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FEATURES.md
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# Pathing features
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- Long distance pathing and splicing. Baritone calculates paths in segments
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# Goals
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The pathing goal can be set to any of these options
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- GoalBlock - one specific block that the player should stand inside at foot level
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- GoalXZ - an X and a Z coordinate, used for long distance pathing
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- GoalYLevel - a Y coordinate
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- GoalTwoBlocks - a block position that the player should stand in, either at foot or eye level
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- GoalGetToBlock - a block position that the player should stand adjacent to, below, or on top of
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- GoalNear - a block position that the player should get within a certain radius of, used for following entities
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And finally GoalComposite. GoalComposite is a list of other goals, any one of which satisfies the goal. For example, `mine diamond_ore` creates a GoalComposite of GoalTwoBlock s for every diamond ore location it knows of.
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