
|
knownOreLocations.addAll(droppedItemsScan(mining, ctx.world()));
|
||||||
BlockPos playerFeet = ctx.playerFeet();
|
BlockPos playerFeet = ctx.playerFeet();
|
||||||
BlockStateInterface bsi = new BlockStateInterface(ctx);
|
BlockStateInterface bsi = new BlockStateInterface(ctx);
|
||||||
@ -239,8 +239,11 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||||||
for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
|
for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
|
||||||
// crucial to only add blocks we can see because otherwise this
|
// crucial to only add blocks we can see because otherwise this
|
||||||
// is an x-ray and it'll get caught
|
// is an x-ray and it'll get caught
|
||||||
if (mining.contains(bsi.get0(x, y, z).getBlock()) && RotationUtils.reachable(ctx.player(), new BlockPos(x, y, z), fakedBlockReachDistance).isPresent()) {
|
if (mining.contains(bsi.get0(x, y, z).getBlock())) {
|
||||||
knownOreLocations.add(new BlockPos(x, y, z));
|
BlockPos pos = new BlockPos(x, y, z);
|
||||||
|
if ((Baritone.settings().legitMineIncludeDiagonals.get() && knownOreLocations.stream().anyMatch(ore -> ore.distanceSq(pos) <= 2 /* sq means this is pytha dist <= sqrt(2) */)) || RotationUtils.reachable(ctx.player(), pos, fakedBlockReachDistance).isPresent()) {
|
||||||
|
knownOreLocations.add(pos);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -250,12 +253,19 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
|
|||||||
|
|
||||||
public static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, List<Block> mining, int max) {
|
public static List<BlockPos> prune(CalculationContext ctx, List<BlockPos> locs2, List<Block> mining, int max) {
|
||||||
List<BlockPos> dropped = droppedItemsScan(mining, ctx.world);
|
List<BlockPos> dropped = droppedItemsScan(mining, ctx.world);
|
||||||
|
dropped.removeIf(drop -> {
|
||||||
|
for (BlockPos pos : locs2) {
|
||||||
|
if (pos.distanceSq(drop) <= 9 && mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) && MineProcess.plausibleToBreak(ctx.bsi, pos)) { // TODO maybe drop also has to be supported? no lava below?
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
});
|
||||||
List<BlockPos> locs = locs2
|
List<BlockPos> locs = locs2
|
||||||
.stream()
|
.stream()
|
||||||
.distinct()
|
.distinct()
|
||||||
|
|
||||||
// remove any that are within loaded chunks that aren't actually what we want
|
// remove any that are within loaded chunks that aren't actually what we want
|
||||||
|
|
||||||
.filter(pos -> !ctx.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ()) || mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) || dropped.contains(pos))
|
.filter(pos -> !ctx.bsi.worldContainsLoadedChunk(pos.getX(), pos.getZ()) || mining.contains(ctx.getBlock(pos.getX(), pos.getY(), pos.getZ())) || dropped.contains(pos))
|
||||||
|
|
||||||
// remove any that are implausible to mine (encased in bedrock, or touching lava)
|
// remove any that are implausible to mine (encased in bedrock, or touching lava)
|
||||||
|
@ -164,36 +164,19 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (msg.startsWith("goal")) {
|
if (msg.startsWith("goal")) {
|
||||||
String[] params = msg.substring(4).trim().split(" ");
|
String rest = msg.substring(4).trim();
|
||||||
|
Goal goal;
|
||||||
|
if (rest.equals("clear") || rest.equals("none")) {
|
||||||
|
goal = null;
|
||||||
|
} else {
|
||||||
|
String[] params = rest.split(" ");
|
||||||
if (params[0].equals("")) {
|
if (params[0].equals("")) {
|
||||||
params = new String[]{};
|
params = new String[]{};
|
||||||
}
|
}
|
||||||
Goal goal;
|
goal = parseGoal(params);
|
||||||
try {
|
if (goal == null) {
|
||||||
switch (params.length) {
|
|
||||||
case 0:
|
|
||||||
goal = new GoalBlock(ctx.playerFeet());
|
|
||||||
break;
|
|
||||||
case 1:
|
|
||||||
if (params[0].equals("clear") || params[0].equals("none")) {
|
|
||||||
goal = null;
|
|
||||||
} else {
|
|
||||||
goal = new GoalYLevel(Integer.parseInt(params[0]));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 2:
|
|
||||||
goal = new GoalXZ(Integer.parseInt(params[0]), Integer.parseInt(params[1]));
|
|
||||||
break;
|
|
||||||
case 3:
|
|
||||||
goal = new GoalBlock(new BlockPos(Integer.parseInt(params[0]), Integer.parseInt(params[1]), Integer.parseInt(params[2])));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
logDirect("unable to understand lol");
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} catch (NumberFormatException ex) {
|
|
||||||
logDirect("unable to parse integer " + ex);
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
customGoalProcess.setGoal(goal);
|
customGoalProcess.setGoal(goal);
|
||||||
logDirect("Goal: " + goal);
|
logDirect("Goal: " + goal);
|
||||||
@ -270,7 +253,7 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
|||||||
logDirect(success ? "Loaded" : "Unable to load");
|
logDirect(success ? "Loaded" : "Unable to load");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
if (msg.equals("axis")) {
|
if (msg.equals("axis") || msg.equals("highway")) {
|
||||||
customGoalProcess.setGoalAndPath(new GoalAxis());
|
customGoalProcess.setGoalAndPath(new GoalAxis());
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -516,7 +499,11 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
|||||||
if (block == null) {
|
if (block == null) {
|
||||||
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getName().equalsIgnoreCase(mining)).max(Comparator.comparingLong(IWaypoint::getCreationTimestamp)).orElse(null);
|
waypoint = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getAllWaypoints().stream().filter(w -> w.getName().equalsIgnoreCase(mining)).max(Comparator.comparingLong(IWaypoint::getCreationTimestamp)).orElse(null);
|
||||||
if (waypoint == null) {
|
if (waypoint == null) {
|
||||||
logDirect("No locations for " + mining + " known, cancelling");
|
Goal goal = parseGoal(waypointType.split(" "));
|
||||||
|
if (goal != null) {
|
||||||
|
logDirect("Going to " + goal);
|
||||||
|
customGoalProcess.setGoalAndPath(goal);
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -595,4 +582,31 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Goal parseGoal(String[] params) {
|
||||||
|
Goal goal;
|
||||||
|
try {
|
||||||
|
switch (params.length) {
|
||||||
|
case 0:
|
||||||
|
goal = new GoalBlock(ctx.playerFeet());
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
goal = new GoalYLevel(Integer.parseInt(params[0]));
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
goal = new GoalXZ(Integer.parseInt(params[0]), Integer.parseInt(params[1]));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
goal = new GoalBlock(new BlockPos(Integer.parseInt(params[0]), Integer.parseInt(params[1]), Integer.parseInt(params[2])));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
logDirect("unable to understand lol");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
} catch (NumberFormatException ex) {
|
||||||
|
logDirect("unable to parse integer " + ex);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return goal;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -115,7 +115,7 @@ public final class InputOverrideHandler extends Behavior implements IInputOverri
|
|||||||
ctx.player().movementInput = new PlayerMovementInput(this);
|
ctx.player().movementInput = new PlayerMovementInput(this);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) {
|
if (ctx.player().movementInput.getClass() == PlayerMovementInput.class) { // allow other movement inputs that aren't this one, e.g. for a freecam
|
||||||
ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
|
ctx.player().movementInput = new MovementInputFromOptions(Minecraft.getMinecraft().gameSettings);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user