clear all keys including sprint in the next movement, fixes #194
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@ -336,6 +336,7 @@ public class PathExecutor implements Helper {
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if (canSprintInto(current, next)) {
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if (playerFeet().equals(current.getDest())) {
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pathPosition++;
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clearKeys();
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}
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if (!player().isSprinting()) {
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player().setSprinting(true);
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