did this
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@ -275,13 +275,6 @@ public class BuilderProcess extends BaritoneProcessHelper implements IBuilderPro
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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// TODO somehow tell inventorybehavior what we'd like to have on the hotbar
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// perhaps take the 16 closest positions in incorrectPositions to ctx.playerFeet that aren't desired to be air, and then snag the top 4 most common block states, then request those on the hotbar
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// this will work as is, but it'll be trashy
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// need to iterate over incorrectPositions and see which ones we can "correct" from our current standing position
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baritone.getInputOverrideHandler().clearAllKeys();
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BuilderCalculationContext bcc = new BuilderCalculationContext();
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if (!recalc(bcc)) {
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