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@ -67,6 +67,8 @@ public class MovementAscend extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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System.out.println("Ticking with state " + state.getStatus());
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System.out.println("Ticking with state " + state.getStatus());
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// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
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// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case PREPPING:
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case UNREACHABLE:
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case UNREACHABLE:
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