customized TickEvent Type based on player context status
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@ -86,12 +86,12 @@ public class MixinMinecraft {
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)
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private void runTick(CallbackInfo ci) {
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for (IBaritone ibaritone : BaritoneAPI.getProvider().getAllBaritones()) {
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((Baritone) ibaritone).getGameEventHandler().onTick(new TickEvent(
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EventState.PRE,
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(player != null && world != null)
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? TickEvent.Type.IN
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: TickEvent.Type.OUT
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));
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TickEvent.Type type = ibaritone.getPlayerContext().player() != null && ibaritone.getPlayerContext().world() != null
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? TickEvent.Type.IN
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: TickEvent.Type.OUT;
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((Baritone) ibaritone).getGameEventHandler().onTick(new TickEvent(EventState.PRE, type));
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}
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}
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