fix cancellation of unusable segments

This commit is contained in:
Leijurv 2019-02-13 16:22:49 -08:00
parent a21ec54d4f
commit f1bacd6210
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@ -114,11 +114,27 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
cancelRequested = false; cancelRequested = false;
baritone.getInputOverrideHandler().clearAllKeys(); baritone.getInputOverrideHandler().clearAllKeys();
} }
if (current == null) {
return;
}
safeToCancel = current.onTick();
synchronized (pathPlanLock) { synchronized (pathPlanLock) {
synchronized (pathCalcLock) {
if (inProgress != null) {
// we are calculating
// are we calculating the right thing though? 🤔
BetterBlockPos calcFrom = inProgress.getStart();
Optional<IPath> currentBest = inProgress.bestPathSoFar();
if ((current == null || !current.getPath().getDest().equals(calcFrom)) // if current ends in inProgress's start, then we're ok
&& !calcFrom.equals(ctx.playerFeet()) && !calcFrom.equals(expectedSegmentStart) // if current starts in our playerFeet or pathStart, then we're ok
&& (!currentBest.isPresent() || (!currentBest.get().positions().contains(ctx.playerFeet()) && !currentBest.get().positions().contains(expectedSegmentStart))) // if
) {
// when it was *just* started, currentBest will be empty so we need to also check calcFrom since that's always present
inProgress.cancel(); // cancellation doesn't dispatch any events
inProgress = null; // this is safe since we hold both locks
}
}
}
if (current == null) {
return;
}
safeToCancel = current.onTick();
if (current.failed() || current.finished()) { if (current.failed() || current.finished()) {
current = null; current = null;
if (goal == null || goal.isInGoal(ctx.playerFeet())) { if (goal == null || goal.isInGoal(ctx.playerFeet())) {
@ -127,7 +143,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
next = null; next = null;
return; return;
} }
if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(pathStart())) { // can contain either one if (next != null && !next.getPath().positions().contains(ctx.playerFeet()) && !next.getPath().positions().contains(expectedSegmentStart)) { // can contain either one
// if the current path failed, we may not actually be on the next one, so make sure // if the current path failed, we may not actually be on the next one, so make sure
logDebug("Discarding next path as it does not contain current position"); logDebug("Discarding next path as it does not contain current position");
// for example if we had a nicely planned ahead path that starts where current ends // for example if we had a nicely planned ahead path that starts where current ends
@ -149,23 +165,12 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
// at this point, current just ended, but we aren't in the goal and have no plan for the future // at this point, current just ended, but we aren't in the goal and have no plan for the future
synchronized (pathCalcLock) { synchronized (pathCalcLock) {
if (inProgress != null) { if (inProgress != null) {
// we are calculating queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
// are we calculating the right thing though? 🤔 return;
BetterBlockPos calcFrom = inProgress.getStart();
// if current just succeeded, we should be standing in calcFrom, so that's cool and good
// but if current just failed, we should discard this calculation since it doesn't start from where we're standing
if (calcFrom.equals(ctx.playerFeet()) || calcFrom.equals(pathStart())) {
// cool and good
queuePathEvent(PathEvent.PATH_FINISHED_NEXT_STILL_CALCULATING);
return;
}
// oh noes
inProgress.cancel(); // cancellation doesn't dispatch any events
inProgress = null; // this is safe since we hold both locks
} }
// we aren't calculating // we aren't calculating
queuePathEvent(PathEvent.CALC_STARTED); queuePathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(pathStart(), true); findPathInNewThread(expectedSegmentStart, true);
} }
return; return;
} }
@ -340,7 +345,7 @@ public final class PathingBehavior extends Behavior implements IPathingBehavior,
return false; return false;
} }
queuePathEvent(PathEvent.CALC_STARTED); queuePathEvent(PathEvent.CALC_STARTED);
findPathInNewThread(pathStart(), true); findPathInNewThread(expectedSegmentStart, true);
return true; return true;
} }
} }