iron doors, fixes #30
This commit is contained in:
parent
0f56af65b1
commit
d94e825a79
@ -47,13 +47,14 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
Block b = state.getBlock();
|
Block b = state.getBlock();
|
||||||
BlockPos below = new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ());
|
BlockPos below = new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ());
|
||||||
return Blocks.ICE.equals(b) // ice becomes water, and water can mess up the path
|
return Blocks.ICE.equals(b) // ice becomes water, and water can mess up the path
|
||||||
|| b instanceof BlockSilverfish
|
|| b instanceof BlockSilverfish // obvious reasons
|
||||||
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ()))//don't break anything touching liquid on any side
|
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ()))//don't break anything touching liquid on any side
|
||||||
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX() + 1, pos.getY(), pos.getZ()))
|
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX() + 1, pos.getY(), pos.getZ()))
|
||||||
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX() - 1, pos.getY(), pos.getZ()))
|
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX() - 1, pos.getY(), pos.getZ()))
|
||||||
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() + 1))
|
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() + 1))
|
||||||
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() - 1))
|
|| BlockStateInterface.isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() - 1))
|
||||||
|| (!(b instanceof BlockLilyPad && BlockStateInterface.isWater(below)) && BlockStateInterface.isLiquid(below));//if it's a lilypad above water, it's ok to break, otherwise don't break if its liquid
|
|| (!(b instanceof BlockLilyPad && BlockStateInterface.isWater(below)) && BlockStateInterface.isLiquid(below));//if it's a lilypad above water, it's ok to break, otherwise don't break if its liquid
|
||||||
|
// TODO revisit this. why is it not okay to break non-lilypads that are right above water?
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -78,7 +79,7 @@ public interface MovementHelper extends ActionCosts, Helper {
|
|||||||
if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) {
|
if (BlockStateInterface.isFlowing(state) || BlockStateInterface.isLiquid(pos.up())) {
|
||||||
return false; // Don't walk through flowing liquids
|
return false; // Don't walk through flowing liquids
|
||||||
}
|
}
|
||||||
if (block instanceof BlockDoor) {
|
if (block instanceof BlockDoor && !Blocks.IRON_DOOR.equals(block)) {
|
||||||
return true; // we can just open the door
|
return true; // we can just open the door
|
||||||
}
|
}
|
||||||
return block.isPassable(mc.world, pos);
|
return block.isPassable(mc.world, pos);
|
||||||
|
@ -146,11 +146,13 @@ public class MovementTraverse extends Movement {
|
|||||||
isDoorActuallyBlockingUs = true;
|
isDoorActuallyBlockingUs = true;
|
||||||
}
|
}
|
||||||
if (isDoorActuallyBlockingUs) {
|
if (isDoorActuallyBlockingUs) {
|
||||||
|
if (!(Blocks.IRON_DOOR.equals(srcBlock) || Blocks.IRON_DOOR.equals(pb0.getBlock()) || Blocks.IRON_DOOR.equals(pb1.getBlock()))) {
|
||||||
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()))));
|
state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.calcCenterFromCoords(positionsToBreak[0], world()))));
|
||||||
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
|
boolean isTheBridgeBlockThere = MovementHelper.canWalkOn(positionsToPlace[0]) || ladder;
|
||||||
BlockPos whereAmI = playerFeet();
|
BlockPos whereAmI = playerFeet();
|
||||||
if (whereAmI.getY() != dest.getY() && !ladder) {
|
if (whereAmI.getY() != dest.getY() && !ladder) {
|
||||||
|
Loading…
Reference in New Issue
Block a user