when parkouring from soul sand, the maximum gap should be 1, fixes #247
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@ -93,7 +93,17 @@ public class MovementParkour extends Movement {
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if (!MovementHelper.fullyPassable(x, y + 2, z)) {
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if (!MovementHelper.fullyPassable(x, y + 2, z)) {
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return;
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return;
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}
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}
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for (int i = 2; i <= (context.canSprint() ? 4 : 3); i++) {
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int maxJump;
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if (standingOn.getBlock() == Blocks.SOUL_SAND) {
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maxJump = 2; // 1 block gap
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} else {
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if (context.canSprint()) {
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maxJump = 4;
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} else {
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maxJump = 3;
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}
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}
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for (int i = 2; i <= maxJump; i++) {
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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for (int y2 = 0; y2 < 4; y2++) {
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for (int y2 = 0; y2 < 4; y2++) {
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if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
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if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
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@ -108,7 +118,7 @@ public class MovementParkour extends Movement {
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return;
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return;
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}
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}
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}
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}
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if (!context.canSprint()) {
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if (maxJump != 4) {
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return;
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return;
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}
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}
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if (!Baritone.settings().allowParkourPlace.get()) {
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if (!Baritone.settings().allowParkourPlace.get()) {
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