fix water bucket being placed one tick too early
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@ -21,6 +21,7 @@ import baritone.Baritone;
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import baritone.api.pathing.movement.MovementStatus;
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import baritone.api.utils.BetterBlockPos;
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import baritone.api.utils.Rotation;
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import baritone.api.utils.RotationUtils;
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import baritone.api.utils.VecUtils;
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import baritone.pathing.movement.CalculationContext;
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import baritone.pathing.movement.Movement;
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@ -28,7 +29,6 @@ import baritone.pathing.movement.MovementHelper;
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import baritone.pathing.movement.MovementState;
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import baritone.pathing.movement.MovementState.MovementTarget;
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import baritone.utils.InputOverrideHandler;
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import baritone.api.utils.RotationUtils;
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import baritone.utils.pathing.MutableMoveResult;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.init.Items;
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@ -76,7 +76,7 @@ public class MovementFall extends Movement {
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targetRotation = new Rotation(player().rotationYaw, 90.0F);
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RayTraceResult trace = mc.objectMouseOver;
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK) {
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if (trace != null && trace.typeOfHit == RayTraceResult.Type.BLOCK && player().rotationPitch > 89.0F) {
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state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
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}
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}
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