This commit is contained in:
Leijurv 2018-09-03 12:05:18 -07:00
commit fc0d4c67f2
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@ -28,6 +28,7 @@ import baritone.utils.*;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling; import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState; import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Blocks; import net.minecraft.init.Blocks;
import net.minecraft.init.Items; import net.minecraft.init.Items;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -107,7 +108,7 @@ public class MovementFall extends Movement {
BlockPos playerFeet = playerFeet(); BlockPos playerFeet = playerFeet();
Rotation targetRotation = null; Rotation targetRotation = null;
if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) { if (!BlockStateInterface.isWater(dest) && src.getY() - dest.getY() > Baritone.settings().maxFallHeightNoWater.get() && !playerFeet.equals(dest)) {
if (!player().inventory.hasItemStack(STACK_BUCKET_WATER) || world().provider.isNether()) { if (!InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER)) || world().provider.isNether()) {
state.setStatus(MovementStatus.UNREACHABLE); state.setStatus(MovementStatus.UNREACHABLE);
return state; return state;
} }
@ -130,7 +131,7 @@ public class MovementFall extends Movement {
} }
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 // lilypads
|| BlockStateInterface.isWater(dest))) { || BlockStateInterface.isWater(dest))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) { if (BlockStateInterface.isWater(dest) && InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_EMPTY))) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY); player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
if (player().motionY >= 0) { if (player().motionY >= 0) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);