Add hotbar check for presence of water bucket

This commit is contained in:
Brady 2018-08-10 22:24:26 -05:00
parent 3dc544b120
commit ff929b9260
No known key found for this signature in database
GPG Key ID: 73A788379A197567
2 changed files with 7 additions and 4 deletions

View File

@ -19,6 +19,7 @@ package baritone.bot.pathing.movement;
import baritone.bot.utils.Helper;
import baritone.bot.utils.ToolSet;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
@ -28,6 +29,8 @@ import net.minecraft.item.ItemStack;
*/
public class CalculationContext implements Helper {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private final ToolSet toolSet;
private final boolean hasWaterBucket;
@ -37,7 +40,7 @@ public class CalculationContext implements Helper {
public CalculationContext(ToolSet toolSet) {
this.toolSet = toolSet;
this.hasWaterBucket = player().inventory.hasItemStack(new ItemStack(Items.WATER_BUCKET)); // TODO check if water bucket is on hotbar or main inventory
this.hasWaterBucket = InventoryPlayer.isHotbar(player().inventory.getSlotFor(STACK_BUCKET_WATER));
}
public ToolSet getToolSet() {

View File

@ -35,7 +35,7 @@ import java.util.Optional;
public class MovementFall extends Movement {
private static final ItemStack STACK_BUCKET_WATER = new ItemStack(Items.WATER_BUCKET);
private static final ItemStack STACK_BUCKET_AIR = new ItemStack(Items.BUCKET);
private static final ItemStack STACK_BUCKET_EMPTY = new ItemStack(Items.BUCKET);
public MovementFall(BlockPos src, BlockPos dest) {
super(src, dest, MovementFall.buildPositionsToBreak(src, dest), new BlockPos[]{dest.down()});
@ -89,8 +89,8 @@ public class MovementFall extends Movement {
}
if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01
|| BlockStateInterface.isWater(dest))) {
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_AIR)) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_AIR);
if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) {
player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);
if (player().motionY >= 0) {
return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true);
} else {