some polish on ascend sprinting

This commit is contained in:
Leijurv 2019-02-13 18:26:30 -08:00
parent a84b3bfc7a
commit dbd760fbcb
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
2 changed files with 33 additions and 8 deletions

View File

@ -164,6 +164,11 @@ public final class Settings {
*/
public final Setting<Boolean> considerPotionEffects = new Setting<>(true);
/**
* Sprint and jump a block early on ascends wherever possible
*/
public final Setting<Boolean> sprintAscends = new Setting<>(true);
/**
* This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.

View File

@ -386,11 +386,16 @@ public class PathExecutor implements IPathExecutor, Helper {
if (current instanceof MovementTraverse && pathPosition < path.length() - 2) {
IMovement next = path.movements().get(pathPosition + 1);
if (next instanceof MovementAscend && sprintableAscend(ctx, (MovementTraverse) current, (MovementAscend) next)) {
logDebug("Skipping traverse to straight ascend");
pathPosition++;
onChangeInPathPosition();
onTick();
return true;
if (skipNow(ctx, current, next)) {
logDebug("Skipping traverse to straight ascend");
pathPosition++;
onChangeInPathPosition();
onTick();
behavior.baritone.getInputOverrideHandler().setInputForceState(Input.JUMP, true);
return true;
} else {
logDebug("Too far to the side to safely sprint ascend");
}
}
}
@ -445,16 +450,31 @@ public class PathExecutor implements IPathExecutor, Helper {
return false;
}
private static boolean skipNow(IPlayerContext ctx, IMovement current, IMovement next) {
double offTarget = Math.abs(current.getDirection().getX() * (current.getSrc().z + 0.5D - ctx.player().posZ)) + Math.abs(current.getDirection().getZ() * (current.getSrc().x + 0.5D - ctx.player().posX));
if (offTarget > 0.1) {
return false;
}
// we are centered
BlockPos headBonk = current.getSrc().subtract(current.getDirection()).up(2);
if (MovementHelper.fullyPassable(ctx.world().getBlockState(headBonk))) {
return true;
}
// wait 0.3
double flatDist = Math.abs(current.getDirection().getX() * (headBonk.getX() + 0.5D - ctx.player().posX)) + Math.abs(current.getDirection().getZ() * (headBonk.getZ() + 0.5 - ctx.player().posZ));
return flatDist > 0.8;
}
private static boolean sprintableAscend(IPlayerContext ctx, MovementTraverse current, MovementAscend next) {
if (!Baritone.settings().sprintAscends.get()) {
return false;
}
if (!current.getDirection().equals(next.getDirection().down())) {
return false;
}
if (!MovementHelper.canWalkOn(ctx, current.getDest().down())) {
return false;
}
if (!next.headBonkClear()) {
return false;
}
for (int x = 0; x < 2; x++) {
for (int y = 0; y < 3; y++) {
BlockPos chk = current.getSrc().up(y);