Codacity again for the same and syntax

dab
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ZacSharp 2020-08-20 23:16:59 +02:00 committed by GitHub
parent b7d1ba1fa5
commit ea35a3478f
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@ -77,11 +77,11 @@ public class MovementDiagonal extends Movement {
} }
//we are in a likely unwalkable corner, check for a supporting block //we are in a likely unwalkable corner, check for a supporting block
if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z)) if (ctx.playerFeet().equals(new BetterBlockPos(src.x, src.y, dest.z))
|| ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z))){ || ctx.playerFeet().equals(new BetterBlockPos(dest.x, src.y, src.z)))
&& (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset)) && (MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset)) || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x + offset, y, z - offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset)) || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z + offset))
|| MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset))) || MovementHelper.canWalkOn(ctx, new BetterBlockPos(x - offset, y, z - offset))){
return true; return true;
} }
return false; return false;