Merge branch 'master' into processes
This commit is contained in:
commit
fffd016008
@ -36,12 +36,11 @@ Building Baritone:
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$ gradlew build
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```
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For example, to replace out Impact 4.4's Baritone build with a customized one, build Baritone as above then copy `dist/baritone-api-$VERSION.jar` into `minecraft/libraries/cabaletta/baritone-api/1.0.0/baritone-api-1.0.0.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:1.0.0"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
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For example, to replace out Impact 4.4's Baritone build with a customized one, build Baritone as above then copy `dist/baritone-api-$VERSION$.jar` into `minecraft/libraries/cabaletta/baritone-api/$VERSION$/baritone-api-$VERSION$.jar`, replacing the jar that was previously there. You also need to edit `minecraft/versions/1.12.2-Impact_4.4/1.12.2-Impact_4.4.json`, find the line `"name": "cabaletta:baritone-api:$VERSION$"`, remove the comma from the end, and entirely remove the line that's immediately after (starts with `"url"`).
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## IntelliJ's Gradle UI
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- Open the project in IntelliJ as a Gradle project
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- Run the Gradle task `setupDecompWorkspace`
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- Run the Gradle task `genIntellijRuns`
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- Run the Gradle tasks `setupDecompWorkspace` then `genIntellijRuns`
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- Refresh the Gradle project (or, to be safe, just restart IntelliJ)
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- Select the "Minecraft Client" launch config
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- In `Edit Configurations...` you may need to select `baritone_launch` for `Use classpath of module:`.
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@ -58,7 +58,7 @@ sourceSets {
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minecraft {
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version = '1.12.2'
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mappings = 'snapshot_20180731'
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mappings = 'stable_39'
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tweakClass = 'baritone.launch.BaritoneTweaker'
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runDir = 'run'
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@ -17,7 +17,6 @@
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package baritone.api.event.events;
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import baritone.api.event.events.type.EventState;
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import baritone.api.event.events.type.ManagedPlayerEvent;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.entity.Entity;
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@ -35,21 +34,30 @@ public final class RotationMoveEvent extends ManagedPlayerEvent {
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private final Type type;
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/**
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* The state of the event
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* The yaw rotation
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*/
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private final EventState state;
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private float yaw;
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public RotationMoveEvent(EntityPlayerSP player, EventState state, Type type) {
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public RotationMoveEvent(EntityPlayerSP player, Type type, float yaw) {
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super(player);
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this.state = state;
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this.type = type;
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this.yaw = yaw;
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}
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/**
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* @return The state of the event
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* Set the yaw movement rotation
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*
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* @param yaw Yaw rotation
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*/
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public final EventState getState() {
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return this.state;
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public final void setYaw(float yaw) {
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this.yaw = yaw;
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}
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/**
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* @return The yaw rotation
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*/
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public final float getYaw() {
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return this.yaw;
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}
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/**
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@ -19,14 +19,17 @@ package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.entity.Entity;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
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/**
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* @author Brady
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* @since 8/21/2018
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@ -34,23 +37,37 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(Entity.class)
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public class MixinEntity {
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@Shadow public float rotationYaw;
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/**
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* Event called to override the movement direction when walking
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*/
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private RotationMoveEvent motionUpdateRotationEvent;
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@Inject(
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method = "moveRelative",
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at = @At("HEAD")
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)
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private void preMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (EntityPlayerSP.class.isInstance(_this))
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.MOTION_UPDATE));
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// noinspection ConstantConditions
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if (EntityPlayerSP.class.isInstance(this)) {
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this.motionUpdateRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.MOTION_UPDATE, this.rotationYaw);
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(this.motionUpdateRotationEvent);
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}
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}
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@Inject(
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@Redirect(
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method = "moveRelative",
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at = @At("RETURN")
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at = @At(
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value = "FIELD",
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opcode = GETFIELD,
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target = "net/minecraft/entity/Entity.rotationYaw:F"
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)
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private void postMoveRelative(float strafe, float up, float forward, float friction, CallbackInfo ci) {
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Entity _this = (Entity) (Object) this;
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if (EntityPlayerSP.class.isInstance(_this))
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.MOTION_UPDATE));
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)
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private float overrideYaw(Entity entity) {
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if (entity instanceof EntityPlayerSP) {
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return this.motionUpdateRotationEvent.getYaw();
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}
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return entity.rotationYaw;
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}
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}
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@ -19,41 +19,59 @@ package baritone.launch.mixins;
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import baritone.Baritone;
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import baritone.api.event.events.RotationMoveEvent;
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import baritone.api.event.events.type.EventState;
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import net.minecraft.client.entity.EntityPlayerSP;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import static org.spongepowered.asm.lib.Opcodes.GETFIELD;
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/**
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* @author Brady
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* @since 9/10/2018
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*/
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@Mixin(EntityLivingBase.class)
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public class MixinEntityLivingBase {
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public abstract class MixinEntityLivingBase extends Entity {
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/**
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* Event called to override the movement direction when jumping
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*/
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private RotationMoveEvent jumpRotationEvent;
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public MixinEntityLivingBase(World worldIn, RotationMoveEvent jumpRotationEvent) {
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super(worldIn);
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this.jumpRotationEvent = jumpRotationEvent;
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}
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@Inject(
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method = "jump",
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at = @At("HEAD")
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)
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private void preJump(CallbackInfo ci) {
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EntityLivingBase _this = (EntityLivingBase) (Object) this;
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// This uses Class.isInstance instead of instanceof since proguard optimizes out the instanceof (since MixinEntityLivingBase could never be instanceof EntityLivingBase in normal java)
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// but proguard isn't smart enough to optimize out this Class.isInstance =)
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if (EntityPlayerSP.class.isInstance(_this))
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.PRE, RotationMoveEvent.Type.JUMP));
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private void preMoveRelative(CallbackInfo ci) {
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// noinspection ConstantConditions
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if (EntityPlayerSP.class.isInstance(this)) {
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this.jumpRotationEvent = new RotationMoveEvent((EntityPlayerSP) (Object) this, RotationMoveEvent.Type.JUMP, this.rotationYaw);
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(this.jumpRotationEvent);
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}
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}
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@Inject(
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@Redirect(
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method = "jump",
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at = @At("RETURN")
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at = @At(
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value = "FIELD",
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opcode = GETFIELD,
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target = "net/minecraft/entity/EntityLivingBase.rotationYaw:F"
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)
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private void postJump(CallbackInfo ci) {
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EntityLivingBase _this = (EntityLivingBase) (Object) this;
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// See above
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if (EntityPlayerSP.class.isInstance(_this))
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Baritone.INSTANCE.getGameEventHandler().onPlayerRotationMove(new RotationMoveEvent((EntityPlayerSP) _this, EventState.POST, RotationMoveEvent.Type.JUMP));
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)
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private float overrideYaw(EntityLivingBase entity) {
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if (entity instanceof EntityPlayerSP) {
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return this.jumpRotationEvent.getYaw();
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}
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return entity.rotationYaw;
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}
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}
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@ -97,23 +97,14 @@ public final class LookBehavior extends Behavior implements ILookBehavior, Helpe
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@Override
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public void onPlayerRotationMove(RotationMoveEvent event) {
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if (this.target != null && !this.force) {
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switch (event.getState()) {
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case PRE:
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this.lastYaw = player().rotationYaw;
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player().rotationYaw = this.target.getYaw();
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break;
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case POST:
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player().rotationYaw = this.lastYaw;
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event.setYaw(this.target.getYaw());
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// If we have antiCheatCompatibility on, we're going to use the target value later in onPlayerUpdate()
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// Also the type has to be MOTION_UPDATE because that is called after JUMP
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if (!Baritone.settings().antiCheatCompatibility.get() && event.getType() == RotationMoveEvent.Type.MOTION_UPDATE) {
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this.target = null;
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}
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break;
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default:
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break;
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}
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}
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}
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@ -93,7 +93,17 @@ public class MovementParkour extends Movement {
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if (!MovementHelper.fullyPassable(x, y + 2, z)) {
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return;
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}
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for (int i = 2; i <= (context.canSprint() ? 4 : 3); i++) {
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int maxJump;
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if (standingOn.getBlock() == Blocks.SOUL_SAND) {
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maxJump = 2; // 1 block gap
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} else {
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if (context.canSprint()) {
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maxJump = 4;
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} else {
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maxJump = 3;
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}
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}
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for (int i = 2; i <= maxJump; i++) {
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// TODO perhaps dest.up(3) doesn't need to be fullyPassable, just canWalkThrough, possibly?
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for (int y2 = 0; y2 < 4; y2++) {
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if (!MovementHelper.fullyPassable(x + xDiff * i, y + y2, z + zDiff * i)) {
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@ -108,7 +118,7 @@ public class MovementParkour extends Movement {
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return;
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}
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}
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if (!context.canSprint()) {
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if (maxJump != 4) {
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return;
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}
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if (!Baritone.settings().allowParkourPlace.get()) {
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Loading…
Reference in New Issue
Block a user