fix parkour jumps ending on lilypads, fixes #203
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		@@ -162,7 +162,7 @@ public class MovementParkour extends Movement {
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        }
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        MovementHelper.moveTowards(state, dest);
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        if (playerFeet().equals(dest)) {
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            if (player().posY - playerFeet().getY() < 0.01) {
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            if (player().posY - playerFeet().getY() < 0.094) { // lilypads
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                state.setStatus(MovementState.MovementStatus.SUCCESS);
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            }
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        } else if (!playerFeet().equals(src)) {
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