Commit Graph

2837 Commits

Author SHA1 Message Date
Leijurv
dc70d810c9
Update README.md 2020-12-24 21:33:11 -08:00
Leijurv
16cfcb36a3
Update USAGE.md 2020-11-29 20:04:44 -08:00
Leijurv
6bec994a57
Merge pull request #2185 from unrootexe/master
Update rootNET's supported version
2020-11-19 23:56:45 -08:00
unrootexe
a99206b6c2
Update rootNET's supported version
rootNET supports the latest version of Baritone, this change reflects that
2020-11-16 17:18:32 +00:00
Leijurv
c491d67925
add setting to just skip layers that the builder fails to construct 2020-11-11 17:53:26 -08:00
Sam Corbett
b9eeab06a1 change useSwordToMine to default to false.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-11-02 07:47:36 +00:00
millennIumAMbiguity
853b5ca771 Moved throw up into the default: 2020-11-02 01:44:12 +01:00
millennIumAMbiguity
f4706fff18 Simplified and optimised code 2020-11-02 01:25:25 +01:00
millennIumAMbiguity
7218a46211 Added defaults and javadocs 2020-11-02 00:33:31 +01:00
scorbett123
c0f7d5ab44
fix error made while copying and pasting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:30:53 +00:00
scorbett123
60f81fb89d
notify users that their death position has been saved.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 17:18:31 +00:00
scorbett123
49bc96dc7e
add useSwordToMine setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-11-01 16:12:38 +00:00
Leijurv
320a5d64a3
well i guess technically there could be an ore at bedrock level lmao 2020-10-30 22:39:30 -07:00
Leijurv
b16a8ecf21
Merge pull request #2079 from scorbett123/limitedMineDistance
add a minimum Y level during mining.
2020-10-30 22:35:26 -07:00
Leijurv
73265ef944
Merge pull request #2100 from GameCenterJerry/master
added jdk 8 instructions for macOS in SETUP.md
2020-10-30 22:28:57 -07:00
Leijurv
3bbc141e9a
Merge pull request #2132 from ZacSharp/noForgeMod
don't make non-forge jars valid mods (fixes #2124)
2020-10-30 22:28:03 -07:00
ZacSharp
9ca95e8e14
don't make non-forge jars valid mods (fixes #2124) 2020-10-31 03:21:59 +01:00
Sam Corbett
9922382581 don't fall back onto the first slot if it has a low durability item in the slot.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-28 08:44:40 +00:00
scorbett123
4aa52d2f2e
add itemSaver setting.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-24 18:03:29 +01:00
Leijurv
6d51e10090
Merge pull request #1971 from krzys-h/fix-entity-follow-forge
Fix "#entity follow <name>" under Forge
2020-10-23 18:54:11 -07:00
GameCenterJerry
14b75973b0
Update SETUP.md 2020-10-22 15:02:17 +11:00
GameCenterJerry
0bfd0bca0c
Update SETUP.md 2020-10-22 13:47:50 +11:00
GameCenterJerry
cafb810a1f
Update SETUP.md 2020-10-22 13:28:18 +11:00
GameCenterJerry
07704b3ec7
Update SETUP.md 2020-10-22 13:14:53 +11:00
GameCenterJerry
7032efcc05
added jdk 8 instructions for macOS
added necessary commands and download links
2020-10-22 13:09:56 +11:00
millennIumAMbiguity
65a5677b33 Added the feature to only farm within range of a waypoint. 2020-10-22 00:36:19 +02:00
millennIumAMbiguity
5d3522ca0a Added range argument to farm 2020-10-16 23:32:53 +02:00
Sam Corbett
bfb530e02b add a minimum Y level.
Signed-off-by: Sam Corbett <sam@corbettchocolates.com>
2020-10-16 17:02:02 +01:00
ZacSharp
9393192036
Slight change to heuristic(no args) 2020-10-16 01:30:04 +02:00
ZacSharp
3cdbc4cb83
👌formatting in of comments 2020-10-15 21:48:17 +02:00
ZacSharp
0c7741120a
👌formatting 2020-10-15 00:05:54 +02:00
ZacSharp
e529438c7e
Don't use Abs on Sqrt 2020-10-14 21:14:17 +02:00
Leijurv
5a5d11922f
Merge pull request #1995 from scorbett123/exposedOres
add mineOnlyExposedOres setting
2020-10-14 12:01:49 -07:00
scorbett123
39cfebeb34
fix formatting
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
2020-10-14 20:00:49 +01:00
Leijurv
950f47ccae
Merge pull request #1958 from CDAGaming/feature/toasts
 Added Toast API Support
2020-10-14 11:18:09 -07:00
CDAGaming
d2c625e1c9
Apply Review Comments 2020-10-14 13:14:23 -05:00
Leijurv
3f207b7041
Merge pull request #2076 from CDAGaming/feature/rendering-compat-fix
🐛 Fix a Rendering Conflict with some other Mods
2020-10-14 11:09:00 -07:00
Leijurv
8deb9e5a35
Merge pull request #1959 from CDAGaming/feature/top-command
 Added a top/surface command
2020-10-14 11:02:07 -07:00
Leijurv
5eeb33a6f5
Merge pull request #1845 from mariusdkm/master
Fixing crash after clicking into the air using the #click command
2020-10-14 10:59:34 -07:00
CDAGaming
918f009e8a
🐛 Fix a Rendering Conflict with some other Mods
In testing within Fabritone, it was found that these two lines (Which were previously used for an unknown optifine workaround) are no longer needed, and had no known side effects as of writing.

This can be backported as needed, but details are unknown how far this can go down

Future me PS: This PR is a superseed of my last one, erased during repo refactors, so now it lives on master branch. Testing recommended and can be up-ported/down-ported as you wish.
2020-10-12 12:52:05 -05:00
CDAGaming
d6665f1cd5
Added Toast API Support
This adds in a logAsToast and toastTimer option, and is a minified form of Indrit's initial implementation previously used from fabritone
2020-10-12 12:46:01 -05:00
CDAGaming
af29ed7146
Added a top/surface command
Superseeds PR #594
2020-10-12 12:44:12 -05:00
Leijurv
8ddc795158
Merge pull request #2020 from ZacSharp/wpgoto
make `#wp goto` behave like `#wp goal` and `#path`
2020-09-29 16:55:50 -07:00
ZacSharp
8a572516fc
Update description of WaypointsCommand 2020-09-23 22:54:41 +02:00
ZacSharp
aebfbba20e
Also override heuristic(no args) when overriding isInGoal() 2020-09-20 22:39:48 +02:00
ZacSharp
85cc86346c
Actually use Y and Z bounds for Y and Z 2020-09-20 22:20:24 +02:00
ZacSharp
b20e095683
add heuristic(no args) to GoalNear and GoalRunAway
not really a good solution but better than nothing
2020-09-20 00:29:31 +02:00
ZacSharp
b4d7f05165
🐛 fix two NPEs in estimatedTickToGoal
apparently `ctx.playerFeet()` and `startPosition` can be `null` before pathing the first time
2020-09-19 21:46:07 +02:00
ZacSharp
46a12754e9
🐛Reset ETA and return 0 if we are already there
not doing this caused a continuously increasing ETA when standing inside a `GoalNear` from `FollowProcess`
2020-09-19 00:30:25 +02:00
ZacSharp
411b2a0acc
🔨move ETA reset to it's own function 2020-09-18 23:58:06 +02:00