we don't compile here
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@ -206,7 +206,6 @@ public final class BuilderProcess extends BaritoneProcessHelper implements IBuil
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continue; // irrelevant
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continue; // irrelevant
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}
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}
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IBlockState curr = bcc.bsi.get0(x, y, z);
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IBlockState curr = bcc.bsi.get0(x, y, z);
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Blocks.ICE;
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if (curr.getBlock() != Blocks.AIR && !(curr.getBlock() instanceof BlockLiquid) && !valid(curr, desired, false)) {
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if (curr.getBlock() != Blocks.AIR && !(curr.getBlock() instanceof BlockLiquid) && !valid(curr, desired, false)) {
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BetterBlockPos pos = new BetterBlockPos(x, y, z);
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BetterBlockPos pos = new BetterBlockPos(x, y, z);
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Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
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Optional<Rotation> rot = RotationUtils.reachable(ctx.player(), pos, ctx.playerController().getBlockReachDistance());
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