fix cached path loop
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@ -124,7 +124,7 @@ public final class ChunkPacker {
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private static PathingBlockType getPathingBlockType(IBlockState state) {
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Block block = state.getBlock();
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if (block.equals(Blocks.WATER)) {
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if (block.equals(Blocks.WATER) && !MovementHelper.isFlowing(state)) {
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// only water source blocks are plausibly usable, flowing water should be avoid
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return PathingBlockType.WATER;
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}
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