MovementAscend
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@ -166,6 +166,10 @@ public interface MovementHelper extends ActionCosts, Helper {
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}
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static boolean isReplacable(BlockPos pos, IBlockState state) {
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return isReplacable(pos.getX(), pos.getY(), pos.getZ(), state);
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}
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static boolean isReplacable(int x, int y, int z, IBlockState state) {
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// for MovementTraverse and MovementAscend
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// block double plant defaults to true when the block doesn't match, so don't need to check that case
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// all other overrides just return true or false
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@ -176,13 +180,19 @@ public interface MovementHelper extends ActionCosts, Helper {
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* return ((Integer)worldIn.getBlockState(pos).getValue(LAYERS)).intValue() == 1;
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* }
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*/
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if (state.getBlock() instanceof BlockSnow) {
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Block block = state.getBlock();
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if (block instanceof BlockSnow) {
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// as before, default to true (mostly because it would otherwise make long distance pathing through snowy biomes impossible)
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if (mc.world.getChunk(pos) instanceof EmptyChunk) {
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if (mc.world.getChunk(x >> 4, z >> 4) instanceof EmptyChunk) {
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return true;
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}
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return state.getValue(BlockSnow.LAYERS) == 1;
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}
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return state.getBlock().isReplaceable(mc.world, pos);
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if (block instanceof BlockDoublePlant) {
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BlockDoublePlant.EnumPlantType kek = state.getValue(BlockDoublePlant.VARIANT);
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return kek == BlockDoublePlant.EnumPlantType.FERN || kek == BlockDoublePlant.EnumPlantType.GRASS;
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}
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return state.getBlock().isReplaceable(null, null);
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}
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static boolean isDoorPassable(BlockPos doorPos, BlockPos playerPos) {
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@ -315,8 +325,15 @@ public interface MovementHelper extends ActionCosts, Helper {
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return canWalkOn(x, y, z, BlockStateInterface.get(x, y, z));
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}
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static boolean canPlaceAgainst(int x, int y, int z) {
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return canPlaceAgainst(BlockStateInterface.get(x, y, z));
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}
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static boolean canPlaceAgainst(BlockPos pos) {
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IBlockState state = BlockStateInterface.get(pos);
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return canPlaceAgainst(BlockStateInterface.get(pos));
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}
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static boolean canPlaceAgainst(IBlockState state) {
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// TODO isBlockNormalCube isn't the best check for whether or not we can place a block against it. e.g. glass isn't normalCube but we can place against it
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return state.isBlockNormalCube();
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}
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@ -330,6 +347,10 @@ public interface MovementHelper extends ActionCosts, Helper {
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return getMiningDurationTicks(context, position.x, position.y, position.z, state, includeFalling);
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}
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static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, boolean includeFalling) {
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return getMiningDurationTicks(context, x, y, z, BlockStateInterface.get(x, y, z), includeFalling);
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}
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static double getMiningDurationTicks(CalculationContext context, int x, int y, int z, IBlockState state, boolean includeFalling) {
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Block block = state.getBlock();
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if (!canWalkThrough(x, y, z, state)) {
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@ -28,7 +28,6 @@ import baritone.utils.BlockStateInterface;
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import baritone.utils.InputOverrideHandler;
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import baritone.utils.Utils;
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import baritone.utils.pathing.BetterBlockPos;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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@ -55,46 +54,53 @@ public class MovementAscend extends Movement {
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@Override
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protected double calculateCost(CalculationContext context) {
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IBlockState srcDown = BlockStateInterface.get(src.down());
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return cost(context, src.x, src.y, src.z, dest.x, dest.z);
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}
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public static double cost(CalculationContext context, int x, int y, int z, int destX, int destZ) {
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IBlockState srcDown = BlockStateInterface.get(x, y - 1, z);
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if (srcDown.getBlock() == Blocks.LADDER || srcDown.getBlock() == Blocks.VINE) {
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return COST_INF;
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}
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// we can jump from soul sand, but not from a bottom slab
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boolean jumpingFromBottomSlab = MovementHelper.isBottomSlab(srcDown);
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IBlockState toPlace = BlockStateInterface.get(positionToPlace);
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IBlockState toPlace = BlockStateInterface.get(destX, y, destZ);
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boolean jumpingToBottomSlab = MovementHelper.isBottomSlab(toPlace);
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if (jumpingFromBottomSlab && !jumpingToBottomSlab) {
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return COST_INF;// the only thing we can ascend onto from a bottom slab is another bottom slab
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}
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if (!MovementHelper.canWalkOn(positionToPlace, toPlace)) {
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boolean hasToPlace = false;
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if (!MovementHelper.canWalkOn(destX, y, z, toPlace)) {
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if (!context.hasThrowaway()) {
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return COST_INF;
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}
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if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(positionToPlace, toPlace)) {
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if (toPlace.getBlock() != Blocks.AIR && !BlockStateInterface.isWater(toPlace.getBlock()) && !MovementHelper.isReplacable(destX, y, destZ, toPlace)) {
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return COST_INF;
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}
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// TODO: add ability to place against .down() as well as the cardinal directions
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// useful for when you are starting a staircase without anything to place against
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// Counterpoint to the above TODO ^ you should move then pillar instead of ascend
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for (int i = 0; i < 4; i++) {
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BlockPos against1 = positionToPlace.offset(HORIZONTALS[i]);
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if (against1.equals(src)) {
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int againstX = destX + HORIZONTALS[i].getXOffset();
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int againstZ = destZ + HORIZONTALS[i].getZOffset();
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if (againstX == x && againstZ == z) {
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continue;
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}
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if (MovementHelper.canPlaceAgainst(against1)) {
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return JUMP_ONE_BLOCK_COST + WALK_ONE_BLOCK_COST + context.placeBlockCost() + getTotalHardnessOfBlocksToBreak(context);
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if (MovementHelper.canPlaceAgainst(againstX, y, againstZ)) {
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hasToPlace = true;
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break;
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}
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}
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if (!hasToPlace) { // didn't find a valid place =(
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return COST_INF;
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}
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if (BlockStateInterface.get(src.up(3)).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
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}
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if (BlockStateInterface.get(x, y + 3, z).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
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// HOWEVER, we assume that we're standing in the start position
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// that means that src and src.up(1) are both air
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// maybe they aren't now, but they will be by the time this starts
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Block srcUp = BlockStateInterface.get(src.up(1)).getBlock();
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Block srcUp2 = BlockStateInterface.get(src.up(2)).getBlock();
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if (!(srcUp instanceof BlockFalling) || !(srcUp2 instanceof BlockFalling)) {
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if (!(BlockStateInterface.getBlock(x, y + 1, z) instanceof BlockFalling) || !(BlockStateInterface.getBlock(x, y + 2, z) instanceof BlockFalling)) {
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// if both of those are BlockFalling, that means that by standing on src
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// (the presupposition of this Movement)
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// we have necessarily already cleared the entire BlockFalling stack
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@ -109,15 +115,38 @@ public class MovementAscend extends Movement {
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// it's possible srcUp is AIR from the start, and srcUp2 is falling
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// and in that scenario, when we arrive and break srcUp2, that lets srcUp3 fall on us and suffocate us
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}
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double walk = WALK_ONE_BLOCK_COST;
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if (jumpingToBottomSlab && !jumpingFromBottomSlab) {
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return walk + getTotalHardnessOfBlocksToBreak(context); // we don't hit space we just walk into the slab
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double walk;
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if (jumpingToBottomSlab) {
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if (jumpingFromBottomSlab) {
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walk = Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST); // we hit space immediately on entering this action
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} else {
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walk = WALK_ONE_BLOCK_COST; // we don't hit space we just walk into the slab
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}
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if (!jumpingToBottomSlab && toPlace.getBlock().equals(Blocks.SOUL_SAND)) {
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walk *= WALK_ONE_OVER_SOUL_SAND_COST / WALK_ONE_BLOCK_COST;
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} else {
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if (toPlace.getBlock() == Blocks.SOUL_SAND) {
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walk = WALK_ONE_OVER_SOUL_SAND_COST;
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} else {
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walk = WALK_ONE_BLOCK_COST;
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}
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// we hit space immediately on entering this action
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return Math.max(JUMP_ONE_BLOCK_COST, walk) + getTotalHardnessOfBlocksToBreak(context);
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}
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// cracks knuckles
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double totalCost = 0;
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totalCost += walk;
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if (hasToPlace) {
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totalCost += context.placeBlockCost();
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}
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totalCost += MovementHelper.getMiningDurationTicks(context, x, y + 2, z, false); // TODO MAKE ABSOLUTELY SURE we don't need includeFalling here, from the falling check above
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if (totalCost >= COST_INF) {
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return COST_INF;
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}
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totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 1, destZ, false);
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if (totalCost >= COST_INF) {
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return COST_INF;
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}
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totalCost += MovementHelper.getMiningDurationTicks(context, destX, y + 2, destZ, true);
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return totalCost;
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}
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@Override
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@ -98,6 +98,9 @@ public class BlockStateInterface implements Helper {
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return get(pos).getBlock();
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}
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public static Block getBlock(int x, int y, int z) {
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return get(x, y, z).getBlock();
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}
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/**
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* Returns whether or not the specified block is
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