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93
ui/GuiEscMenu.java
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93
ui/GuiEscMenu.java
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package baritone.ui;
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import java.io.IOException;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiIngameMenu;
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import net.minecraft.client.gui.GuiMainMenu;
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import net.minecraft.client.gui.GuiMultiplayer;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.multiplayer.WorldClient;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.realms.RealmsBridge;
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/**
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*
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* @author avecowa
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*/
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public class GuiEscMenu extends GuiScreen {
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private int field_146445_a;
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private int field_146444_f;
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/**
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* Adds the buttons (and other controls) to the screen in question. Called
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* when the GUI is displayed and when the window resizes, the buttonList is
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* cleared beforehand.
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*/
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public void initGui() {
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this.field_146445_a = 0;
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this.buttonList.clear();
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int i = -16;
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int j = 98;
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int returnWidth = 130;
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int returnHeight = 20;
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this.buttonList.add(new GuiButton(1, /*this.width / 2 - returnWidth / 2*/ this.width - returnWidth - 10, 10 + 30, returnWidth, returnHeight, I18n.format("menu.returnToMenu", new Object[0])));
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this.buttonList.add(new GuiButton(0, /*this.width / 2 - returnWidth / 2*/ this.width - returnWidth - 10, 10, returnWidth, returnHeight, I18n.format("menu.options", new Object[0])));
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if (!this.mc.isIntegratedServerRunning()) {
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((GuiButton) this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]);
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}
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/* this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + i, I18n.format("menu.returnToGame", new Object[0])));
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this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + i, 98, 20, I18n.format("menu.options", new Object[0])));
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GuiButton guibutton;
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this.buttonList.add(guibutton = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + i, 98, 20, I18n.format("menu.shareToLan", new Object[0])));
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this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + i, 98, 20, I18n.format("gui.achievements", new Object[0])));
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this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + i, 98, 20, I18n.format("gui.stats", new Object[0])));
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guibutton.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();*/
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}
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/**
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* Called by the controls from the buttonList when activated. (Mouse pressed
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* for buttons)
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*/
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protected void actionPerformed(GuiButton button) throws IOException {
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switch (button.id) {
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case 0:
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this.mc.displayGuiScreen(new GuiIngameMenu());
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break;
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case 1:
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boolean flag = this.mc.isIntegratedServerRunning();
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boolean flag1 = this.mc.func_181540_al();
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button.enabled = false;
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this.mc.world.sendQuittingDisconnectingPacket();
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this.mc.loadWorld((WorldClient) null);
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if (flag) {
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this.mc.displayGuiScreen(new GuiMainMenu());
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} else if (flag1) {
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RealmsBridge realmsbridge = new RealmsBridge();
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realmsbridge.switchToRealms(new GuiMainMenu());
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} else {
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this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
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}
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default:
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break;
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}
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}
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/**
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* Called from the main game loop to update the screen.
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*/
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public void updateScreen() {
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super.updateScreen();
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++this.field_146444_f;
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}
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/**
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* Draws the screen and all the components in it. Args : mouseX, mouseY,
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* renderPartialTicks
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*/
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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//this.drawDefaultBackground(); NOPE
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this.drawCenteredString(this.fontRendererObj, "hit ESC to return to game", this.width / 2, 5, 16777215);
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super.drawScreen(mouseX, mouseY, partialTicks);
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}
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}
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