chunk check optimization
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8d1570a11b
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@ -113,15 +113,18 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
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continue;
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}
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BetterBlockPos dest = (BetterBlockPos) movementToGetToNeighbor.getDest();
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boolean isPositionCached = false;
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if (world != null) {
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if (world.isCached(dest)) {
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isPositionCached = true;
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if (dest.x >> 4 != currentNodePos.x >> 4 || dest.z >> 4 != currentNodePos.z >> 4) {
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// only need to check if the destination is a loaded chunk if it's in a different chunk than the start of the movement
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boolean isPositionCached = false;
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if (world != null) {
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if (world.isCached(dest)) {
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isPositionCached = true;
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}
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}
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if (!isPositionCached && Minecraft.getMinecraft().world.getChunk(dest) instanceof EmptyChunk) {
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numEmptyChunk++;
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continue;
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}
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}
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if (!isPositionCached && Minecraft.getMinecraft().world.getChunk(dest) instanceof EmptyChunk) {
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numEmptyChunk++;
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continue;
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}
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//long costStart = System.nanoTime();
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// TODO cache cost
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@ -27,9 +27,9 @@ import net.minecraft.util.math.Vec3i;
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* @author leijurv
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*/
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public class BetterBlockPos extends BlockPos {
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private final int x;
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private final int y;
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private final int z;
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public final int x;
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public final int y;
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public final int z;
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private final int hashCode;
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public BetterBlockPos(int x, int y, int z) {
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