fix tool set once and for all, fixes #136

This commit is contained in:
Leijurv 2018-09-04 17:13:42 -07:00
parent 2cf9a3a74b
commit de84a49391
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
10 changed files with 58 additions and 190 deletions

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@ -1,62 +0,0 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.launch.mixins;
import baritone.Baritone;
import baritone.api.event.events.ItemSlotEvent;
import net.minecraft.entity.player.InventoryPlayer;
import org.spongepowered.asm.lib.Opcodes;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Redirect;
/**
* @author Brady
* @since 8/20/2018
*/
@Mixin(InventoryPlayer.class)
public class MixinInventoryPlayer {
@Redirect(
method = "getDestroySpeed",
at = @At(
value = "FIELD",
opcode = Opcodes.GETFIELD,
target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
)
)
private int getDestroySpeed$getCurrentItem(InventoryPlayer inventory) {
ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
return event.getSlot();
}
@Redirect(
method = "canHarvestBlock",
at = @At(
value = "FIELD",
opcode = Opcodes.GETFIELD,
target = "net/minecraft/entity/player/InventoryPlayer.currentItem:I"
)
)
private int canHarvestBlock$getCurrentItem(InventoryPlayer inventory) {
ItemSlotEvent event = new ItemSlotEvent(inventory.currentItem);
Baritone.INSTANCE.getGameEventHandler().onQueryItemSlotForBlocks(event);
return event.getSlot();
}
}

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@ -17,7 +17,6 @@
"MixinGameSettings", "MixinGameSettings",
"MixinGuiContainer", "MixinGuiContainer",
"MixinGuiScreen", "MixinGuiScreen",
"MixinInventoryPlayer",
"MixinKeyBinding", "MixinKeyBinding",
"MixinMinecraft", "MixinMinecraft",
"MixinNetHandlerPlayClient", "MixinNetHandlerPlayClient",

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@ -21,7 +21,6 @@ import baritone.api.event.GameEventHandler;
import baritone.behavior.Behavior; import baritone.behavior.Behavior;
import baritone.behavior.impl.*; import baritone.behavior.impl.*;
import baritone.utils.InputOverrideHandler; import baritone.utils.InputOverrideHandler;
import baritone.utils.ToolSet;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import java.io.File; import java.io.File;
@ -82,7 +81,6 @@ public enum Baritone {
registerBehavior(LocationTrackingBehavior.INSTANCE); registerBehavior(LocationTrackingBehavior.INSTANCE);
registerBehavior(FollowBehavior.INSTANCE); registerBehavior(FollowBehavior.INSTANCE);
registerBehavior(MineBehavior.INSTANCE); registerBehavior(MineBehavior.INSTANCE);
this.gameEventHandler.registerEventListener(ToolSet.INTERNAL_EVENT_LISTENER);
} }
this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone"); this.dir = new File(Minecraft.getMinecraft().gameDir, "baritone");
if (!Files.exists(dir.toPath())) { if (!Files.exists(dir.toPath())) {

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@ -83,6 +83,11 @@ public class Settings {
*/ */
public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true); public Setting<Boolean> allowWalkOnBottomSlab = new Setting<>(true);
/**
* For example, if you have Mining Fatigue or Haste, adjust the costs of breaking blocks accordingly.
*/
public Setting<Boolean> considerPotionEffects = new Setting<>(true);
/** /**
* This is the big A* setting. * This is the big A* setting.
* As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path. * As long as your cost heuristic is an *underestimate*, it's guaranteed to find you the best path.

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@ -159,11 +159,6 @@ public final class GameEventHandler implements IGameEventListener, Helper {
dispatch(listener -> listener.onReceivePacket(event)); dispatch(listener -> listener.onReceivePacket(event));
} }
@Override
public final void onQueryItemSlotForBlocks(ItemSlotEvent event) {
dispatch(listener -> listener.onQueryItemSlotForBlocks(event));
}
@Override @Override
public void onPlayerRelativeMove(RelativeMoveEvent event) { public void onPlayerRelativeMove(RelativeMoveEvent event) {
dispatch(listener -> listener.onPlayerRelativeMove(event)); dispatch(listener -> listener.onPlayerRelativeMove(event));

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@ -74,9 +74,6 @@ public interface AbstractGameEventListener extends IGameEventListener {
@Override @Override
default void onReceivePacket(PacketEvent event) {} default void onReceivePacket(PacketEvent event) {}
@Override
default void onQueryItemSlotForBlocks(ItemSlotEvent event) {}
@Override @Override
default void onPlayerRelativeMove(RelativeMoveEvent event) {} default void onPlayerRelativeMove(RelativeMoveEvent event) {}

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@ -36,7 +36,6 @@ package baritone.api.event.listener;
import baritone.api.event.events.*; import baritone.api.event.events.*;
import io.netty.util.concurrent.GenericFutureListener; import io.netty.util.concurrent.GenericFutureListener;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiGameOver; import net.minecraft.client.gui.GuiGameOver;
@ -44,7 +43,6 @@ import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.settings.GameSettings; import net.minecraft.client.settings.GameSettings;
import net.minecraft.entity.Entity; import net.minecraft.entity.Entity;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.network.NetworkManager; import net.minecraft.network.NetworkManager;
import net.minecraft.network.Packet; import net.minecraft.network.Packet;
import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.ITextComponent;
@ -120,14 +118,6 @@ public interface IGameEventListener {
*/ */
void onReceivePacket(PacketEvent event); void onReceivePacket(PacketEvent event);
/**
* Run when a query is made for a player's inventory current slot in the context of blocks
*
* @see InventoryPlayer#getDestroySpeed(IBlockState)
* @see InventoryPlayer#canHarvestBlock(IBlockState)
*/
void onQueryItemSlotForBlocks(ItemSlotEvent event);
/** /**
* Run once per game tick from before and after the player's moveRelative method is called * Run once per game tick from before and after the player's moveRelative method is called
* *

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@ -149,7 +149,7 @@ public abstract class Movement implements Helper, MovementHelper {
somethingInTheWay = true; somethingInTheWay = true;
Optional<Rotation> reachable = LookBehaviorUtils.reachable(blockPos); Optional<Rotation> reachable = LookBehaviorUtils.reachable(blockPos);
if (reachable.isPresent()) { if (reachable.isPresent()) {
player().inventory.currentItem = new ToolSet().getBestSlot(BlockStateInterface.get(blockPos)); MovementHelper.switchToBestToolFor(BlockStateInterface.get(blockPos));
state.setTarget(new MovementState.MovementTarget(reachable.get(), true)).setInput(Input.CLICK_LEFT, true); state.setTarget(new MovementState.MovementTarget(reachable.get(), true)).setInput(Input.CLICK_LEFT, true);
return false; return false;
} }

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@ -261,7 +261,7 @@ public interface MovementHelper extends ActionCosts, Helper {
return COST_INF; return COST_INF;
} }
double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table double m = Blocks.CRAFTING_TABLE.equals(block) ? 10 : 1; // TODO see if this is still necessary. it's from MineBot when we wanted to penalize breaking its crafting table
double result = m / context.getToolSet().getStrVsBlock(state, position); double result = m / context.getToolSet().getStrVsBlock(state);
if (includeFalling) { if (includeFalling) {
BlockPos up = position.up(); BlockPos up = position.up();
IBlockState above = BlockStateInterface.get(up); IBlockState above = BlockStateInterface.get(up);

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@ -17,55 +17,24 @@
package baritone.utils; package baritone.utils;
import baritone.api.event.events.ItemSlotEvent; import baritone.Baritone;
import baritone.api.event.listener.AbstractGameEventListener;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft; import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.init.Enchantments;
import net.minecraft.item.Item; import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemAir;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import java.util.ArrayList;
import java.util.HashMap; import java.util.HashMap;
import java.util.List;
import java.util.Map; import java.util.Map;
/** /**
* A cached list of the best tools on the hotbar for any block * A cached list of the best tools on the hotbar for any block
* *
* @author avecowa, Brady * @author avecowa, Brady, leijurv
*/ */
public class ToolSet implements Helper { public class ToolSet implements Helper {
/**
* Instance of the internal event listener used to hook into Baritone's event bus
*/
public static final InternalEventListener INTERNAL_EVENT_LISTENER = new InternalEventListener();
/**
* A list of tools on the hotbar that should be considered.
* Note that if there are no tools on the hotbar this list will still have one (null) entry.
*/
private List<ItemTool> tools;
/**
* A mapping from the tools array to what hotbar slots the tool is actually in.
* tools.get(i) will be on your hotbar in slot slots.get(i)
*/
private List<Byte> slots;
/**
* A mapping from a block to which tool index is best for it.
* The values in this map are *not* hotbar slots indexes, they need to be looked up in slots
* in order to be converted into hotbar slots.
*/
private Map<Block, Byte> slotCache = new HashMap<>();
/** /**
* A cache mapping a {@link Block} to how long it will take to break * A cache mapping a {@link Block} to how long it will take to break
* with this toolset, given the optimum tool is used. * with this toolset, given the optimum tool is used.
@ -75,30 +44,7 @@ public class ToolSet implements Helper {
/** /**
* Create a toolset from the current player's inventory (but don't calculate any hardness values just yet) * Create a toolset from the current player's inventory (but don't calculate any hardness values just yet)
*/ */
public ToolSet() { public ToolSet() {}
EntityPlayerSP p = Minecraft.getMinecraft().player;
NonNullList<ItemStack> inv = p.inventory.mainInventory;
tools = new ArrayList<>();
slots = new ArrayList<>();
boolean fnull = false;
for (byte i = 0; i < 9; i++) {
if (!fnull || ((!(inv.get(i).getItem() instanceof ItemAir)) && inv.get(i).getItem() instanceof ItemTool)) {
tools.add(inv.get(i).getItem() instanceof ItemTool ? (ItemTool) inv.get(i).getItem() : null);
slots.add(i);
fnull |= (inv.get(i).getItem() instanceof ItemAir) || (!inv.get(i).getItem().isDamageable());
}
}
}
/**
* A caching wrapper around getBestToolIndex
*
* @param state the blockstate to be mined
* @return get which tool on the hotbar is best for mining it
*/
public Item getBestTool(IBlockState state) {
return tools.get(slotCache.computeIfAbsent(state.getBlock(), block -> getBestToolIndex(state)));
}
/** /**
* Calculate which tool on the hotbar is best for mining * Calculate which tool on the hotbar is best for mining
@ -106,15 +52,11 @@ public class ToolSet implements Helper {
* @param b the blockstate to be mined * @param b the blockstate to be mined
* @return a byte indicating the index in the tools array that worked best * @return a byte indicating the index in the tools array that worked best
*/ */
private byte getBestToolIndex(IBlockState b) { public byte getBestSlot(IBlockState b) {
byte best = 0; byte best = 0;
float value = -1; double value = -1;
for (byte i = 0; i < tools.size(); i++) { for (byte i = 0; i < 9; i++) {
Item item = tools.get(i); double v = calculateStrVsBlock(i, b);
if (item == null)
continue;
float v = item.getDestroySpeed(new ItemStack(item), b);
if (v > value || value == -1) { if (v > value || value == -1) {
value = v; value = v;
best = i; best = i;
@ -123,25 +65,14 @@ public class ToolSet implements Helper {
return best; return best;
} }
/**
* Get which hotbar slot should be selected for fastest mining
*
* @param state the blockstate to be mined
* @return a byte indicating which hotbar slot worked best
*/
public byte getBestSlot(IBlockState state) {
return slots.get(slotCache.computeIfAbsent(state.getBlock(), block -> getBestToolIndex(state)));
}
/** /**
* Using the best tool on the hotbar, how long would it take to mine this block * Using the best tool on the hotbar, how long would it take to mine this block
* *
* @param state the blockstate to be mined * @param state the blockstate to be mined
* @param pos the blockpos to be mined
* @return how long it would take in ticks * @return how long it would take in ticks
*/ */
public double getStrVsBlock(IBlockState state, BlockPos pos) { public double getStrVsBlock(IBlockState state) {
return this.breakStrengthCache.computeIfAbsent(state.getBlock(), b -> calculateStrVsBlock(state, pos)); return this.breakStrengthCache.computeIfAbsent(state.getBlock(), b -> calculateStrVsBlock(getBestSlot(state), state));
} }
/** /**
@ -149,36 +80,51 @@ public class ToolSet implements Helper {
* in this toolset is used. * in this toolset is used.
* *
* @param state the blockstate to be mined * @param state the blockstate to be mined
* @param pos the blockpos to be mined
* @return how long it would take in ticks * @return how long it would take in ticks
*/ */
private double calculateStrVsBlock(IBlockState state, BlockPos pos) { private double calculateStrVsBlock(byte slot, IBlockState state) {
// Calculate the slot with the best item // Calculate the slot with the best item
byte slot = this.getBestSlot(state); ItemStack contents = player().inventory.getStackInSlot(slot);
INTERNAL_EVENT_LISTENER.setOverrideSlot(slot); float blockHard = state.getBlockHardness(null, null);
if (blockHard < 0) {
// Calculate the relative hardness of the block to the player return 0;
float hardness = state.getPlayerRelativeBlockHardness(player(), world(), pos);
// Restore the old slot
INTERNAL_EVENT_LISTENER.setOverrideSlot(-1);
return hardness;
} }
private static final class InternalEventListener implements AbstractGameEventListener { float speed = contents.getDestroySpeed(state);
if (speed > 1) {
private int overrideSlot; int effLevel = EnchantmentHelper.getEnchantmentLevel(Enchantments.EFFICIENCY, contents);
if (effLevel > 0 && !contents.isEmpty()) {
@Override speed += effLevel * effLevel + 1;
public void onQueryItemSlotForBlocks(ItemSlotEvent event) { }
if (this.overrideSlot >= 0)
event.setSlot(this.overrideSlot);
} }
final void setOverrideSlot(int overrideSlot) { if (Baritone.settings().considerPotionEffects.get()) {
this.overrideSlot = overrideSlot; if (player().isPotionActive(MobEffects.HASTE)) {
speed *= 1 + (player().getActivePotionEffect(MobEffects.HASTE).getAmplifier() + 1) * 0.2;
}
if (player().isPotionActive(MobEffects.MINING_FATIGUE)) {
switch (player().getActivePotionEffect(MobEffects.MINING_FATIGUE).getAmplifier()) {
case 0:
speed *= 0.3;
break;
case 1:
speed *= 0.09;
break;
case 2:
speed *= 0.0027;
break;
default:
speed *= 0.00081;
break;
}
}
}
speed /= blockHard;
if (state.getMaterial().isToolNotRequired() || (!contents.isEmpty() && contents.canHarvestBlock(state))) {
return speed / 30;
} else {
return speed / 100;
} }
} }
} }