Better comment explaining new folder depth check
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@ -61,7 +61,7 @@ public enum WorldProvider implements Helper {
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IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
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IAnvilChunkLoader loader = (IAnvilChunkLoader) provider.getChunkLoader();
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directory = loader.getChunkSaveLocation();
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directory = loader.getChunkSaveLocation();
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// In the case of any dimension that isn't the overworld, we'll see a number other than 2 (likely 3)
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// Gets the "depth" of this directory relative the the game's run directory, 2 is the location of the world
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if (directory.toPath().relativize(mc.gameDir.toPath()).getNameCount() != 2) {
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if (directory.toPath().relativize(mc.gameDir.toPath()).getNameCount() != 2) {
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// subdirectory of the main save directory for this world
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// subdirectory of the main save directory for this world
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directory = directory.getParentFile();
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directory = directory.getParentFile();
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@ -79,7 +79,7 @@ public enum WorldProvider implements Helper {
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try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
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try (FileOutputStream out = new FileOutputStream(new File(readme, "readme.txt"))) {
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// good thing we have a readme
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// good thing we have a readme
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out.write("https://github.com/cabaletta/baritone\n".getBytes());
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out.write("https://github.com/cabaletta/baritone\n".getBytes());
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} catch (IOException ex) {}
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} catch (IOException ignored) {}
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directory = new File(directory, "DIM" + dimensionID);
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directory = new File(directory, "DIM" + dimensionID);
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Path dir = directory.toPath();
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Path dir = directory.toPath();
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