admissible heuristic sigh
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@ -44,7 +44,7 @@ public class Settings {
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Item.getItemFromBlock(Blocks.NETHERRACK)
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));
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public Setting<Double> costHeuristic = new <Double>Setting<Double>(4D);
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public Setting<Double> costHeuristic = new <Double>Setting<Double>(3.5D);
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// obscure internal A* settings that you probably don't want to change
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public Setting<Integer> pathingMaxChunkBorderFetch = new Setting<>(50);
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@ -60,7 +60,7 @@ public class Settings {
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public Setting<Boolean> chuckCaching = new Setting<>(false);
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public Setting<Integer> planningTickLookAhead = new Setting<>(150);
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public Setting<Integer> planningTickLookAhead = new Setting<>(150);/**/
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public Setting<Boolean> chatDebug = new Setting<>(true);
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public Setting<Boolean> chatControl = new Setting<>(true); // probably false in impact
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