Leijurv
13caaf6fa7
ok fine optifine
2019-08-15 19:27:46 -07:00
Brady
a98677dbda
crucial performance optimization
2019-08-15 03:19:19 -05:00
Leijurv
6c1f0d3711
Merge pull request #764 from Scribblefoxx/master
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Just a little fix, you know was coding away and thought, "hey! here is something cool!"
2019-08-10 08:20:50 -10:00
Scribblefoxx
e1e6a08eb2
Update Settings.java
2019-08-11 03:39:29 +10:00
Leijurv
7b21b0401d
Merge pull request #712 from IronException/master
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dimensional coords extension
2019-08-08 21:47:28 -10:00
Leijurv
4c935fc447
epicer cached bedrock level pathing
2019-08-08 18:09:25 -10:00
Leijurv
3d221dcda4
antiquated and does more harm than good
2019-08-08 18:04:49 -10:00
Friedolin2000
ac6c413fb8
dimensional coords extension
2019-08-08 22:45:18 +02:00
Leijurv
17a07ba85e
better render
2019-08-08 09:56:06 -10:00
Leijurv
ca6f7003a5
Merge pull request #752 from cabaletta/raytrace-shaders
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Disable lighting on path renderer
2019-08-08 09:55:16 -10:00
Howard Stark
d402ba61cc
Disable lighting on path render
2019-08-08 09:36:55 -10:00
Leijurv
081fae98c4
1 year later
2019-08-01 23:47:32 -07:00
Leijurv
014d3b3a99
goal can never be null
2019-08-01 23:47:12 -07:00
Leijurv
19fe29ad1e
i am stupid
2019-07-31 22:17:44 -07:00
Leijurv
8bcbd0231e
bye
2019-07-31 21:45:57 -07:00
Leijurv
01c0e321b5
what was i THINKING
2019-07-31 20:58:45 -07:00
Leijurv
5f721b544e
smh conner, imagine getting the same block position 2x without caching
2019-07-31 20:47:46 -07:00
Leijurv
57d4a79496
Merge pull request #701 from c0nn3r/master
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Add parkour ascend
2019-07-30 21:55:37 -07:00
Conner
9541a45451
Resolve comments
2019-07-30 21:37:50 -07:00
Conner
bba4c09195
Add parkour ascend
2019-07-30 21:07:26 -07:00
Leijurv
06c62029c5
not iffy
2019-07-30 20:04:50 -07:00
Leijurv
6f251b64f1
i am very stupid
2019-07-29 17:35:06 -07:00
Leijurv
551b6b88d2
EXTREMELY old comment that is no longer true
2019-07-28 00:19:14 -07:00
Leijurv
07cbc47fb2
extra line
2019-07-27 23:51:23 -07:00
Leijurv
fe6ca97f21
whoops
2019-07-26 15:14:35 -07:00
Leijurv
1b481c6765
aristois badge
2019-07-26 15:14:04 -07:00
Leijurv
1c5e0b4d68
bump impact badge
2019-07-25 23:02:44 -07:00
Leijurv
bc849daccb
v1.2.8
2019-07-24 15:38:14 -07:00
Leijurv
f5b4de023f
update usage stuff
2019-07-24 15:33:39 -07:00
Leijurv
6dc7a7788e
install for 1.14.4
2019-07-23 22:30:04 -07:00
Leijurv
0e51a73149
instanceof BlockLiquid checks this
2019-07-23 11:53:21 -07:00
Leijurv
44a092cd94
Merge pull request #622 from babbaj/schematica
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fix crash
2019-07-22 23:57:54 -07:00
Babbaj
7000b6cda2
fix crash
2019-07-23 02:56:24 -04:00
Leijurv
7a17f7d253
Merge pull request #607 from babbaj/schematica
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build the schematic schematica has open
2019-07-22 23:53:09 -07:00
Babbaj
821e73c1d3
fix usage.md
2019-07-23 02:48:40 -04:00
Babbaj
784bc52d6d
add to usage.md
2019-07-23 02:46:53 -04:00
Leijurv
4338e34734
while this is cool, nothing will ever conceivably use it
2019-07-22 23:37:43 -07:00
Babbaj
61147536e5
ok
2019-07-22 16:51:09 -04:00
Leijurv
6b9737eb3f
fix double jump on paused overshot sprint ascend
2019-07-21 22:04:15 -07:00
Babbaj
fe54372a53
resolve the issue
2019-07-21 22:33:22 -04:00
Babbaj
21e9c0b7c1
add get functions
2019-07-21 22:17:21 -04:00
Babbaj
8bf977060e
dont need the fields
2019-07-21 22:06:36 -04:00
Babbaj
074ec333cf
clean up a bit
2019-07-21 21:57:59 -04:00
Babbaj
d505ec4f9f
build the schematic schematica has open
2019-07-21 21:05:43 -04:00
Leijurv
4d127acb9a
reformat
2019-07-20 23:47:51 -07:00
Leijurv
df900c9e64
use origin
2019-07-19 18:55:32 -07:00
Leijurv
93a090c56e
Merge pull request #588 from StijnSimons/master
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I forgot players and items were entities too
2019-07-19 17:06:48 -07:00
StijnSimons
8b43d93259
i forgot players and items were entities too
2019-07-20 01:37:43 +02:00
Leijurv
053662d0af
Merge pull request #554 from StijnSimons/master
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FollowEntity and FollowEntities
2019-07-19 16:31:04 -07:00
Brady
af943a8253
Fix issue opening fence gates in some scenarios
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If there are 2 fence gates at the player height, and they are approached
diagonally, there is a slight chance that Baritone will be caught in an
infinite loop of opening and closing the upper fence gate, being unable
to interact with the bottom one.
2019-07-18 21:18:02 -05:00